refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -4,8 +4,8 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef TRINITY_CREATURE_TEXT_MGR_H
#define TRINITY_CREATURE_TEXT_MGR_H
#ifndef ACORE_CREATURE_TEXT_MGR_H
#define ACORE_CREATURE_TEXT_MGR_H
#include "Creature.h"
#include "GridNotifiers.h"
@@ -238,7 +238,7 @@ void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder
if (msgType == CHAT_MSG_RAID_BOSS_EMOTE && source->GetMap()->IsDungeon())
dist = 250.0f;
Trinity::PlayerDistWorker<CreatureTextLocalizer<Builder> > worker(source, dist, localizer);
acore::PlayerDistWorker<CreatureTextLocalizer<Builder> > worker(source, dist, localizer);
source->VisitNearbyWorldObject(dist, worker);
}