refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -259,13 +259,13 @@ inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid)
{
GameObject* gameobject = NULL;
CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
Cell cell(p);
Trinity::GameObjectWithDbGUIDCheck goCheck(guid);
Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameobject, goCheck);
acore::GameObjectWithDbGUIDCheck goCheck(guid);
acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck> checker(searchObject, gameobject, goCheck);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
TypeContainerVisitor<acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
cell.Visit(p, objectChecker, *searchObject->GetMap(), *searchObject, searchObject->GetGridActivationRange());
return gameobject;
@@ -823,13 +823,13 @@ void Map::ScriptsProcess()
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (wSource) //using grid searcher
{
CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
CellCoord p(acore::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
Cell cell(p);
Trinity::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
acore::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
acore::CreatureSearcher<acore::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
TypeContainerVisitor<acore::CreatureSearcher <acore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
}
else //check hashmap holders