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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -259,13 +259,13 @@ inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid)
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{
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GameObject* gameobject = NULL;
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CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
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CellCoord p(acore::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
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Cell cell(p);
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Trinity::GameObjectWithDbGUIDCheck goCheck(guid);
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Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameobject, goCheck);
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acore::GameObjectWithDbGUIDCheck goCheck(guid);
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acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck> checker(searchObject, gameobject, goCheck);
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TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
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TypeContainerVisitor<acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
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cell.Visit(p, objectChecker, *searchObject->GetMap(), *searchObject, searchObject->GetGridActivationRange());
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return gameobject;
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@@ -823,13 +823,13 @@ void Map::ScriptsProcess()
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WorldObject* wSource = dynamic_cast <WorldObject*> (source);
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if (wSource) //using grid searcher
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{
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CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
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CellCoord p(acore::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
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Cell cell(p);
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Trinity::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
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Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
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acore::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
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acore::CreatureSearcher<acore::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
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TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
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TypeContainerVisitor<acore::CreatureSearcher <acore::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
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cell.Visit(p, unit_checker, *wSource->GetMap(), *wSource, wSource->GetGridActivationRange());
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}
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else //check hashmap holders
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