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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -56,8 +56,8 @@ void WaypointMgr::Load()
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float z = fields[4].GetFloat();
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float o = fields[5].GetFloat();
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Trinity::NormalizeMapCoord(x);
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Trinity::NormalizeMapCoord(y);
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acore::NormalizeMapCoord(x);
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acore::NormalizeMapCoord(y);
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wp->id = fields[1].GetUInt32();
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wp->x = x;
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@@ -118,8 +118,8 @@ void WaypointMgr::ReloadPath(uint32 id)
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float z = fields[3].GetFloat();
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float o = fields[4].GetFloat();
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Trinity::NormalizeMapCoord(x);
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Trinity::NormalizeMapCoord(y);
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acore::NormalizeMapCoord(x);
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acore::NormalizeMapCoord(y);
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wp->id = fields[0].GetUInt32();
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wp->x = x;
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@@ -4,8 +4,8 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef TRINITY_WAYPOINTMANAGER_H
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#define TRINITY_WAYPOINTMANAGER_H
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#ifndef ACORE_WAYPOINTMANAGER_H
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#define ACORE_WAYPOINTMANAGER_H
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#include <ace/Singleton.h>
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#include <ace/Null_Mutex.h>
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