refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -308,7 +308,7 @@ template<>
void Map::SwitchGridContainers(Creature* obj, bool on)
{
ASSERT(!obj->IsPermanentWorldObject());
CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord p = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
sLog->outError("Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
@@ -347,7 +347,7 @@ template<>
void Map::SwitchGridContainers(GameObject* obj, bool on)
{
ASSERT(!obj->IsPermanentWorldObject());
CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord p = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
sLog->outError("Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
@@ -404,7 +404,7 @@ void Map::EnsureGridCreated(const GridCoord &p)
{
if (getNGrid(p.x_coord, p.y_coord)) // pussywizard
return;
TRINITY_GUARD(ACE_Thread_Mutex, GridLock);
ACORE_GUARD(ACE_Thread_Mutex, GridLock);
EnsureGridCreated_i(p);
}
@@ -478,7 +478,7 @@ void Map::LoadAllCells()
bool Map::AddPlayerToMap(Player* player)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
CellCoord cellCoord = acore::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
if (!cellCoord.IsCoordValid())
{
sLog->outError("Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
@@ -533,7 +533,7 @@ bool Map::AddToMap(T* obj, bool checkTransport)
return true;
}
CellCoord cellCoord = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord cellCoord = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
//It will create many problems (including crashes) if an object is not added to grid after creation
//The correct way to fix it is to make AddToMap return false and delete the object if it is not added to grid
//But now AddToMap is used in too many places, I will just see how many ASSERT failures it will cause
@@ -585,7 +585,7 @@ bool Map::AddToMap(MotionTransport* obj, bool /*checkTransport*/)
if (obj->IsInWorld())
return true;
CellCoord cellCoord = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
CellCoord cellCoord = acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!cellCoord.IsCoordValid())
{
sLog->outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
@@ -627,10 +627,11 @@ bool Map::IsGridLoaded(const GridCoord &p) const
return (getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord));
}
void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor)
void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor)
{
// check for valid position
if (!player->IsPositionValid())
@@ -662,10 +663,10 @@ void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Trinity:
}
}
void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor)
void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor)
{
// Check for valid position
if (!obj->IsPositionValid())
@@ -746,16 +747,17 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
resetMarkedCells();
resetMarkedCellsLarge();
Trinity::ObjectUpdater updater(t_diff, false);
acore::ObjectUpdater updater(t_diff, false);
// for creature
TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
// for pets
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
// for large creatures
Trinity::ObjectUpdater largeObjectUpdater(t_diff, true);
TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_large_object_update(largeObjectUpdater);
acore::ObjectUpdater largeObjectUpdater(t_diff, true);
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer > world_large_object_update(largeObjectUpdater);
// pussywizard: container for far creatures in combat with players
std::vector<Creature*> updateList; updateList.reserve(10);

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@@ -4,8 +4,8 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef TRINITY_MAP_H
#define TRINITY_MAP_H
#ifndef ACORE_MAP_H
#define ACORE_MAP_H
// Pathfinding
#include "DetourAlloc.h"
@@ -51,7 +51,7 @@ class BattlegroundMap;
class Transport;
class StaticTransport;
class MotionTransport;
namespace Trinity
namespace acore
{
struct ObjectUpdater;
struct LargeObjectUpdater;
@@ -296,14 +296,15 @@ class Map : public GridRefManager<NGridType>
template<class T> bool AddToMap(T *, bool checkTransport = false);
template<class T> void RemoveFromMap(T *, bool);
void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor);
void VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor);
void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor);
void VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
TypeContainerVisitor<acore::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
TypeContainerVisitor<acore::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor);
virtual void Update(const uint32, const uint32, bool thread = true);
float GetVisibilityRange() const { return m_VisibleDistance; }
@@ -320,13 +321,13 @@ class Map : public GridRefManager<NGridType>
bool IsRemovalGrid(float x, float y) const
{
GridCoord p = Trinity::ComputeGridCoord(x, y);
GridCoord p = acore::ComputeGridCoord(x, y);
return !getNGrid(p.x_coord, p.y_coord);
}
bool IsGridLoaded(float x, float y) const
{
return IsGridLoaded(Trinity::ComputeGridCoord(x, y));
return IsGridLoaded(acore::ComputeGridCoord(x, y));
}
void LoadGrid(float x, float y);
@@ -737,7 +738,7 @@ inline void Map::Visit(Cell const& cell, TypeContainerVisitor<T, CONTAINER>& vis
template<class NOTIFIER>
inline void Map::VisitAll(float const& x, float const& y, float radius, NOTIFIER& notifier)
{
CellCoord p(Trinity::ComputeCellCoord(x, y));
CellCoord p(acore::ComputeCellCoord(x, y));
Cell cell(p);
cell.SetNoCreate();
@@ -751,7 +752,7 @@ inline void Map::VisitAll(float const& x, float const& y, float radius, NOTIFIER
template<class NOTIFIER>
inline void Map::VisitFirstFound(const float &x, const float &y, float radius, NOTIFIER &notifier)
{
CellCoord p(Trinity::ComputeCellCoord(x, y));
CellCoord p(acore::ComputeCellCoord(x, y));
Cell cell(p);
cell.SetNoCreate();
@@ -767,7 +768,7 @@ inline void Map::VisitFirstFound(const float &x, const float &y, float radius, N
template<class NOTIFIER>
inline void Map::VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier)
{
CellCoord p(Trinity::ComputeCellCoord(x, y));
CellCoord p(acore::ComputeCellCoord(x, y));
Cell cell(p);
cell.SetNoCreate();
@@ -778,7 +779,7 @@ inline void Map::VisitWorld(const float &x, const float &y, float radius, NOTIFI
template<class NOTIFIER>
inline void Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER &notifier)
{
CellCoord p(Trinity::ComputeCellCoord(x, y));
CellCoord p(acore::ComputeCellCoord(x, y));
Cell cell(p);
cell.SetNoCreate();

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@@ -175,7 +175,7 @@ Map* MapInstanced::CreateInstanceForPlayer(const uint32 mapId, Player* player)
InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty)
{
// load/create a map
TRINITY_GUARD(ACE_Thread_Mutex, Lock);
ACORE_GUARD(ACE_Thread_Mutex, Lock);
// make sure we have a valid map id
const MapEntry* entry = sMapStore.LookupEntry(GetId());
@@ -218,7 +218,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battleground* bg)
{
// load/create a map
TRINITY_GUARD(ACE_Thread_Mutex, Lock);
ACORE_GUARD(ACE_Thread_Mutex, Lock);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());

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@@ -4,8 +4,8 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef TRINITY_MAP_INSTANCED_H
#define TRINITY_MAP_INSTANCED_H
#ifndef ACORE_MAP_INSTANCED_H
#define ACORE_MAP_INSTANCED_H
#include "Map.h"
#include "InstanceSaveMgr.h"

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@@ -63,7 +63,7 @@ Map* MapManager::CreateBaseMap(uint32 id)
if (map == NULL)
{
TRINITY_GUARD(ACE_Thread_Mutex, Lock);
ACORE_GUARD(ACE_Thread_Mutex, Lock);
map = FindBaseMap(id);
if (map == NULL) // pussywizard: check again after acquiring mutex
@@ -154,7 +154,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetAcoreString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName);
#endif
@@ -299,7 +299,7 @@ void MapManager::DoDelayedMovesAndRemoves()
bool MapManager::ExistMapAndVMap(uint32 mapid, float x, float y)
{
GridCoord p = Trinity::ComputeGridCoord(x, y);
GridCoord p = acore::ComputeGridCoord(x, y);
int gx=63-p.x_coord;
int gy=63-p.y_coord;

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@@ -4,8 +4,8 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef TRINITY_MAPMANAGER_H
#define TRINITY_MAPMANAGER_H
#ifndef ACORE_MAPMANAGER_H
#define ACORE_MAPMANAGER_H
#include "Define.h"
#include <ace/Singleton.h>
@@ -72,17 +72,17 @@ class MapManager
static bool IsValidMapCoord(uint32 mapid, float x, float y)
{
return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y);
return IsValidMAP(mapid, false) && acore::IsValidMapCoord(x, y);
}
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
{
return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z);
return IsValidMAP(mapid, false) && acore::IsValidMapCoord(x, y, z);
}
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
{
return IsValidMAP(mapid, false) && Trinity::IsValidMapCoord(x, y, z, o);
return IsValidMAP(mapid, false) && acore::IsValidMapCoord(x, y, z, o);
}
static bool IsValidMapCoord(WorldLocation const& loc)

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@@ -105,7 +105,7 @@ int MapUpdater::deactivate()
int MapUpdater::wait()
{
TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
ACORE_GUARD(ACE_Thread_Mutex, m_mutex);
while (pending_requests > 0)
m_condition.wait();
@@ -115,7 +115,7 @@ int MapUpdater::wait()
int MapUpdater::schedule_update(Map& map, uint32 diff, uint32 s_diff)
{
TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
ACORE_GUARD(ACE_Thread_Mutex, m_mutex);
++pending_requests;
@@ -132,7 +132,7 @@ int MapUpdater::schedule_update(Map& map, uint32 diff, uint32 s_diff)
int MapUpdater::schedule_lfg_update(uint32 diff)
{
TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
ACORE_GUARD(ACE_Thread_Mutex, m_mutex);
++pending_requests;
@@ -154,7 +154,7 @@ bool MapUpdater::activated()
void MapUpdater::update_finished()
{
TRINITY_GUARD(ACE_Thread_Mutex, m_mutex);
ACORE_GUARD(ACE_Thread_Mutex, m_mutex);
if (pending_requests == 0)
{