refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -91,7 +91,7 @@ void WorldSession::HandleSendMail(WorldPacket & recvData)
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
SendNotification(GetAcoreString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
return;
}
@@ -488,7 +488,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recvData)
{
std::string senderName;
if (!sObjectMgr->GetPlayerNameByGUID(sender_guid, senderName))
senderName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
senderName = sObjectMgr->GetAcoreStringForDBCLocale(LANG_UNKNOWN);
std::string subj = m->subject;
CleanStringForMysqlQuery(subj);
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"<COD> %s\", NOW())", GetAccountId(), player->GetGUIDLow(), player->GetName().c_str(), player->GetSession()->GetRemoteAddress().c_str(), sender_accId, senderName.c_str(), m->COD, subj.c_str());