refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -47,7 +47,7 @@ void WorldSession::SendAuctionHello(uint64 guid, Creature* unit)
{
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ));
SendNotification(GetAcoreString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ));
return;
}
@@ -745,7 +745,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recvData)
if (diff > delay)
diff = delay;
_lastAuctionListItemsMSTime = now + delay - diff;
TRINITY_GUARD(ACE_Thread_Mutex, AsyncAuctionListingMgr::GetTempLock());
ACORE_GUARD(ACE_Thread_Mutex, AsyncAuctionListingMgr::GetTempLock());
AsyncAuctionListingMgr::GetTempList().push_back( AuctionListItemsDelayEvent(delay-diff, _player->GetGUID(), guid, searchedname, listfrom, levelmin, levelmax, usable, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, getAll) );
}