refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -759,13 +759,13 @@ void Creature::DoFleeToGetAssistance()
{
Creature* creature = NULL;
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
acore::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
acore::CreatureLastSearcher<acore::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
TypeContainerVisitor<acore::CreatureLastSearcher<acore::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
@@ -1846,7 +1846,7 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
// select nearest hostile unit within the given distance (regardless of threat list).
Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const
{
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
@@ -1856,11 +1856,11 @@ Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) c
if (dist == 0.0f)
dist = MAX_SEARCHER_DISTANCE;
Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly);
Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check);
acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
acore::UnitLastSearcher<acore::NearestHostileUnitCheck> searcher(this, target, u_check);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
@@ -1872,7 +1872,7 @@ Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) c
// select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
{
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
@@ -1884,11 +1884,11 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
dist = MAX_SEARCHER_DISTANCE;
{
Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
acore::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
acore::UnitLastSearcher<acore::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
@@ -1924,14 +1924,14 @@ void Creature::CallAssistance()
std::list<Creature*> assistList;
{
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
acore::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
acore::CreatureListSearcher<acore::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
TypeContainerVisitor<acore::CreatureListSearcher<acore::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
}
@@ -1956,14 +1956,14 @@ void Creature::CallForHelp(float radius)
if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed())
return;
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.SetNoCreate();
Trinity::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo> worker(this, u_do);
acore::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
acore::CreatureWorker<acore::CallOfHelpCreatureInRangeDo> worker(this, u_do);
TypeContainerVisitor<Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
TypeContainerVisitor<acore::CreatureWorker<acore::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
}
@@ -2585,7 +2585,7 @@ std::string const& Creature::GetNameForLocaleIdx(LocaleConstant loc_idx) const
void Creature::SetPosition(float x, float y, float z, float o)
{
if (!Trinity::IsValidMapCoord(x, y, z, o))
if (!acore::IsValidMapCoord(x, y, z, o))
return;
GetMap()->CreatureRelocation(this, x, y, z, o);