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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-05 20:13:48 +00:00
refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -759,13 +759,13 @@ void Creature::DoFleeToGetAssistance()
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{
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Creature* creature = NULL;
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CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
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CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
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Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
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acore::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
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acore::CreatureLastSearcher<acore::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
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TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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TypeContainerVisitor<acore::CreatureLastSearcher<acore::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
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@@ -1846,7 +1846,7 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
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// select nearest hostile unit within the given distance (regardless of threat list).
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Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const
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{
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CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
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CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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@@ -1856,11 +1856,11 @@ Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) c
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if (dist == 0.0f)
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dist = MAX_SEARCHER_DISTANCE;
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Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly);
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Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check);
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acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
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acore::UnitLastSearcher<acore::NearestHostileUnitCheck> searcher(this, target, u_check);
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TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
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cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
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@@ -1872,7 +1872,7 @@ Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) c
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// select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
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Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
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{
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CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
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CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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@@ -1884,11 +1884,11 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
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dist = MAX_SEARCHER_DISTANCE;
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{
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Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
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Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
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acore::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
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acore::UnitLastSearcher<acore::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
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TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<acore::UnitLastSearcher<acore::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
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cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
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@@ -1924,14 +1924,14 @@ void Creature::CallAssistance()
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std::list<Creature*> assistList;
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{
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CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
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CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
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Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
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acore::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
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acore::CreatureListSearcher<acore::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
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TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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TypeContainerVisitor<acore::CreatureListSearcher<acore::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
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}
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@@ -1956,14 +1956,14 @@ void Creature::CallForHelp(float radius)
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if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed())
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return;
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CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
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CellCoord p(acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Trinity::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
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Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo> worker(this, u_do);
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acore::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
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acore::CreatureWorker<acore::CallOfHelpCreatureInRangeDo> worker(this, u_do);
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TypeContainerVisitor<Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
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TypeContainerVisitor<acore::CreatureWorker<acore::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
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cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
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}
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@@ -2585,7 +2585,7 @@ std::string const& Creature::GetNameForLocaleIdx(LocaleConstant loc_idx) const
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void Creature::SetPosition(float x, float y, float z, float o)
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{
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if (!Trinity::IsValidMapCoord(x, y, z, o))
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if (!acore::IsValidMapCoord(x, y, z, o))
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return;
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GetMap()->CreatureRelocation(this, x, y, z, o);
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