refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -79,7 +79,7 @@ bool Corpse::Create(uint32 guidlow, Player* owner)
SetObjectScale(1);
SetUInt64Value(CORPSE_FIELD_OWNER, owner->GetGUID());
_gridCoord = Trinity::ComputeGridCoord(GetPositionX(), GetPositionY());
_gridCoord = acore::ComputeGridCoord(GetPositionX(), GetPositionY());
return true;
}
@@ -173,7 +173,7 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
return false;
}
_gridCoord = Trinity::ComputeGridCoord(GetPositionX(), GetPositionY());
_gridCoord = acore::ComputeGridCoord(GetPositionX(), GetPositionY());
return true;
}