refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -61,7 +61,7 @@ std::vector<ChatCommand> const& ChatHandler::getCommandTable()
std::string ChatHandler::PGetParseString(uint32 entry, ...) const
{
const char *format = GetTrinityString(entry);
const char *format = GetAcoreString(entry);
char str[1024];
va_list ap;
va_start(ap, entry);
@@ -70,9 +70,9 @@ std::string ChatHandler::PGetParseString(uint32 entry, ...) const
return std::string(str);
}
char const* ChatHandler::GetTrinityString(uint32 entry) const
char const* ChatHandler::GetAcoreString(uint32 entry) const
{
return m_session->GetTrinityString(entry);
return m_session->GetAcoreString(entry);
}
bool ChatHandler::isAvailable(ChatCommand const& cmd) const
@@ -211,12 +211,12 @@ void ChatHandler::SendGlobalGMSysMessage(const char *str)
void ChatHandler::SendSysMessage(uint32 entry)
{
SendSysMessage(GetTrinityString(entry));
SendSysMessage(GetAcoreString(entry));
}
void ChatHandler::PSendSysMessage(uint32 entry, ...)
{
const char *format = GetTrinityString(entry);
const char *format = GetAcoreString(entry);
va_list ap;
char str [2048];
va_start(ap, entry);
@@ -886,8 +886,8 @@ GameObject* ChatHandler::GetNearbyGameObject()
Player* pl = m_session->GetPlayer();
GameObject* obj = NULL;
Trinity::NearestGameObjectCheck check(*pl);
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectCheck> searcher(pl, obj, check);
acore::NearestGameObjectCheck check(*pl);
acore::GameObjectLastSearcher<acore::NearestGameObjectCheck> searcher(pl, obj, check);
pl->VisitNearbyGridObject(SIZE_OF_GRIDS, searcher);
return obj;
}
@@ -904,13 +904,13 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
if (!obj && sObjectMgr->GetGOData(lowguid)) // guid is DB guid of object
{
// search near player then
CellCoord p(Trinity::ComputeCellCoord(pl->GetPositionX(), pl->GetPositionY()));
CellCoord p(acore::ComputeCellCoord(pl->GetPositionX(), pl->GetPositionY()));
Cell cell(p);
Trinity::GameObjectWithDbGUIDCheck go_check(lowguid);
Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pl, obj, go_check);
acore::GameObjectWithDbGUIDCheck go_check(lowguid);
acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck> checker(pl, obj, go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
TypeContainerVisitor<acore::GameObjectSearcher<acore::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
cell.Visit(p, object_checker, *pl->GetMap(), *pl, pl->GetGridActivationRange());
}
@@ -1217,9 +1217,9 @@ std::string ChatHandler::GetNameLink(Player* chr) const
return playerLink(chr->GetName());
}
char const* CliHandler::GetTrinityString(uint32 entry) const
char const* CliHandler::GetAcoreString(uint32 entry) const
{
return sObjectMgr->GetTrinityStringForDBCLocale(entry);
return sObjectMgr->GetAcoreStringForDBCLocale(entry);
}
bool CliHandler::isAvailable(ChatCommand const& cmd) const
@@ -1236,7 +1236,7 @@ void CliHandler::SendSysMessage(const char *str)
std::string CliHandler::GetNameLink() const
{
return GetTrinityString(LANG_CONSOLE_COMMAND);
return GetAcoreString(LANG_CONSOLE_COMMAND);
}
bool CliHandler::needReportToTarget(Player* /*chr*/) const