refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -109,7 +109,7 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i, RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
YellToAll(creature, GetTrinityString(LANG_BG_AV_A_CAPTAIN_DEAD), LANG_UNIVERSAL);
YellToAll(creature, GetAcoreString(LANG_BG_AV_A_CAPTAIN_DEAD), LANG_UNIVERSAL);
DelCreature(AV_CPLACE_TRIGGER16);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN])
@@ -128,7 +128,7 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i, RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
YellToAll(creature, GetTrinityString(LANG_BG_AV_H_CAPTAIN_DEAD), LANG_UNIVERSAL);
YellToAll(creature, GetAcoreString(LANG_BG_AV_H_CAPTAIN_DEAD), LANG_UNIVERSAL);
DelCreature(AV_CPLACE_TRIGGER18);
}
else if (entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_N_4] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_A_4] || entry == BG_AV_CreatureInfo[AV_NPC_N_MINE_H_4])
@@ -642,9 +642,9 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
//send a nice message to all :)
char buf[256];
if (IsTower(node))
sprintf(buf, GetTrinityString(LANG_BG_AV_TOWER_TAKEN), GetNodeName(node), (ownerId == TEAM_ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
sprintf(buf, GetAcoreString(LANG_BG_AV_TOWER_TAKEN), GetNodeName(node), (ownerId == TEAM_ALLIANCE) ? GetAcoreString(LANG_BG_AV_ALLY) : GetAcoreString(LANG_BG_AV_HORDE));
else
sprintf(buf, GetTrinityString(LANG_BG_AV_GRAVE_TAKEN), GetNodeName(node), (ownerId == TEAM_ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) :GetTrinityString(LANG_BG_AV_HORDE));
sprintf(buf, GetAcoreString(LANG_BG_AV_GRAVE_TAKEN), GetNodeName(node), (ownerId == TEAM_ALLIANCE) ? GetAcoreString(LANG_BG_AV_ALLY) :GetAcoreString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
@@ -727,8 +727,8 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, TeamId teamId, bool initial)
{
m_Mine_Reclaim_Timer[mine]=AV_MINE_RECLAIM_TIMER;
char buf[256];
sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString((mine == AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH),
(teamId == TEAM_ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
sprintf(buf, GetAcoreString(LANG_BG_AV_MINE_TAKEN), GetAcoreString((mine == AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH),
(teamId == TEAM_ALLIANCE) ? GetAcoreString(LANG_BG_AV_ALLY) : GetAcoreString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
YellToAll(creature, buf, LANG_UNIVERSAL);
@@ -976,7 +976,7 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
}
//send a nice message to all :)
char buf[256];
sprintf(buf, GetTrinityString((IsTower(node)) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node), (teamId == TEAM_ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
sprintf(buf, GetAcoreString((IsTower(node)) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node), (teamId == TEAM_ALLIANCE) ? GetAcoreString(LANG_BG_AV_ALLY) : GetAcoreString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
YellToAll(creature, buf, LANG_UNIVERSAL);
@@ -1078,7 +1078,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
//send a nice message to all :)
char buf[256];
sprintf(buf, (IsTower(node)) ? GetTrinityString(LANG_BG_AV_TOWER_ASSAULTED) : GetTrinityString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), (teamId == TEAM_ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE));
sprintf(buf, (IsTower(node)) ? GetAcoreString(LANG_BG_AV_TOWER_ASSAULTED) : GetAcoreString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), (teamId == TEAM_ALLIANCE) ? GetAcoreString(LANG_BG_AV_ALLY) : GetAcoreString(LANG_BG_AV_HORDE));
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
YellToAll(creature, buf, LANG_UNIVERSAL);
@@ -1436,21 +1436,21 @@ char const* BattlegroundAV::GetNodeName(BG_AV_Nodes node)
{
switch (node)
{
case BG_AV_NODES_FIRSTAID_STATION: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STORM_AID);
case BG_AV_NODES_DUNBALDAR_SOUTH: return GetTrinityString(LANG_BG_AV_NODE_TOWER_DUN_S);
case BG_AV_NODES_DUNBALDAR_NORTH: return GetTrinityString(LANG_BG_AV_NODE_TOWER_DUN_N);
case BG_AV_NODES_STORMPIKE_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STORMPIKE);
case BG_AV_NODES_ICEWING_BUNKER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_ICEWING);
case BG_AV_NODES_STONEHEART_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_STONE);
case BG_AV_NODES_STONEHEART_BUNKER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_STONE);
case BG_AV_NODES_SNOWFALL_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_SNOW);
case BG_AV_NODES_ICEBLOOD_TOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_ICE);
case BG_AV_NODES_ICEBLOOD_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_ICE);
case BG_AV_NODES_TOWER_POINT: return GetTrinityString(LANG_BG_AV_NODE_TOWER_POINT);
case BG_AV_NODES_FROSTWOLF_GRAVE: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST);
case BG_AV_NODES_FROSTWOLF_ETOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_E);
case BG_AV_NODES_FROSTWOLF_WTOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_W);
case BG_AV_NODES_FROSTWOLF_HUT: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST_HUT);
case BG_AV_NODES_FIRSTAID_STATION: return GetAcoreString(LANG_BG_AV_NODE_GRAVE_STORM_AID);
case BG_AV_NODES_DUNBALDAR_SOUTH: return GetAcoreString(LANG_BG_AV_NODE_TOWER_DUN_S);
case BG_AV_NODES_DUNBALDAR_NORTH: return GetAcoreString(LANG_BG_AV_NODE_TOWER_DUN_N);
case BG_AV_NODES_STORMPIKE_GRAVE: return GetAcoreString(LANG_BG_AV_NODE_GRAVE_STORMPIKE);
case BG_AV_NODES_ICEWING_BUNKER: return GetAcoreString(LANG_BG_AV_NODE_TOWER_ICEWING);
case BG_AV_NODES_STONEHEART_GRAVE: return GetAcoreString(LANG_BG_AV_NODE_GRAVE_STONE);
case BG_AV_NODES_STONEHEART_BUNKER: return GetAcoreString(LANG_BG_AV_NODE_TOWER_STONE);
case BG_AV_NODES_SNOWFALL_GRAVE: return GetAcoreString(LANG_BG_AV_NODE_GRAVE_SNOW);
case BG_AV_NODES_ICEBLOOD_TOWER: return GetAcoreString(LANG_BG_AV_NODE_TOWER_ICE);
case BG_AV_NODES_ICEBLOOD_GRAVE: return GetAcoreString(LANG_BG_AV_NODE_GRAVE_ICE);
case BG_AV_NODES_TOWER_POINT: return GetAcoreString(LANG_BG_AV_NODE_TOWER_POINT);
case BG_AV_NODES_FROSTWOLF_GRAVE: return GetAcoreString(LANG_BG_AV_NODE_GRAVE_FROST);
case BG_AV_NODES_FROSTWOLF_ETOWER: return GetAcoreString(LANG_BG_AV_NODE_TOWER_FROST_E);
case BG_AV_NODES_FROSTWOLF_WTOWER: return GetAcoreString(LANG_BG_AV_NODE_TOWER_FROST_W);
case BG_AV_NODES_FROSTWOLF_HUT: return GetAcoreString(LANG_BG_AV_NODE_GRAVE_FROST_HUT);
default:
sLog->outError("tried to get name for node %u", node);
break;