refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -36,7 +36,7 @@
#ifdef ELUNA
#include "LuaEngine.h"
#endif
namespace Trinity
namespace acore
{
class BattlegroundChatBuilder
{
@@ -46,7 +46,7 @@ namespace Trinity
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetTrinityString(_textId, loc_idx);
char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
if (_args)
{
// we need copy va_list before use or original va_list will corrupted
@@ -83,9 +83,9 @@ namespace Trinity
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetTrinityString(_textId, loc_idx);
char const* arg1str = _arg1 ? sObjectMgr->GetTrinityString(_arg1, loc_idx) : "";
char const* arg2str = _arg2 ? sObjectMgr->GetTrinityString(_arg2, loc_idx) : "";
char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
char const* arg1str = _arg1 ? sObjectMgr->GetAcoreString(_arg1, loc_idx) : "";
char const* arg2str = _arg2 ? sObjectMgr->GetAcoreString(_arg2, loc_idx) : "";
char str[2048];
snprintf(str, 2048, text, arg1str, arg2str);
@@ -100,7 +100,7 @@ namespace Trinity
uint32 _arg1;
uint32 _arg2;
};
} // namespace Trinity
} // namespace acore
template<class Do>
void Battleground::BroadcastWorker(Do& _do)
@@ -1064,7 +1064,7 @@ uint32 Battleground::GetBonusHonorFromKill(uint32 kills) const
{
//variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill)
uint32 maxLevel = std::min<uint32>(GetMaxLevel(), 80U);
return Trinity::Honor::hk_honor_at_level(maxLevel, float(kills));
return acore::Honor::hk_honor_at_level(maxLevel, float(kills));
}
void Battleground::BlockMovement(Player* player)
@@ -1745,8 +1745,8 @@ void Battleground::SendMessageToAll(uint32 entry, ChatMsg type, Player const* so
if (!entry)
return;
Trinity::BattlegroundChatBuilder bg_builder(type, entry, source);
Trinity::LocalizedPacketDo<Trinity::BattlegroundChatBuilder> bg_do(bg_builder);
acore::BattlegroundChatBuilder bg_builder(type, entry, source);
acore::LocalizedPacketDo<acore::BattlegroundChatBuilder> bg_do(bg_builder);
BroadcastWorker(bg_do);
}
@@ -1758,8 +1758,8 @@ void Battleground::PSendMessageToAll(uint32 entry, ChatMsg type, Player const* s
va_list ap;
va_start(ap, source);
Trinity::BattlegroundChatBuilder bg_builder(type, entry, source, &ap);
Trinity::LocalizedPacketDo<Trinity::BattlegroundChatBuilder> bg_do(bg_builder);
acore::BattlegroundChatBuilder bg_builder(type, entry, source, &ap);
acore::LocalizedPacketDo<acore::BattlegroundChatBuilder> bg_do(bg_builder);
BroadcastWorker(bg_do);
va_end(ap);
@@ -1775,7 +1775,7 @@ void Battleground::SendWarningToAll(uint32 entry, ...)
{
if (localizedPackets.find(itr->second->GetSession()->GetSessionDbLocaleIndex()) == localizedPackets.end())
{
char const* format = sObjectMgr->GetTrinityString(entry, itr->second->GetSession()->GetSessionDbLocaleIndex());
char const* format = sObjectMgr->GetAcoreString(entry, itr->second->GetSession()->GetSessionDbLocaleIndex());
char str[1024];
va_list ap;
@@ -1792,8 +1792,8 @@ void Battleground::SendWarningToAll(uint32 entry, ...)
void Battleground::SendMessage2ToAll(uint32 entry, ChatMsg type, Player const* source, uint32 arg1, uint32 arg2)
{
Trinity::Battleground2ChatBuilder bg_builder(type, entry, source, arg1, arg2);
Trinity::LocalizedPacketDo<Trinity::Battleground2ChatBuilder> bg_do(bg_builder);
acore::Battleground2ChatBuilder bg_builder(type, entry, source, arg1, arg2);
acore::LocalizedPacketDo<acore::Battleground2ChatBuilder> bg_do(bg_builder);
BroadcastWorker(bg_do);
}
@@ -1804,10 +1804,10 @@ void Battleground::EndNow()
}
// To be removed
char const* Battleground::GetTrinityString(int32 entry)
char const* Battleground::GetAcoreString(int32 entry)
{
// FIXME: now we have different DBC locales and need localized message for each target client
return sObjectMgr->GetTrinityStringForDBCLocale(entry);
return sObjectMgr->GetAcoreStringForDBCLocale(entry);
}
void Battleground::HandleTriggerBuff(GameObject* gameObject)