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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -978,8 +978,8 @@ bool BfCapturePoint::Update(uint32 diff)
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}
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std::list<Player*> players;
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Trinity::AnyPlayerInObjectRangeCheck checker(capturePoint, radius);
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Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(capturePoint, players, checker);
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acore::AnyPlayerInObjectRangeCheck checker(capturePoint, radius);
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acore::PlayerListSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(capturePoint, players, checker);
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capturePoint->VisitNearbyWorldObject(radius, searcher);
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for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
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