mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-24 22:26:22 +00:00
Merge branch 'master' into Playerbot
This commit is contained in:
@@ -47,6 +47,7 @@ ObjectData const creatureData[] =
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{ NPC_NEFARIAN_TROOPS, DATA_NEFARIAN_TROOPS },
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{ NPC_VICTOR_NEFARIUS, DATA_LORD_VICTOR_NEFARIUS },
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{ NPC_CHROMAGGUS, DATA_CHROMAGGUS },
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{ 0, 0 }
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||||
};
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||||
|
||||
ObjectData const objectData[] =
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||||
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||||
@@ -97,6 +97,11 @@ enum Creatures
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CREATURE_CRONE = 18168,
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};
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enum OZActions
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{
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ACTION_RELEASE = 1,
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};
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void SummonCroneIfReady(InstanceScript* instance, Creature* creature)
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{
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instance->SetData(DATA_OPERA_OZ_DEATHCOUNT, SPECIAL); // Increment DeathCount
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@@ -137,13 +142,26 @@ void DespawnAll(InstanceScript* instance)
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}
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}
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void DoActions(InstanceScript* instance)
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{
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uint32 datas[4] = {DATA_DOROTHEE, DATA_ROAR, DATA_STRAWMAN, DATA_TINHEAD};
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|
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for (uint32 data : datas)
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{
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if (Creature* actionCreature = instance->GetCreature(data))
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{
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actionCreature->AI()->DoAction(ACTION_RELEASE);
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}
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}
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}
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struct boss_dorothee : public ScriptedAI
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{
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boss_dorothee(Creature* creature) : ScriptedAI(creature)
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{
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SetCombatMovement(false);
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//this is kinda a big no-no. but it will prevent her from moving to chase targets. she should just cast her spells. in this case, since there is not really something to LOS her with or get out of range this would work. but a more elegant solution would be better
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Initialize();
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instance = creature->GetInstanceScript();
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_scheduler.SetValidator([this]
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@@ -152,47 +170,26 @@ struct boss_dorothee : public ScriptedAI
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});
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}
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void ScheduleActivation()
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{
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_scheduler.Schedule(16670ms, [this](TaskContext)
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{
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if (Creature* roar = instance->GetCreature(DATA_ROAR))
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{
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roar->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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roar->SetImmuneToPC(false);
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roar->SetInCombatWithZone();
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}
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}).Schedule(26300ms, [this](TaskContext)
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{
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if (Creature* strawman = instance->GetCreature(DATA_STRAWMAN))
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{
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strawman->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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strawman->SetImmuneToPC(false);
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strawman->SetInCombatWithZone();
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}
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}).Schedule(34470ms, [this](TaskContext)
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{
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if (Creature* tinhead = instance->GetCreature(DATA_TINHEAD))
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{
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tinhead->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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tinhead->SetImmuneToPC(false);
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tinhead->SetInCombatWithZone();
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}
|
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});
|
||||
}
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|
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void Initialize()
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{
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titoDied = false;
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_startIntro = false;
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}
|
||||
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InstanceScript* instance;
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bool titoDied;
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void DoAction(int32 action) override
|
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{
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if (action == ACTION_RELEASE)
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{
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_scheduler.Schedule(11700ms, [this](TaskContext)
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{
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetImmuneToPC(false);
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me->SetInCombatWithZone();
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});
|
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}
|
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}
|
||||
|
||||
void Reset() override
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||||
{
|
||||
Initialize();
|
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titoDied = false;
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||||
_startIntro = false;
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||||
}
|
||||
|
||||
void JustEngagedWith(Unit* /*who*/) override
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||||
@@ -270,13 +267,7 @@ struct boss_dorothee : public ScriptedAI
|
||||
|
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if (!_startIntro)
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{
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ScheduleActivation();
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_scheduler.Schedule(12s, [this](TaskContext)
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||||
{
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||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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||||
me->SetImmuneToPC(false);
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me->SetInCombatWithZone();
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||||
});
|
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DoActions(instance);
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||||
_startIntro = true;
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||||
}
|
||||
DoMeleeAttackIfReady();
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||||
@@ -347,6 +338,19 @@ struct boss_roar : public ScriptedAI
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_RELEASE)
|
||||
{
|
||||
_scheduler.Schedule(16670ms, [this](TaskContext)
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetImmuneToPC(false);
|
||||
me->SetInCombatWithZone();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() override { }
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
@@ -441,6 +445,19 @@ struct boss_strawman : public ScriptedAI
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_RELEASE)
|
||||
{
|
||||
_scheduler.Schedule(26300ms, [this](TaskContext)
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetImmuneToPC(false);
|
||||
me->SetInCombatWithZone();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() override { }
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
@@ -516,11 +533,11 @@ struct boss_strawman : public ScriptedAI
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
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_scheduler.Update(diff);
|
||||
|
||||
if (!UpdateVictim())
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return;
|
||||
|
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_scheduler.Update(diff);
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
@@ -541,6 +558,19 @@ struct boss_tinhead : public ScriptedAI
|
||||
|
||||
InstanceScript* instance;
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_RELEASE)
|
||||
{
|
||||
_scheduler.Schedule(34470ms, [this](TaskContext)
|
||||
{
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetImmuneToPC(false);
|
||||
me->SetInCombatWithZone();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_rustCount = 0;
|
||||
|
||||
@@ -43,6 +43,7 @@ ObjectData const creatureData[] =
|
||||
{ NPC_TINHEAD, DATA_TINHEAD },
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{ NPC_ROMULO, DATA_ROMULO },
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{ NPC_JULIANNE, DATA_JULIANNE },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
class instance_karazhan : public InstanceMapScript
|
||||
|
||||
@@ -38,7 +38,8 @@ ObjectData const creatureData[] =
|
||||
{ NPC_HIGH_PRIEST_THEKAL, DATA_THEKAL },
|
||||
{ NPC_ZEALOT_LORKHAN, DATA_LORKHAN },
|
||||
{ NPC_ZEALOT_ZATH, DATA_ZATH },
|
||||
{ NPC_PRIESTESS_MARLI, DATA_MARLI }
|
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{ NPC_PRIESTESS_MARLI, DATA_MARLI },
|
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{ 0, 0 }
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};
|
||||
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||||
class instance_zulgurub : public InstanceMapScript
|
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||||
@@ -31,9 +31,10 @@ const Position PortalLocation[4] =
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||||
{ -1930.9106f, 7183.5970f, 23.007639f, 3.59537f }
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||||
};
|
||||
|
||||
ObjectData const creatureData[1] =
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_MEDIVH, DATA_MEDIVH }
|
||||
{ NPC_MEDIVH, DATA_MEDIVH },
|
||||
{ 0, 0 }
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||||
};
|
||||
|
||||
class instance_the_black_morass : public InstanceMapScript
|
||||
|
||||
@@ -21,7 +21,8 @@
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_ONYXIA, DATA_ONYXIA }
|
||||
{ NPC_ONYXIA, DATA_ONYXIA },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
class instance_onyxias_lair : public InstanceMapScript
|
||||
|
||||
@@ -36,6 +36,7 @@ ObjectData const creatureData[] =
|
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{ NPC_YEGGETH, DATA_YEGGETH },
|
||||
{ NPC_PAKKON, DATA_PAKKON },
|
||||
{ NPC_ZERRAN, DATA_ZERRAN },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
enum RajaxxWaveEvent
|
||||
|
||||
@@ -35,7 +35,8 @@ ObjectData const creatureData[] =
|
||||
{ NPC_MASTERS_EYE, DATA_MASTERS_EYE },
|
||||
{ NPC_VEKLOR, DATA_VEKLOR },
|
||||
{ NPC_VEKNILASH, DATA_VEKNILASH },
|
||||
{ NPC_VISCIDUS, DATA_VISCIDUS }
|
||||
{ NPC_VISCIDUS, DATA_VISCIDUS },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
DoorData const doorData[] =
|
||||
|
||||
@@ -37,7 +37,7 @@ EndContentData */
|
||||
## npc_shenthul
|
||||
######*/
|
||||
|
||||
enum Shenthul
|
||||
enum Shenthul : uint32
|
||||
{
|
||||
QUEST_SHATTERED_SALUTE = 2460
|
||||
};
|
||||
@@ -134,10 +134,8 @@ public:
|
||||
## npc_thrall_warchief
|
||||
######*/
|
||||
|
||||
enum ThrallWarchief
|
||||
enum ThrallWarchief : uint32
|
||||
{
|
||||
QUEST_6566 = 6566,
|
||||
|
||||
SPELL_CHAIN_LIGHTNING = 16033,
|
||||
SPELL_SHOCK = 16034,
|
||||
|
||||
@@ -153,19 +151,17 @@ enum ThrallWarchief
|
||||
AREA_ORGRIMMAR = 1637,
|
||||
AREA_RAZOR_HILL = 362,
|
||||
AREA_CAMP_TAURAJO = 378,
|
||||
AREA_CROSSROADS = 380
|
||||
AREA_CROSSROADS = 380,
|
||||
|
||||
// What the Wind Carries (ID: 6566)
|
||||
QUEST_WHAT_THE_WIND_CARRIES = 6566,
|
||||
GOSSIP_MENU_THRALL = 3664,
|
||||
GOSSIP_RESPONSE_THRALL_FIRST = 5733,
|
||||
GOSSIP_OPTION_DEFAULT = 0
|
||||
};
|
||||
|
||||
const Position heraldOfThrallPos = { -462.404f, -2637.68f, 96.0656f, 5.8606f };
|
||||
|
||||
#define GOSSIP_HTW "Please share your wisdom with me, Warchief."
|
||||
#define GOSSIP_STW1 "What discoveries?"
|
||||
#define GOSSIP_STW2 "Usurper?"
|
||||
#define GOSSIP_STW3 "With all due respect, Warchief - why not allow them to be destroyed? Does this not strengthen our position?"
|
||||
#define GOSSIP_STW4 "I... I did not think of it that way, Warchief."
|
||||
#define GOSSIP_STW5 "I live only to serve, Warchief! My life is empty and meaningless without your guidance."
|
||||
#define GOSSIP_STW6 "Of course, Warchief!"
|
||||
|
||||
/// @todo verify abilities/timers
|
||||
class npc_thrall_warchief : public CreatureScript
|
||||
{
|
||||
@@ -175,47 +171,37 @@ public:
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
|
||||
{
|
||||
ClearGossipMenuFor(player);
|
||||
switch (action)
|
||||
|
||||
uint32 DiscussionOrder = action - GOSSIP_ACTION_INFO_DEF;
|
||||
|
||||
if (DiscussionOrder>= 1 && DiscussionOrder <= 6)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_STW1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
SendGossipMenuFor(player, 5733, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_STW2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
SendGossipMenuFor(player, 5734, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_STW3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
SendGossipMenuFor(player, 5735, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_STW4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
SendGossipMenuFor(player, 5736, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_STW5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
SendGossipMenuFor(player, 5737, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+6:
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_STW6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
||||
SendGossipMenuFor(player, 5738, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+7:
|
||||
CloseGossipMenuFor(player);
|
||||
player->AreaExploredOrEventHappens(QUEST_6566);
|
||||
break;
|
||||
uint32 NextAction = GOSSIP_ACTION_INFO_DEF + DiscussionOrder + 1;
|
||||
uint32 GossipResponse = GOSSIP_RESPONSE_THRALL_FIRST + DiscussionOrder - 1;
|
||||
|
||||
AddGossipItemFor(player, GOSSIP_MENU_THRALL + DiscussionOrder, GOSSIP_OPTION_DEFAULT, GOSSIP_SENDER_MAIN, NextAction);
|
||||
SendGossipMenuFor(player, GossipResponse, creature->GetGUID());
|
||||
}
|
||||
else if (DiscussionOrder == 7)
|
||||
{
|
||||
CloseGossipMenuFor(player);
|
||||
player->AreaExploredOrEventHappens(QUEST_WHAT_THE_WIND_CARRIES);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature) override
|
||||
{
|
||||
if (creature->IsQuestGiver())
|
||||
{
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
}
|
||||
|
||||
if (player->GetQuestStatus(QUEST_6566) == QUEST_STATUS_INCOMPLETE)
|
||||
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_HTW, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
if (player->GetQuestStatus(QUEST_WHAT_THE_WIND_CARRIES) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
AddGossipItemFor(player, GOSSIP_MENU_THRALL, GOSSIP_OPTION_DEFAULT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
}
|
||||
|
||||
SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
|
||||
return true;
|
||||
|
||||
@@ -32,7 +32,8 @@ DoorData const doorData[] =
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_KRIKTHIR_THE_GATEWATCHER, DATA_KRIKTHIR_THE_GATEWATCHER_EVENT },
|
||||
{ NPC_HADRONOX, DATA_HADRONOX_EVENT }
|
||||
{ NPC_HADRONOX, DATA_HADRONOX_EVENT },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
BossBoundaryData const boundaries =
|
||||
|
||||
@@ -118,7 +118,8 @@ DoorData const doorData[] =
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_SINDRAGOSA, DATA_SINDRAGOSA }
|
||||
{ NPC_SINDRAGOSA, DATA_SINDRAGOSA },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
// this doesnt have to only store questgivers, also can be used for related quest spawns
|
||||
|
||||
@@ -27,7 +27,8 @@ DoorData const doorData[] =
|
||||
|
||||
ObjectData const gameObjectData[] =
|
||||
{
|
||||
{ GO_THE_TALON_KINGS_COFFER, DATA_GO_TALON_KING_COFFER }
|
||||
{ GO_THE_TALON_KINGS_COFFER, DATA_GO_TALON_KING_COFFER },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
class instance_sethekk_halls : public InstanceMapScript
|
||||
|
||||
@@ -23,7 +23,7 @@ enum Yells
|
||||
{
|
||||
SAY_AGGRO = 0,
|
||||
SAY_SUMMON = 1,
|
||||
SAY_SUMMON_BUBLE = 2,
|
||||
SAY_SUMMON_BUBBLE = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4,
|
||||
EMOTE_WATERY_GRAVE = 5,
|
||||
@@ -47,120 +47,95 @@ enum Spells
|
||||
SPELL_SUMMON_WATER_GLOBULE_4 = 37861
|
||||
};
|
||||
|
||||
enum Misc
|
||||
const uint32 wateryGraveIds[4] = {SPELL_WATERY_GRAVE_1, SPELL_WATERY_GRAVE_2, SPELL_WATERY_GRAVE_3, SPELL_WATERY_GRAVE_4};
|
||||
const uint32 waterGlobuleIds[4] = {SPELL_SUMMON_WATER_GLOBULE_1, SPELL_SUMMON_WATER_GLOBULE_2, SPELL_SUMMON_WATER_GLOBULE_3, SPELL_SUMMON_WATER_GLOBULE_4};
|
||||
|
||||
struct boss_morogrim_tidewalker : public BossAI
|
||||
{
|
||||
// Creatures
|
||||
NPC_WATER_GLOBULE = 21913,
|
||||
NPC_TIDEWALKER_LURKER = 21920,
|
||||
|
||||
EVENT_SPELL_TIDAL_WAVE = 1,
|
||||
EVENT_SPELL_WATERY_GRAVE = 2,
|
||||
EVENT_SPELL_EARTHQUAKE = 3,
|
||||
EVENT_SUMMON_MURLOCS = 4,
|
||||
EVENT_KILL_TALK = 5
|
||||
};
|
||||
|
||||
const uint32 wateryGraveId[4] = {SPELL_WATERY_GRAVE_1, SPELL_WATERY_GRAVE_2, SPELL_WATERY_GRAVE_3, SPELL_WATERY_GRAVE_4};
|
||||
const uint32 waterGlobuleId[4] = {SPELL_SUMMON_WATER_GLOBULE_1, SPELL_SUMMON_WATER_GLOBULE_2, SPELL_SUMMON_WATER_GLOBULE_3, SPELL_SUMMON_WATER_GLOBULE_4};
|
||||
|
||||
class boss_morogrim_tidewalker : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_morogrim_tidewalker() : CreatureScript("boss_morogrim_tidewalker") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
boss_morogrim_tidewalker(Creature* creature) : BossAI(creature, DATA_MOROGRIM_TIDEWALKER)
|
||||
{
|
||||
return GetSerpentShrineAI<boss_morogrim_tidewalkerAI>(creature);
|
||||
scheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING);
|
||||
});
|
||||
}
|
||||
|
||||
struct boss_morogrim_tidewalkerAI : public BossAI
|
||||
void Reset() override
|
||||
{
|
||||
boss_morogrim_tidewalkerAI(Creature* creature) : BossAI(creature, DATA_MOROGRIM_TIDEWALKER)
|
||||
BossAI::Reset();
|
||||
_recentlySpoken = false;
|
||||
}
|
||||
|
||||
void KilledUnit(Unit*) override
|
||||
{
|
||||
if (!_recentlySpoken)
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
_recentlySpoken = true;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
scheduler.Schedule(6s, [this](TaskContext)
|
||||
{
|
||||
BossAI::Reset();
|
||||
}
|
||||
_recentlySpoken = false;
|
||||
});
|
||||
}
|
||||
|
||||
void KilledUnit(Unit*) override
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
summons.Summon(summon);
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
scheduler.Schedule(10s, [this](TaskContext context)
|
||||
{
|
||||
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
|
||||
DoCastVictim(SPELL_TIDAL_WAVE);
|
||||
context.Repeat(20s);
|
||||
}).Schedule(20s, [this](TaskContext context)
|
||||
{
|
||||
Talk(SAY_SUMMON_BUBBLE);
|
||||
if (me->HealthAbovePct(25))
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
events.ScheduleEvent(EVENT_KILL_TALK, 6000);
|
||||
Talk(EMOTE_WATERY_GRAVE);
|
||||
me->CastCustomSpell(SPELL_WATERY_GRAVE, SPELLVALUE_MAX_TARGETS, 4, me, false);
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
summons.Summon(summon);
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
{
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
events.ScheduleEvent(EVENT_SPELL_TIDAL_WAVE, 10000);
|
||||
events.ScheduleEvent(EVENT_SPELL_WATERY_GRAVE, 28000);
|
||||
events.ScheduleEvent(EVENT_SPELL_EARTHQUAKE, 40000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
else
|
||||
{
|
||||
case EVENT_SPELL_TIDAL_WAVE:
|
||||
me->CastSpell(me->GetVictim(), SPELL_TIDAL_WAVE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_TIDAL_WAVE, 20000);
|
||||
break;
|
||||
case EVENT_SPELL_WATERY_GRAVE:
|
||||
Talk(SAY_SUMMON_BUBLE);
|
||||
if (me->HealthAbovePct(25))
|
||||
{
|
||||
Talk(EMOTE_WATERY_GRAVE);
|
||||
me->CastCustomSpell(SPELL_WATERY_GRAVE, SPELLVALUE_MAX_TARGETS, 4, me, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Talk(EMOTE_WATERY_GLOBULES);
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
me->CastSpell(me, waterGlobuleId[i], true);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SPELL_WATERY_GRAVE, 25000);
|
||||
break;
|
||||
case EVENT_SPELL_EARTHQUAKE:
|
||||
Talk(EMOTE_EARTHQUAKE);
|
||||
me->CastSpell(me, SPELL_EARTHQUAKE, false);
|
||||
events.ScheduleEvent(EVENT_SPELL_EARTHQUAKE, urand(45000, 60000));
|
||||
events.ScheduleEvent(EVENT_SUMMON_MURLOCS, 8000);
|
||||
break;
|
||||
case EVENT_SUMMON_MURLOCS:
|
||||
Talk(SAY_SUMMON);
|
||||
for (uint32 i = SPELL_SUMMON_MURLOC1; i < SPELL_SUMMON_MURLOC1 + 11; ++i)
|
||||
me->CastSpell(me, i, true);
|
||||
break;
|
||||
Talk(EMOTE_WATERY_GLOBULES);
|
||||
for (uint8 waterGlobuleId : waterGlobuleIds)
|
||||
{
|
||||
DoCastSelf(waterGlobuleId, true);
|
||||
}
|
||||
}
|
||||
context.Repeat(25s);
|
||||
}).Schedule(40s, [this](TaskContext context)
|
||||
{
|
||||
Talk(EMOTE_EARTHQUAKE);
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
DoCastSelf(SPELL_EARTHQUAKE);
|
||||
scheduler.Schedule(8s, [this](TaskContext)
|
||||
{
|
||||
Talk(SAY_SUMMON);
|
||||
for (uint32 murlocSpellId = SPELL_SUMMON_MURLOC1; murlocSpellId < SPELL_SUMMON_MURLOC1 + 11; ++murlocSpellId)
|
||||
{
|
||||
DoCastSelf(murlocSpellId, true);
|
||||
}
|
||||
});
|
||||
context.Repeat(45s, 60s);
|
||||
});
|
||||
}
|
||||
private:
|
||||
bool _recentlySpoken;
|
||||
};
|
||||
|
||||
class spell_morogrim_tidewalker_watery_grave : public SpellScriptLoader
|
||||
@@ -174,7 +149,7 @@ public:
|
||||
|
||||
bool Load() override
|
||||
{
|
||||
targetNumber = 0;
|
||||
_targetNumber = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -182,8 +157,8 @@ public:
|
||||
{
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
if (targetNumber < 4)
|
||||
GetCaster()->CastSpell(target, wateryGraveId[targetNumber++], true);
|
||||
if (_targetNumber < 4)
|
||||
GetCaster()->CastSpell(target, wateryGraveIds[_targetNumber++], true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
@@ -192,7 +167,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
uint8 targetNumber;
|
||||
uint8 _targetNumber;
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
@@ -225,6 +200,7 @@ public:
|
||||
return;
|
||||
|
||||
// Xinef: acquire new target
|
||||
// TODO: sniffs to see how this actually happens
|
||||
if (Unit* target = GetHitUnit())
|
||||
GetCaster()->AddThreat(target, 1000000.0f);
|
||||
}
|
||||
@@ -244,7 +220,7 @@ public:
|
||||
|
||||
void AddSC_boss_morogrim_tidewalker()
|
||||
{
|
||||
new boss_morogrim_tidewalker();
|
||||
RegisterSerpentShrineAI(boss_morogrim_tidewalker);
|
||||
new spell_morogrim_tidewalker_watery_grave();
|
||||
new spell_morogrim_tidewalker_water_globule_new_target();
|
||||
}
|
||||
|
||||
@@ -89,4 +89,6 @@ inline AI* GetSerpentShrineAI(T* obj)
|
||||
return GetInstanceAI<AI>(obj, SerpentShrineScriptName);
|
||||
}
|
||||
|
||||
#define RegisterSerpentShrineAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSerpentShrineAI)
|
||||
|
||||
#endif
|
||||
|
||||
@@ -30,7 +30,8 @@
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_QUAGMIRRAN, DATA_QUAGMIRRAN }
|
||||
{ NPC_QUAGMIRRAN, DATA_QUAGMIRRAN },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
class instance_the_slave_pens : public InstanceMapScript
|
||||
|
||||
@@ -23,7 +23,8 @@
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_HUNGARFEN, DATA_HUNGARFEN },
|
||||
{ NPC_GHAZAN, DATA_GHAZAN }
|
||||
{ NPC_GHAZAN, DATA_GHAZAN },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
class instance_the_underbog : public InstanceMapScript
|
||||
|
||||
@@ -30,7 +30,8 @@ ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_DALLIAH, DATA_DALLIAH },
|
||||
{ NPC_SOCCOTHRATES, DATA_SOCCOTHRATES },
|
||||
{ NPC_MELLICHAR, DATA_WARDEN_MELLICHAR }
|
||||
{ NPC_MELLICHAR, DATA_WARDEN_MELLICHAR },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
class instance_arcatraz : public InstanceMapScript
|
||||
|
||||
Reference in New Issue
Block a user