fix(Scripts/Misc) CanExecuteCommand renamed and moved to be executed for all commands. (#19081)

* Fix CanExecuteCommand only being executed on command failure.

* Updated for style guide.

* Removed pointless hook call.

* Modified the name of the hook to better reflect function and moved the call to trigger for non-existent commands.

* Updated to OnTryExecuteCommand because Foe has a special place in my heart.

* Forgot to change these 2 areas.
This commit is contained in:
AnchyDev
2024-06-18 05:39:11 +10:00
committed by GitHub
parent 90ec2d6cbe
commit e0cf15db93
4 changed files with 11 additions and 17 deletions

View File

@@ -670,7 +670,7 @@ public: /* MiscScript */
public: /* CommandSC */
void OnHandleDevCommand(Player* player, bool& enable);
bool CanExecuteCommand(ChatHandler& handler, std::string_view cmdStr);
bool OnTryExecuteCommand(ChatHandler& handler, std::string_view cmdStr);
public: /* DatabaseScript */