fix(Scripts/Misc) CanExecuteCommand renamed and moved to be executed for all commands. (#19081)

* Fix CanExecuteCommand only being executed on command failure.

* Updated for style guide.

* Removed pointless hook call.

* Modified the name of the hook to better reflect function and moved the call to trigger for non-existent commands.

* Updated to OnTryExecuteCommand because Foe has a special place in my heart.

* Forgot to change these 2 areas.
This commit is contained in:
AnchyDev
2024-06-18 05:39:11 +10:00
committed by GitHub
parent 90ec2d6cbe
commit e0cf15db93
4 changed files with 11 additions and 17 deletions

View File

@@ -24,7 +24,7 @@
enum AllCommandHook
{
ALLCOMMANDHOOK_ON_HANDLE_DEV_COMMAND,
ALLCOMMANDHOOK_CAN_EXECUTE_COMMAND,
ALLCOMMANDHOOK_ON_TRY_EXECUTE_COMMAND,
ALLCOMMANDHOOK_END
};
@@ -39,12 +39,12 @@ public:
virtual void OnHandleDevCommand(Player* /*player*/, bool& /*enable*/) { }
/**
* @brief This hook runs execute chat command
* @brief This hook is triggered when a command is parsed, but before it is executed
*
* @param handler Contains information about the ChatHandler
* @param cmdStr Contains information about the command name
*/
[[nodiscard]] virtual bool CanExecuteCommand(ChatHandler& /*handler*/, std::string_view /*cmdStr*/) { return true; }
[[nodiscard]] virtual bool OnTryExecuteCommand(ChatHandler& /*handler*/, std::string_view /*cmdStr*/) { return true; }
};
// Compatibility for old scripts