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fix(Scripts/Misc) CanExecuteCommand renamed and moved to be executed for all commands. (#19081)
* Fix CanExecuteCommand only being executed on command failure. * Updated for style guide. * Removed pointless hook call. * Modified the name of the hook to better reflect function and moved the call to trigger for non-existent commands. * Updated to OnTryExecuteCommand because Foe has a special place in my heart. * Forgot to change these 2 areas.
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@@ -24,9 +24,9 @@ void ScriptMgr::OnHandleDevCommand(Player* player, bool& enable)
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CALL_ENABLED_HOOKS(AllCommandScript, ALLCOMMANDHOOK_ON_HANDLE_DEV_COMMAND, script->OnHandleDevCommand(player, enable));
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}
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bool ScriptMgr::CanExecuteCommand(ChatHandler& handler, std::string_view cmdStr)
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bool ScriptMgr::OnTryExecuteCommand(ChatHandler& handler, std::string_view cmdStr)
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{
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CALL_ENABLED_BOOLEAN_HOOKS(AllCommandScript, ALLCOMMANDHOOK_CAN_EXECUTE_COMMAND, !script->CanExecuteCommand(handler, cmdStr));
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CALL_ENABLED_BOOLEAN_HOOKS(AllCommandScript, ALLCOMMANDHOOK_ON_TRY_EXECUTE_COMMAND, !script->OnTryExecuteCommand(handler, cmdStr));
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}
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AllCommandScript::AllCommandScript(const char* name, std::vector<uint16> enabledHooks)
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@@ -24,7 +24,7 @@
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enum AllCommandHook
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{
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ALLCOMMANDHOOK_ON_HANDLE_DEV_COMMAND,
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ALLCOMMANDHOOK_CAN_EXECUTE_COMMAND,
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ALLCOMMANDHOOK_ON_TRY_EXECUTE_COMMAND,
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ALLCOMMANDHOOK_END
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};
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@@ -39,12 +39,12 @@ public:
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virtual void OnHandleDevCommand(Player* /*player*/, bool& /*enable*/) { }
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/**
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* @brief This hook runs execute chat command
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* @brief This hook is triggered when a command is parsed, but before it is executed
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*
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* @param handler Contains information about the ChatHandler
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* @param cmdStr Contains information about the command name
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*/
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[[nodiscard]] virtual bool CanExecuteCommand(ChatHandler& /*handler*/, std::string_view /*cmdStr*/) { return true; }
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[[nodiscard]] virtual bool OnTryExecuteCommand(ChatHandler& /*handler*/, std::string_view /*cmdStr*/) { return true; }
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};
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// Compatibility for old scripts
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