fix(Scripts/Misc) CanExecuteCommand renamed and moved to be executed for all commands. (#19081)

* Fix CanExecuteCommand only being executed on command failure.

* Updated for style guide.

* Removed pointless hook call.

* Modified the name of the hook to better reflect function and moved the call to trigger for non-existent commands.

* Updated to OnTryExecuteCommand because Foe has a special place in my heart.

* Forgot to change these 2 areas.
This commit is contained in:
AnchyDev
2024-06-18 05:39:11 +10:00
committed by GitHub
parent 90ec2d6cbe
commit e0cf15db93
4 changed files with 11 additions and 17 deletions

View File

@@ -322,8 +322,12 @@ namespace Acore::Impl::ChatCommands
oldTail = newTail;
}
if (!sScriptMgr->OnTryExecuteCommand(handler, cmdStr))
return true;
/* if we matched a command at some point, invoke it */
if (cmd)
{ /* if we matched a command at some point, invoke it */
{
handler.SetSentErrorMessage(false);
if (cmd->IsInvokerVisible(handler) && cmd->_invoker(&handler, oldTail))
{ /* invocation succeeded, log this */
@@ -332,11 +336,6 @@ namespace Acore::Impl::ChatCommands
}
else if (!handler.HasSentErrorMessage()) /* invocation failed, we should show usage */
{
if (!sScriptMgr->CanExecuteCommand(handler, cmdStr))
{
return true;
}
cmd->SendCommandHelp(handler);
handler.SetSentErrorMessage(true);
}
@@ -344,11 +343,6 @@ namespace Acore::Impl::ChatCommands
return true;
}
if (!sScriptMgr->CanExecuteCommand(handler, cmdStr))
{
return true;
}
return false;
}