fix(Script/Quest): Doing Your Duty (#16923)

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Roddan
2023-08-06 18:17:38 +02:00
committed by GitHub
parent 98338e7499
commit e08ceb3d8d
4 changed files with 123 additions and 59 deletions

View File

@@ -1612,19 +1612,17 @@ public:
## go_amberpine_outhouse
######*/
#define GOSSIP_USE_OUTHOUSE "Use the outhouse."
#define GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND "Quest item Anderhol's Slider Cider not found."
enum AmberpineOuthouse
{
ITEM_ANDERHOLS_SLIDER_CIDER = 37247,
NPC_OUTHOUSE_BUNNY = 27326,
QUEST_DOING_YOUR_DUTY = 12227,
SPELL_INDISPOSED = 53017,
SPELL_INDISPOSED_II = 48324,
SPELL_INDISPOSED_III = 48341,
SPELL_CREATE_AMBERSEEDS = 48330,
GOSSIP_OUTHOUSE_INUSE = 12775,
GOSSIP_OUTHOUSE_VACANT = 12779
GOSSIP_OUTHOUSE_VACANT = 12779,
GOSSIP_USE_OUTHOUSE = 9492,
};
class go_amberpine_outhouse : public GameObjectScript
@@ -1637,7 +1635,7 @@ public:
QuestStatus status = player->GetQuestStatus(QUEST_DOING_YOUR_DUTY);
if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_USE_OUTHOUSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
AddGossipItemFor(player, GOSSIP_USE_OUTHOUSE, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, GOSSIP_OUTHOUSE_VACANT, go->GetGUID());
}
else
@@ -1646,21 +1644,15 @@ public:
return true;
}
bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action) override
bool OnGossipSelect(Player* player, GameObject* /*go*/, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
CloseGossipMenuFor(player);
Creature* target = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY, 3.0f);
if (target)
{
target->AI()->SetData(1, player->getGender());
go->CastSpell(target, SPELL_INDISPOSED_III);
}
go->CastSpell(player, SPELL_INDISPOSED);
if (player->HasItemCount(ITEM_ANDERHOLS_SLIDER_CIDER))
player->CastSpell(player, SPELL_CREATE_AMBERSEEDS, true);
player->CastSpell(player, SPELL_INDISPOSED);
player->CastSpell(player, SPELL_INDISPOSED_II);
player->CastSpell(player, SPELL_INDISPOSED_III);
return true;
}
else