From dfdedd36bb205ee3cf486e94fa8649129fc3678d Mon Sep 17 00:00:00 2001 From: Poszer <41213210+poszer@users.noreply.github.com> Date: Thu, 30 May 2019 12:30:23 +0200 Subject: [PATCH] fix(Core): Bag/Fishing pole equip (#1860) * fix(Core): Bag/Fishing pole equip - Fix bug When your bags are full and you equip a fishing pole, from 2x one handed weapon, it equip the fishing pole, than 1 weapon goes into bag and the other goes into the mailbox from "customer support". -Do not allow equip 2 fishing poles for Warrior --- src/server/game/Entities/Player/Player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4862f4312..fdf7f9dea 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1710,7 +1710,7 @@ void Player::Update(uint32 p_time) if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) { - if (now > m_Last_tick && _restTime > 0) // freeze update + if (now > m_Last_tick && _restTime > 0) // freeze update { time_t currTime = time(NULL); time_t timeDiff = currTime - _restTime; @@ -10244,7 +10244,7 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c { if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate()) { - if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE) + if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF) { const_cast(this)->AutoUnequipOffhandIfNeed(true); break; @@ -10254,7 +10254,7 @@ uint8 Player::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) c if (GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) { - if (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || proto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE) + if (proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || proto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF) { const_cast(this)->AutoUnequipOffhandIfNeed(true); break;