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refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)
refactor(Chore/Combat): DeleteThreatLists() become ClearAllThreat()
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@@ -384,7 +384,7 @@ struct violet_hold_trashAI : public npc_escortAI
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me->SetHomePosition(1845.577759f + rand_norm() * 5 - 2.5f, 800.681152f + rand_norm() * 5 - 2.5f, 44.104248f, M_PI);
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}
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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