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refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)
refactor(Chore/Combat): DeleteThreatLists() become ClearAllThreat()
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@@ -258,7 +258,7 @@ public:
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if (param == ACTION_CALLBACK)
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{
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me->SetSpeed(MOVE_RUN, 2.5f);
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->GetMotionMaster()->MoveTargetedHome();
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returning = true;
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