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refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)
refactor(Chore/Combat): DeleteThreatLists() become ClearAllThreat()
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@@ -242,7 +242,7 @@ public:
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(false);
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me->SetLootRecipient(nullptr);
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