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feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)
* feat(Core/Creature): Allow 3 ids per spawn point. * Move GetRandomId to a function * Update id to id1 * Fixed some errors crashing core and text * Set ids to lowercase for GetRandomId function * Update src/server/database/Database/Implementation/WorldDatabase.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -328,7 +328,7 @@ public:
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CreatureData const* spawnpoint = nullptr;
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for (auto const& pair : sObjectMgr->GetAllCreatureData())
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{
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if (pair.second.id != *creatureId)
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if (pair.second.id1 != *creatureId)
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continue;
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if (!spawnpoint)
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@@ -362,7 +362,7 @@ public:
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return false;
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}
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CreatureTemplate const* creatureTemplate = ASSERT_NOTNULL(sObjectMgr->GetCreatureTemplate(spawnpoint->id));
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CreatureTemplate const* creatureTemplate = ASSERT_NOTNULL(sObjectMgr->GetCreatureTemplate(spawnpoint->id1));
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return DoNameTeleport(handler, player, spawnpoint->mapid, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, creatureTemplate->Name);
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}
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@@ -372,7 +372,8 @@ public:
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std::string normalizedName(name);
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WorldDatabase.EscapeString(normalizedName);
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QueryResult result = WorldDatabase.PQuery("SELECT c.position_x, c.position_y, c.position_z, c.orientation, c.map, ct.name FROM creature c INNER JOIN creature_template ct ON c.creature_id1 = ct.entry WHERE ct.name LIKE '%s'", normalizedName.c_str());
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// May need work //PussyWizardEliteMalcrom
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QueryResult result = WorldDatabase.PQuery("SELECT c.position_x, c.position_y, c.position_z, c.orientation, c.map, ct.name FROM creature c INNER JOIN creature_template ct ON c.id1 = ct.entry WHERE ct.name LIKE '%s'", normalizedName.c_str());
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if (!result)
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{
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handler->SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
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