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feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)
* feat(Core/Creature): Allow 3 ids per spawn point. * Move GetRandomId to a function * Update id to id1 * Fixed some errors crashing core and text * Set ids to lowercase for GetRandomId function * Update src/server/database/Database/Implementation/WorldDatabase.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -29,7 +29,7 @@ public:
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ZoneScript() {}
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virtual ~ZoneScript() {}
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virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidlow*/, CreatureData const* data) { return data->id; }
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virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidlow*/, CreatureData const* data) { return data->id1; }
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virtual uint32 GetGameObjectEntry(ObjectGuid::LowType /*guidlow*/, uint32 entry) { return entry; }
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virtual void OnCreatureCreate(Creature*) { }
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