feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)

* feat(Core/Creature): Allow 3 ids per spawn point.

* Move GetRandomId to a function

* Update id to id1

* Fixed some errors crashing core and text

* Set ids to lowercase for GetRandomId function

* Update src/server/database/Database/Implementation/WorldDatabase.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Malcrom
2022-01-14 19:21:50 -04:00
committed by GitHub
parent cdca93aa7f
commit dfac47a562
17 changed files with 123 additions and 80 deletions

View File

@@ -29,7 +29,7 @@ public:
ZoneScript() {}
virtual ~ZoneScript() {}
virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidlow*/, CreatureData const* data) { return data->id; }
virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidlow*/, CreatureData const* data) { return data->id1; }
virtual uint32 GetGameObjectEntry(ObjectGuid::LowType /*guidlow*/, uint32 entry) { return entry; }
virtual void OnCreatureCreate(Creature*) { }