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feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)
* feat(Core/Creature): Allow 3 ids per spawn point. * Move GetRandomId to a function * Update id to id1 * Fixed some errors crashing core and text * Set ids to lowercase for GetRandomId function * Update src/server/database/Database/Implementation/WorldDatabase.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -277,7 +277,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
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return;
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}
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CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
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CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id1);
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if (!auctioneerInfo)
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{
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LOG_ERROR("network.opcode", "Non existing auctioneer (%s)", auctioneer.ToString().c_str());
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