feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)

* feat(Core/Creature): Allow 3 ids per spawn point.

* Move GetRandomId to a function

* Update id to id1

* Fixed some errors crashing core and text

* Set ids to lowercase for GetRandomId function

* Update src/server/database/Database/Implementation/WorldDatabase.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Malcrom
2022-01-14 19:21:50 -04:00
committed by GitHub
parent cdca93aa7f
commit dfac47a562
17 changed files with 123 additions and 80 deletions

View File

@@ -277,7 +277,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
return;
}
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id1);
if (!auctioneerInfo)
{
LOG_ERROR("network.opcode", "Non existing auctioneer (%s)", auctioneer.ToString().c_str());