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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)
* feat(Core/Creature): Allow 3 ids per spawn point. * Move GetRandomId to a function * Update id to id1 * Fixed some errors crashing core and text * Set ids to lowercase for GetRandomId function * Update src/server/database/Database/Implementation/WorldDatabase.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -1984,7 +1984,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
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{
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if (CreatureData const* creatureData = sObjectMgr->GetCreatureData(cond->ConditionValue3))
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{
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if (cond->ConditionValue2 && creatureData->id != cond->ConditionValue2)
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if (cond->ConditionValue2 && creatureData->id1 != cond->ConditionValue2)
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{
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LOG_ERROR("sql.sql", "ObjectEntryGuid condition has guid %u set but does not match creature entry (%u), skipped", cond->ConditionValue3, cond->ConditionValue2);
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return false;
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@@ -1310,7 +1310,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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dynamicflags = 0;
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}
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data.id = GetEntry();
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data.id1 = GetEntry();
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data.mapid = mapid;
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data.phaseMask = phaseMask;
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data.displayid = displayId;
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@@ -1357,7 +1357,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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stmt->setUInt32(index++, m_spawnId);
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stmt->setUInt32(index++, GetEntry());
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stmt->setUInt32(index++, 0);
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stmt->setFloat(index++, 100.0f);
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stmt->setUInt32(index++, 0);
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stmt->setUInt16(index++, uint16(mapid));
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stmt->setUInt8(index++, spawnMask);
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stmt->setUInt32(index++, GetPhaseMask());
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@@ -1613,9 +1613,7 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad
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m_spawnId = spawnId;
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// Add to world
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uint32 entry = data->id;
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if(data->id2)
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entry = (roll_chance_f(data->chance_id1)) ? data->id : data->id2;
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uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
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if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->phaseMask, entry, 0, data->posX, data->posY, data->posZ, data->orientation, data))
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return false;
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@@ -1913,7 +1911,7 @@ void Creature::Respawn(bool force)
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// Respawn check if spawn has 2 entries
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if (data->id2)
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{
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uint32 entry = (roll_chance_f(data->chance_id1)) ? data->id : data->id2;
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uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
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UpdateEntry(entry, data, true); // Select Random Entry
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m_defaultMovementType = MovementGeneratorType(data->movementType); // Reload Movement Type
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LoadEquipment(data->equipmentId); // Reload Equipment
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@@ -3458,3 +3456,33 @@ bool Creature::CanPeriodicallyCallForAssistance() const
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return true;
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}
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uint32 Creature::GetRandomId(uint32 id1, uint32 id2, uint32 id3)
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{
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uint32 id = id1;
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uint8 ids = 0;
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if (id2)
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{
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++ids;
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if (id3) ++ids;
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}
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if (ids)
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{
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uint8 idNumber = urand(0, ids);
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switch (idNumber)
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{
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case 0:
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id = id1;
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break;
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case 1:
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id = id2;
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break;
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case 2:
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id = id3;
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break;
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}
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}
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return id;
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}
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@@ -167,7 +167,7 @@ public:
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[[nodiscard]] bool HasSpell(uint32 spellID) const override;
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void UpdateMovementFlags();
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uint32 GetRandomId(uint32 id1, uint32 id2, uint32 id3);
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bool UpdateEntry(uint32 entry, const CreatureData* data = nullptr, bool changelevel = true );
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bool UpdateStats(Stats stat) override;
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bool UpdateAllStats() override;
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@@ -359,9 +359,9 @@ typedef std::unordered_map<uint32, EquipmentInfoContainerInternal> EquipmentInfo
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struct CreatureData
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{
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CreatureData() { }
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uint32 id{0}; // entry in creature_template
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uint32 id1{0}; // entry in creature_template
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uint32 id2{0}; // entry in creature_template
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float chance_id1{0}; // Chance for first id to spawn
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uint32 id3{0}; // entry in creature_template
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uint16 mapid{0};
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uint32 phaseMask{0};
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uint32 displayid{0};
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@@ -230,7 +230,7 @@ void GameEventMgr::LoadFromDB()
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{
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{
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uint32 oldMSTime = getMSTime();
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// 1 2 3 4 5 6 7 8 9 10
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// 1 2 3 4 5 6 7 8 9 10
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QueryResult result = WorldDatabase.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, holidayStage, description, world_event, announce FROM game_event");
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if (!result)
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{
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@@ -490,8 +490,8 @@ void GameEventMgr::LoadFromDB()
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{
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.creature_id1, creature.creature_id2, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
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// 0 1 2 3 4 5 6
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.id1, creature.id2, creature.id3, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
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"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
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if (!result)
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@@ -508,8 +508,9 @@ void GameEventMgr::LoadFromDB()
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ObjectGuid::LowType guid = fields[0].GetUInt32();
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uint32 entry = fields[1].GetUInt32();
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//uint32 entry2 = fields[2].GetUInt32();
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uint16 event_id = fields[3].GetUInt8();
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uint32 entry2 = fields[2].GetUInt32();
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uint32 entry3 = fields[3].GetUInt32();
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uint16 event_id = fields[4].GetUInt8();
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if (event_id >= mGameEventModelEquip.size())
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{
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@@ -519,15 +520,15 @@ void GameEventMgr::LoadFromDB()
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ModelEquipList& equiplist = mGameEventModelEquip[event_id];
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ModelEquip newModelEquipSet;
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newModelEquipSet.modelid = fields[4].GetUInt32();
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newModelEquipSet.equipment_id = fields[5].GetUInt8();
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newModelEquipSet.modelid = fields[5].GetUInt32();
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newModelEquipSet.equipment_id = fields[6].GetUInt8();
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newModelEquipSet.equipement_id_prev = 0;
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newModelEquipSet.modelid_prev = 0;
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if (newModelEquipSet.equipment_id > 0)
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{
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int8 equipId = static_cast<int8>(newModelEquipSet.equipment_id);
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if (!sObjectMgr->GetEquipmentInfo(entry, equipId))
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if ((!sObjectMgr->GetEquipmentInfo(entry, equipId)) || (entry2 && !sObjectMgr->GetEquipmentInfo(entry2, equipId)) || (entry3 && !sObjectMgr->GetEquipmentInfo(entry3, equipId)))
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{
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LOG_ERROR("sql.sql", "Table `game_event_model_equip` have creature (Guid: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
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guid, newModelEquipSet.equipment_id);
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@@ -888,7 +889,7 @@ void GameEventMgr::LoadFromDB()
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newEntry.entry = 0;
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if (CreatureData const* data = sObjectMgr->GetCreatureData(guid))
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newEntry.entry = data->id;
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newEntry.entry = data->id1;
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// check validity with event's npcflag
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if (!sObjectMgr->IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, nullptr, nullptr, event_npc_flag))
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@@ -1486,7 +1486,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()
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"COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) "
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"FROM creature_movement_override AS cmo "
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"LEFT JOIN creature AS c ON c.guid = cmo.SpawnId "
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"LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.creature_id1");
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"LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id1");
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if (!result)
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{
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LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
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@@ -1722,8 +1722,8 @@ void ObjectMgr::LoadLinkedRespawn()
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break;
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}
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guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
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linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
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guid = ObjectGuid::Create<HighGuid::Unit>(slave->id1, guidLow);
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linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id1, linkedGuidLow);
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break;
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}
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case CREATURE_TO_GO:
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@@ -1759,7 +1759,7 @@ void ObjectMgr::LoadLinkedRespawn()
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break;
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}
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guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
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guid = ObjectGuid::Create<HighGuid::Unit>(slave->id1, guidLow);
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linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
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break;
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}
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@@ -1834,7 +1834,7 @@ void ObjectMgr::LoadLinkedRespawn()
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}
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guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
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linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
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linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id1, linkedGuidLow);
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break;
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}
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}
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@@ -1853,7 +1853,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid
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return false;
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CreatureData const* master = GetCreatureData(guidLow);
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ObjectGuid guid = ObjectGuid::Create<HighGuid::Unit>(master->id, guidLow);
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ObjectGuid guid = ObjectGuid::Create<HighGuid::Unit>(master->id1, guidLow);
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if (!linkedGuidLow) // we're removing the linking
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{
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@@ -1884,7 +1884,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid
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return false;
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}
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ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Unit>(slave->id, linkedGuidLow);
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ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Unit>(slave->id1, linkedGuidLow);
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_linkedRespawnStore[guid] = linkedGuid;
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WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
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@@ -1898,7 +1898,7 @@ void ObjectMgr::LoadTempSummons()
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{
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5 6 7 8 9
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
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if (!result)
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@@ -1984,8 +1984,8 @@ void ObjectMgr::LoadCreatures()
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{
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5 6 7 8 9 10 11
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature_id1, creature_id2, chance_id1, map, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
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// 0 1 2 3 4 5 6 7 8 9 10 11
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QueryResult result = WorldDatabase.Query("SELECT creature.guid, id1, id2, id3, map, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
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// 12 13 14 15 16 17 18 19 20 21 22
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"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
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// 23
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@@ -2016,36 +2016,37 @@ void ObjectMgr::LoadCreatures()
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Field* fields = result->Fetch();
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ObjectGuid::LowType spawnId = fields[0].GetUInt32();
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uint32 id = fields[1].GetUInt32();
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uint32 id1 = fields[1].GetUInt32();
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uint32 id2 = fields[2].GetUInt32();
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uint32 chance = fields[3].GetUInt32();
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uint32 id3 = fields[3].GetUInt32();
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CreatureTemplate const* cInfo = GetCreatureTemplate(id);
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CreatureTemplate const* cInfo = GetCreatureTemplate(id1);
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if (!cInfo)
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{
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LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in creature_id1 field, skipped.", spawnId, id);
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LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in id1 field, skipped.", spawnId, id1);
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continue;
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}
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CreatureTemplate const* cInfo2 = GetCreatureTemplate(id2);
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if (!cInfo2 && id2)
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{
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LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in creature_id2 field, skipped.", spawnId, id2);
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LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in id2 field, skipped.", spawnId, id2);
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continue;
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}
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if (!chance || chance > 100)
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CreatureTemplate const* cInfo3 = GetCreatureTemplate(id3);
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if (!cInfo3 && id3)
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{
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LOG_ERROR("sql.sql", "Table `creature` chance_id1 (Value: %u) must be greater than 0 and less than or equal to 100, skipped.", chance);
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LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in id3 field, skipped.", spawnId, id3);
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continue;
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}
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if (chance == 100 && id2)
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if (!id2 && id3)
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{
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LOG_ERROR("sql.sql", "Table `creature` has spawnid = %u chance = 100 even though creature_id2 has an entry. changed to 50.", spawnId);
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chance = 50;
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LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with creature entry %u in id3 field but no entry in id2 field, skipped.", spawnId, id3);
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continue;
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}
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CreatureData& data = _creatureDataStore[spawnId];
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data.id = id;
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data.id1 = id1;
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data.id2 = id2;
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data.chance_id1 = chance;
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data.id3 = id3;
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data.mapid = fields[4].GetUInt16();
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data.equipmentId = fields[5].GetInt8();
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data.posX = fields[6].GetFloat();
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@@ -2089,10 +2090,10 @@ void ObjectMgr::LoadCreatures()
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bool ok = true;
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for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
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{
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if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
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if ((_difficultyEntries[diff].find(data.id1) != _difficultyEntries[diff].end()) || (_difficultyEntries[diff].find(data.id2) != _difficultyEntries[diff].end()) || (_difficultyEntries[diff].find(data.id3) != _difficultyEntries[diff].end()))
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
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spawnId, diff + 1, data.id);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that listed as difficulty %u template (Entries: %u, %u, %u) in `creature_template`, skipped.",
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spawnId, diff + 1, data.id1, data.id2, data.id3);
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ok = false;
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}
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}
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@@ -2102,32 +2103,30 @@ void ObjectMgr::LoadCreatures()
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// -1 random, 0 no equipment,
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if (data.equipmentId != 0)
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{
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if (!GetEquipmentInfo(data.id, data.equipmentId))
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if ((!GetEquipmentInfo(data.id1, data.equipmentId)) || (data.id2 && !GetEquipmentInfo(data.id2, data.equipmentId)) || (data.id3 && !GetEquipmentInfo(data.id3, data.equipmentId)))
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
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data.id, data.equipmentId);
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LOG_ERROR("sql.sql", "Table `creature` have creature (Entries: %u, %u, %u) one or more with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
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data.id1, data.id2, data.id3, data.equipmentId);
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data.equipmentId = 0;
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}
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}
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if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
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if ((cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id2 && cInfo2->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id3 && cInfo3->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND))
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{
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if (!mapEntry->IsDungeon())
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",
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spawnId, data.id);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entries: %u, %u, %u) with a `creature_template`.`flags_extra` in one or more entries including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",
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spawnId, data.id1, data.id2, data.id3);
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}
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if (data.wander_distance < 0.0f)
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `wander_distance`< 0, set to 0.", spawnId, data.id);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entries: %u, %u, %u) with `wander_distance`< 0, set to 0.", spawnId, data.id1, data.id2, data.id3);
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data.wander_distance = 0.0f;
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}
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else if (data.movementType == RANDOM_MOTION_TYPE)
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{
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if (data.wander_distance == 0.0f)
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{
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).",
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spawnId, data.id);
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LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entries: %u, %u, %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).",
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spawnId, data.id1, data.id2, data.id3);
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data.movementType = IDLE_MOTION_TYPE;
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}
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}
|
||||
@@ -2135,14 +2134,14 @@ void ObjectMgr::LoadCreatures()
|
||||
{
|
||||
if (data.wander_distance != 0.0f)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", spawnId, data.id);
|
||||
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entries: %u, %u, %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", spawnId, data.id1, data.id2, data.id3);
|
||||
data.wander_distance = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (data.phaseMask == 0)
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", spawnId, data.id);
|
||||
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entries: %u, %u, %u) with `phaseMask`=0 (not visible for anyone), set to 1.", spawnId, data.id1, data.id2, data.id3);
|
||||
data.phaseMask = 1;
|
||||
}
|
||||
|
||||
@@ -2265,7 +2264,9 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float
|
||||
ObjectGuid::LowType spawnId = GenerateCreatureSpawnId();
|
||||
CreatureData& data = NewOrExistCreatureData(spawnId);
|
||||
data.spawnMask = spawnId;
|
||||
data.id = entry;
|
||||
data.id1 = entry;
|
||||
data.id2 = 0;
|
||||
data.id3 = 0;
|
||||
data.mapid = mapId;
|
||||
data.displayid = 0;
|
||||
data.equipmentId = 0;
|
||||
|
||||
@@ -277,7 +277,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
|
||||
return;
|
||||
}
|
||||
|
||||
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
|
||||
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id1);
|
||||
if (!auctioneerInfo)
|
||||
{
|
||||
LOG_ERROR("network.opcode", "Non existing auctioneer (%s)", auctioneer.ToString().c_str());
|
||||
|
||||
@@ -29,7 +29,7 @@ public:
|
||||
ZoneScript() {}
|
||||
virtual ~ZoneScript() {}
|
||||
|
||||
virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidlow*/, CreatureData const* data) { return data->id; }
|
||||
virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidlow*/, CreatureData const* data) { return data->id1; }
|
||||
virtual uint32 GetGameObjectEntry(ObjectGuid::LowType /*guidlow*/, uint32 entry) { return entry; }
|
||||
|
||||
virtual void OnCreatureCreate(Creature*) { }
|
||||
|
||||
@@ -84,7 +84,7 @@ void OPvPCapturePoint::AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entr
|
||||
const CreatureData* data = sObjectMgr->GetCreatureData(guid);
|
||||
if (!data)
|
||||
return;
|
||||
entry = data->id;
|
||||
entry = data->id1;
|
||||
}
|
||||
m_Creatures[type] = guid;
|
||||
m_CreatureTypes[m_Creatures[type]] = type;
|
||||
|
||||
Reference in New Issue
Block a user