feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)

* feat(Core/Creature): Allow 3 ids per spawn point.

* Move GetRandomId to a function

* Update id to id1

* Fixed some errors crashing core and text

* Set ids to lowercase for GetRandomId function

* Update src/server/database/Database/Implementation/WorldDatabase.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Malcrom
2022-01-14 19:21:50 -04:00
committed by GitHub
parent cdca93aa7f
commit dfac47a562
17 changed files with 123 additions and 80 deletions

View File

@@ -80,10 +80,10 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, speed_swim, speed_flight, detection_range, scale, `rank`, dmgschool, DamageModifier, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, type_flags, lootid, pickpocketloot, skinloot, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, ctm.Ground, ctm.Swim, ctm.Flight, ctm.Rooted, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, ExperienceModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName FROM creature_template ct LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId WHERE entry = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE creature_id1 = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id1 = ? OR id2 = ? OR id3 = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? AND (phaseMask & ?) <> 0 ORDER BY order_", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, creature_id1,creature_id2, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? AND (phaseMask & ?) <> 0 ORDER BY order_", CONNECTION_SYNCH);
PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, creature_id1, creature_id2, chance_id1, map, spawnMask, phaseMask, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id1, id2, id3, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? AND (phaseMask & ?) <> 0 ORDER BY order_", CONNECTION_SYNCH);
PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id1, id2, id3, map, spawnMask, phaseMask, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnMask, phaseMask, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);

View File

@@ -1984,7 +1984,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (CreatureData const* creatureData = sObjectMgr->GetCreatureData(cond->ConditionValue3))
{
if (cond->ConditionValue2 && creatureData->id != cond->ConditionValue2)
if (cond->ConditionValue2 && creatureData->id1 != cond->ConditionValue2)
{
LOG_ERROR("sql.sql", "ObjectEntryGuid condition has guid %u set but does not match creature entry (%u), skipped", cond->ConditionValue3, cond->ConditionValue2);
return false;

View File

@@ -1310,7 +1310,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
dynamicflags = 0;
}
data.id = GetEntry();
data.id1 = GetEntry();
data.mapid = mapid;
data.phaseMask = phaseMask;
data.displayid = displayId;
@@ -1357,7 +1357,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
stmt->setUInt32(index++, m_spawnId);
stmt->setUInt32(index++, GetEntry());
stmt->setUInt32(index++, 0);
stmt->setFloat(index++, 100.0f);
stmt->setUInt32(index++, 0);
stmt->setUInt16(index++, uint16(mapid));
stmt->setUInt8(index++, spawnMask);
stmt->setUInt32(index++, GetPhaseMask());
@@ -1613,9 +1613,7 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad
m_spawnId = spawnId;
// Add to world
uint32 entry = data->id;
if(data->id2)
entry = (roll_chance_f(data->chance_id1)) ? data->id : data->id2;
uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->phaseMask, entry, 0, data->posX, data->posY, data->posZ, data->orientation, data))
return false;
@@ -1913,7 +1911,7 @@ void Creature::Respawn(bool force)
// Respawn check if spawn has 2 entries
if (data->id2)
{
uint32 entry = (roll_chance_f(data->chance_id1)) ? data->id : data->id2;
uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
UpdateEntry(entry, data, true); // Select Random Entry
m_defaultMovementType = MovementGeneratorType(data->movementType); // Reload Movement Type
LoadEquipment(data->equipmentId); // Reload Equipment
@@ -3458,3 +3456,33 @@ bool Creature::CanPeriodicallyCallForAssistance() const
return true;
}
uint32 Creature::GetRandomId(uint32 id1, uint32 id2, uint32 id3)
{
uint32 id = id1;
uint8 ids = 0;
if (id2)
{
++ids;
if (id3) ++ids;
}
if (ids)
{
uint8 idNumber = urand(0, ids);
switch (idNumber)
{
case 0:
id = id1;
break;
case 1:
id = id2;
break;
case 2:
id = id3;
break;
}
}
return id;
}

View File

@@ -167,7 +167,7 @@ public:
[[nodiscard]] bool HasSpell(uint32 spellID) const override;
void UpdateMovementFlags();
uint32 GetRandomId(uint32 id1, uint32 id2, uint32 id3);
bool UpdateEntry(uint32 entry, const CreatureData* data = nullptr, bool changelevel = true );
bool UpdateStats(Stats stat) override;
bool UpdateAllStats() override;

View File

@@ -359,9 +359,9 @@ typedef std::unordered_map<uint32, EquipmentInfoContainerInternal> EquipmentInfo
struct CreatureData
{
CreatureData() { }
uint32 id{0}; // entry in creature_template
uint32 id1{0}; // entry in creature_template
uint32 id2{0}; // entry in creature_template
float chance_id1{0}; // Chance for first id to spawn
uint32 id3{0}; // entry in creature_template
uint16 mapid{0};
uint32 phaseMask{0};
uint32 displayid{0};

View File

@@ -230,7 +230,7 @@ void GameEventMgr::LoadFromDB()
{
{
uint32 oldMSTime = getMSTime();
// 1 2 3 4 5 6 7 8 9 10
// 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, holidayStage, description, world_event, announce FROM game_event");
if (!result)
{
@@ -490,8 +490,8 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.creature_id1, creature.creature_id2, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.id1, creature.id2, creature.id3, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
if (!result)
@@ -508,8 +508,9 @@ void GameEventMgr::LoadFromDB()
ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
//uint32 entry2 = fields[2].GetUInt32();
uint16 event_id = fields[3].GetUInt8();
uint32 entry2 = fields[2].GetUInt32();
uint32 entry3 = fields[3].GetUInt32();
uint16 event_id = fields[4].GetUInt8();
if (event_id >= mGameEventModelEquip.size())
{
@@ -519,15 +520,15 @@ void GameEventMgr::LoadFromDB()
ModelEquipList& equiplist = mGameEventModelEquip[event_id];
ModelEquip newModelEquipSet;
newModelEquipSet.modelid = fields[4].GetUInt32();
newModelEquipSet.equipment_id = fields[5].GetUInt8();
newModelEquipSet.modelid = fields[5].GetUInt32();
newModelEquipSet.equipment_id = fields[6].GetUInt8();
newModelEquipSet.equipement_id_prev = 0;
newModelEquipSet.modelid_prev = 0;
if (newModelEquipSet.equipment_id > 0)
{
int8 equipId = static_cast<int8>(newModelEquipSet.equipment_id);
if (!sObjectMgr->GetEquipmentInfo(entry, equipId))
if ((!sObjectMgr->GetEquipmentInfo(entry, equipId)) || (entry2 && !sObjectMgr->GetEquipmentInfo(entry2, equipId)) || (entry3 && !sObjectMgr->GetEquipmentInfo(entry3, equipId)))
{
LOG_ERROR("sql.sql", "Table `game_event_model_equip` have creature (Guid: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
guid, newModelEquipSet.equipment_id);
@@ -888,7 +889,7 @@ void GameEventMgr::LoadFromDB()
newEntry.entry = 0;
if (CreatureData const* data = sObjectMgr->GetCreatureData(guid))
newEntry.entry = data->id;
newEntry.entry = data->id1;
// check validity with event's npcflag
if (!sObjectMgr->IsVendorItemValid(newEntry.entry, newEntry.item, newEntry.maxcount, newEntry.incrtime, newEntry.ExtendedCost, nullptr, nullptr, event_npc_flag))

View File

@@ -1486,7 +1486,7 @@ void ObjectMgr::LoadCreatureMovementOverrides()
"COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) "
"FROM creature_movement_override AS cmo "
"LEFT JOIN creature AS c ON c.guid = cmo.SpawnId "
"LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.creature_id1");
"LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id1");
if (!result)
{
LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
@@ -1722,8 +1722,8 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
guid = ObjectGuid::Create<HighGuid::Unit>(slave->id1, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id1, linkedGuidLow);
break;
}
case CREATURE_TO_GO:
@@ -1759,7 +1759,7 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
guid = ObjectGuid::Create<HighGuid::Unit>(slave->id, guidLow);
guid = ObjectGuid::Create<HighGuid::Unit>(slave->id1, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::GameObject>(master->id, linkedGuidLow);
break;
}
@@ -1834,7 +1834,7 @@ void ObjectMgr::LoadLinkedRespawn()
}
guid = ObjectGuid::Create<HighGuid::GameObject>(slave->id, guidLow);
linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id, linkedGuidLow);
linkedGuid = ObjectGuid::Create<HighGuid::Unit>(master->id1, linkedGuidLow);
break;
}
}
@@ -1853,7 +1853,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid
return false;
CreatureData const* master = GetCreatureData(guidLow);
ObjectGuid guid = ObjectGuid::Create<HighGuid::Unit>(master->id, guidLow);
ObjectGuid guid = ObjectGuid::Create<HighGuid::Unit>(master->id1, guidLow);
if (!linkedGuidLow) // we're removing the linking
{
@@ -1884,7 +1884,7 @@ bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid
return false;
}
ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Unit>(slave->id, linkedGuidLow);
ObjectGuid linkedGuid = ObjectGuid::Create<HighGuid::Unit>(slave->id1, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
@@ -1898,7 +1898,7 @@ void ObjectMgr::LoadTempSummons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
if (!result)
@@ -1984,8 +1984,8 @@ void ObjectMgr::LoadCreatures()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature_id1, creature_id2, chance_id1, map, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id1, id2, id3, map, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, "
// 12 13 14 15 16 17 18 19 20 21 22
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
// 23
@@ -2016,36 +2016,37 @@ void ObjectMgr::LoadCreatures()
Field* fields = result->Fetch();
ObjectGuid::LowType spawnId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
uint32 id1 = fields[1].GetUInt32();
uint32 id2 = fields[2].GetUInt32();
uint32 chance = fields[3].GetUInt32();
uint32 id3 = fields[3].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(id);
CreatureTemplate const* cInfo = GetCreatureTemplate(id1);
if (!cInfo)
{
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in creature_id1 field, skipped.", spawnId, id);
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in id1 field, skipped.", spawnId, id1);
continue;
}
CreatureTemplate const* cInfo2 = GetCreatureTemplate(id2);
if (!cInfo2 && id2)
{
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in creature_id2 field, skipped.", spawnId, id2);
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in id2 field, skipped.", spawnId, id2);
continue;
}
if (!chance || chance > 100)
CreatureTemplate const* cInfo3 = GetCreatureTemplate(id3);
if (!cInfo3 && id3)
{
LOG_ERROR("sql.sql", "Table `creature` chance_id1 (Value: %u) must be greater than 0 and less than or equal to 100, skipped.", chance);
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with non existing creature entry %u in id3 field, skipped.", spawnId, id3);
continue;
}
if (chance == 100 && id2)
if (!id2 && id3)
{
LOG_ERROR("sql.sql", "Table `creature` has spawnid = %u chance = 100 even though creature_id2 has an entry. changed to 50.", spawnId);
chance = 50;
LOG_ERROR("sql.sql", "Table `creature` has creature (SpawnId: %u) with creature entry %u in id3 field but no entry in id2 field, skipped.", spawnId, id3);
continue;
}
CreatureData& data = _creatureDataStore[spawnId];
data.id = id;
data.id1 = id1;
data.id2 = id2;
data.chance_id1 = chance;
data.id3 = id3;
data.mapid = fields[4].GetUInt16();
data.equipmentId = fields[5].GetInt8();
data.posX = fields[6].GetFloat();
@@ -2089,10 +2090,10 @@ void ObjectMgr::LoadCreatures()
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
if ((_difficultyEntries[diff].find(data.id1) != _difficultyEntries[diff].end()) || (_difficultyEntries[diff].find(data.id2) != _difficultyEntries[diff].end()) || (_difficultyEntries[diff].find(data.id3) != _difficultyEntries[diff].end()))
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
spawnId, diff + 1, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u) that listed as difficulty %u template (Entries: %u, %u, %u) in `creature_template`, skipped.",
spawnId, diff + 1, data.id1, data.id2, data.id3);
ok = false;
}
}
@@ -2102,32 +2103,30 @@ void ObjectMgr::LoadCreatures()
// -1 random, 0 no equipment,
if (data.equipmentId != 0)
{
if (!GetEquipmentInfo(data.id, data.equipmentId))
if ((!GetEquipmentInfo(data.id1, data.equipmentId)) || (data.id2 && !GetEquipmentInfo(data.id2, data.equipmentId)) || (data.id3 && !GetEquipmentInfo(data.id3, data.equipmentId)))
{
LOG_ERROR("sql.sql", "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
data.id, data.equipmentId);
LOG_ERROR("sql.sql", "Table `creature` have creature (Entries: %u, %u, %u) one or more with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
data.id1, data.id2, data.id3, data.equipmentId);
data.equipmentId = 0;
}
}
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
if ((cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id2 && cInfo2->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) || (data.id3 && cInfo3->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND))
{
if (!mapEntry->IsDungeon())
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",
spawnId, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entries: %u, %u, %u) with a `creature_template`.`flags_extra` in one or more entries including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",
spawnId, data.id1, data.id2, data.id3);
}
if (data.wander_distance < 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `wander_distance`< 0, set to 0.", spawnId, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entries: %u, %u, %u) with `wander_distance`< 0, set to 0.", spawnId, data.id1, data.id2, data.id3);
data.wander_distance = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (data.wander_distance == 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).",
spawnId, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entries: %u, %u, %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).",
spawnId, data.id1, data.id2, data.id3);
data.movementType = IDLE_MOTION_TYPE;
}
}
@@ -2135,14 +2134,14 @@ void ObjectMgr::LoadCreatures()
{
if (data.wander_distance != 0.0f)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", spawnId, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entries: %u, %u, %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", spawnId, data.id1, data.id2, data.id3);
data.wander_distance = 0.0f;
}
}
if (data.phaseMask == 0)
{
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", spawnId, data.id);
LOG_ERROR("sql.sql", "Table `creature` have creature (SpawnId: %u Entries: %u, %u, %u) with `phaseMask`=0 (not visible for anyone), set to 1.", spawnId, data.id1, data.id2, data.id3);
data.phaseMask = 1;
}
@@ -2265,7 +2264,9 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float
ObjectGuid::LowType spawnId = GenerateCreatureSpawnId();
CreatureData& data = NewOrExistCreatureData(spawnId);
data.spawnMask = spawnId;
data.id = entry;
data.id1 = entry;
data.id2 = 0;
data.id3 = 0;
data.mapid = mapId;
data.displayid = 0;
data.equipmentId = 0;

View File

@@ -277,7 +277,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
return;
}
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id1);
if (!auctioneerInfo)
{
LOG_ERROR("network.opcode", "Non existing auctioneer (%s)", auctioneer.ToString().c_str());

View File

@@ -29,7 +29,7 @@ public:
ZoneScript() {}
virtual ~ZoneScript() {}
virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidlow*/, CreatureData const* data) { return data->id; }
virtual uint32 GetCreatureEntry(ObjectGuid::LowType /*guidlow*/, CreatureData const* data) { return data->id1; }
virtual uint32 GetGameObjectEntry(ObjectGuid::LowType /*guidlow*/, uint32 entry) { return entry; }
virtual void OnCreatureCreate(Creature*) { }

View File

@@ -84,7 +84,7 @@ void OPvPCapturePoint::AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entr
const CreatureData* data = sObjectMgr->GetCreatureData(guid);
if (!data)
return;
entry = data->id;
entry = data->id1;
}
m_Creatures[type] = guid;
m_CreatureTypes[m_Creatures[type]] = type;

View File

@@ -94,7 +94,7 @@ public:
CreatureData const* spawnpoint = nullptr;
for (auto const& pair : sObjectMgr->GetAllCreatureData())
{
if (pair.second.id != *cId)
if (pair.second.id1 != *cId)
continue;
if (!spawnpoint)

View File

@@ -223,7 +223,7 @@ public:
{
ObjectGuid::LowType guid = sObjectMgr->GenerateCreatureSpawnId();
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
data.id = id;
data.id1 = id;
data.phaseMask = chr->GetPhaseMaskForSpawn();
data.posX = chr->GetTransOffsetX();
data.posY = chr->GetTransOffsetY();
@@ -595,14 +595,14 @@ public:
uint32 displayid = target->GetDisplayId();
uint32 nativeid = target->GetNativeDisplayId();
uint32 entry = target->GetEntry();
uint32 creature_id1 = 0;
uint32 creature_id2 = 0;
float chance_id1 = 0.0f;
uint32 id1 = 0;
uint32 id2 = 0;
uint32 id3 = 0;
if (CreatureData const* cData = target->GetCreatureData())
{
creature_id1 = cData->id;
creature_id2 = cData->id2;
chance_id1 = cData->chance_id1;
id1 = cData->id1;
id2 = cData->id2;
id3 = cData->id3;
}
int64 curRespawnDelay = target->GetRespawnTimeEx() - time(nullptr);
@@ -611,7 +611,7 @@ public:
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), entry, creature_id1, creature_id2, chance_id1, displayid, nativeid, faction, npcflags);
handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), entry, id1, id2, id3, displayid, nativeid, faction, npcflags);
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());

View File

@@ -328,7 +328,7 @@ public:
CreatureData const* spawnpoint = nullptr;
for (auto const& pair : sObjectMgr->GetAllCreatureData())
{
if (pair.second.id != *creatureId)
if (pair.second.id1 != *creatureId)
continue;
if (!spawnpoint)
@@ -362,7 +362,7 @@ public:
return false;
}
CreatureTemplate const* creatureTemplate = ASSERT_NOTNULL(sObjectMgr->GetCreatureTemplate(spawnpoint->id));
CreatureTemplate const* creatureTemplate = ASSERT_NOTNULL(sObjectMgr->GetCreatureTemplate(spawnpoint->id1));
return DoNameTeleport(handler, player, spawnpoint->mapid, { spawnpoint->posX, spawnpoint->posY, spawnpoint->posZ }, creatureTemplate->Name);
}
@@ -372,7 +372,8 @@ public:
std::string normalizedName(name);
WorldDatabase.EscapeString(normalizedName);
QueryResult result = WorldDatabase.PQuery("SELECT c.position_x, c.position_y, c.position_z, c.orientation, c.map, ct.name FROM creature c INNER JOIN creature_template ct ON c.creature_id1 = ct.entry WHERE ct.name LIKE '%s'", normalizedName.c_str());
// May need work //PussyWizardEliteMalcrom
QueryResult result = WorldDatabase.PQuery("SELECT c.position_x, c.position_y, c.position_z, c.orientation, c.map, ct.name FROM creature c INNER JOIN creature_template ct ON c.id1 = ct.entry WHERE ct.name LIKE '%s'", normalizedName.c_str());
if (!result)
{
handler->SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);

View File

@@ -88,7 +88,7 @@ public:
teamIdInInstance = player->GetTeamId();
}
uint32 entry = data->id;
uint32 entry = data->id1;
switch (entry)
{
case NPC_RESCUED_ALLIANCE_SLAVE:

View File

@@ -1025,7 +1025,7 @@ public:
if (Creature* crusader = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_CAPTAIN_ARNATH + i)))
if (crusader->IsAlive())
{
if (crusader->GetEntry() == crusader->GetCreatureData()->id)
if (crusader->GetEntry() == crusader->GetCreatureData()->id1)
{
crusader->m_Events.AddEvent(new CaptainSurviveTalk(*crusader), crusader->m_Events.CalculateTime(delay));
delay += 6000;
@@ -1207,7 +1207,7 @@ public:
void Reset() override
{
me->SetCorpseDelay(DAY); // leave corpse for a long time so svalna can resurrect
IsUndead = (me->GetCreatureData() && me->GetCreatureData()->id != me->GetEntry());
IsUndead = (me->GetCreatureData() && me->GetCreatureData()->id1 != me->GetEntry());
}
void JustDied(Unit* /*killer*/) override

View File

@@ -490,7 +490,7 @@ public:
TeamIdInInstance = player->GetTeamId();
}
uint32 entry = data->id;
uint32 entry = data->id1;
switch (entry)
{
case NPC_HORDE_GUNSHIP_CANNON: