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refactor(Scripts/Karazhan): Update Maiden of Virtue (#16683)
* init * .
This commit is contained in:
@@ -19,48 +19,61 @@
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#include "ScriptedCreature.h"
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#include "karazhan.h"
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enum MaidenOfVirtue
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enum Text
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_REPENTANCE = 2,
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SAY_DEATH = 3,
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_REPENTANCE = 2,
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SAY_DEATH = 3
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};
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SPELL_REPENTANCE = 29511,
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SPELL_HOLY_FIRE = 29522,
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SPELL_HOLY_WRATH = 32445,
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SPELL_HOLY_GROUND = 29523,
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SPELL_BERSERK = 26662,
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EVENT_SPELL_REPENTANCE = 1,
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EVENT_SPELL_HOLY_FIRE = 2,
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EVENT_SPELL_HOLY_WRATH = 3,
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EVENT_SPELL_ENRAGE = 4,
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EVENT_KILL_TALK = 5
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enum Spells
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{
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SPELL_REPENTANCE = 29511,
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SPELL_HOLY_FIRE = 29522,
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SPELL_HOLY_WRATH = 32445,
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SPELL_HOLY_GROUND = 29523,
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SPELL_BERSERK = 26662
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};
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struct boss_maiden_of_virtue : public BossAI
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{
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boss_maiden_of_virtue(Creature* creature) : BossAI(creature, DATA_MAIDEN) { }
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void Reset() override
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{
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BossAI::Reset();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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DoCastAOE(SPELL_HOLY_GROUND, true);
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events.ScheduleEvent(EVENT_SPELL_REPENTANCE, 25s);
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events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 8s);
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events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, 15s);
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events.ScheduleEvent(EVENT_SPELL_ENRAGE, 10min);
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scheduler.Schedule(25s, [this](TaskContext context)
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{
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DoCastAOE(SPELL_REPENTANCE, true);
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Talk(SAY_REPENTANCE);
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context.Repeat(25s, 35s);
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}).Schedule(8s, [this](TaskContext context)
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{
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DoCastRandomTarget(SPELL_HOLY_FIRE, 0, 50.0f);
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context.Repeat(8s, 18s);
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}).Schedule(15s, [this](TaskContext context)
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{
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DoCastRandomTarget(SPELL_HOLY_WRATH, 0, 80.0f);
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context.Repeat(20s, 25s);
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}).Schedule(10min, [this](TaskContext /*context*/)
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{
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DoCastSelf(SPELL_BERSERK, true);
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});
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}
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void KilledUnit(Unit* /*victim*/) override
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void KilledUnit(Unit* victim) override
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{
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if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
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if (victim->GetTypeId() == TYPEID_PLAYER)
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{
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Talk(SAY_SLAY);
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events.ScheduleEvent(EVENT_KILL_TALK, 5s);
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}
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}
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@@ -75,30 +88,10 @@ struct boss_maiden_of_virtue : public BossAI
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if (!UpdateVictim())
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return;
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events.Update(diff);
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scheduler.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_SPELL_REPENTANCE:
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DoCastAOE(SPELL_REPENTANCE, true);
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Talk(SAY_REPENTANCE);
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events.Repeat(25s, 35s);
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break;
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case EVENT_SPELL_HOLY_FIRE:
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DoCastRandomTarget(SPELL_HOLY_FIRE, 0, 50.0f);
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events.Repeat(8s, 18s);
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break;
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case EVENT_SPELL_HOLY_WRATH:
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DoCastRandomTarget(SPELL_HOLY_WRATH, 0, 80.0f);
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events.Repeat(20s, 25s);
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break;
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case EVENT_SPELL_ENRAGE:
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DoCastSelf(SPELL_BERSERK, true);
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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