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fix(Scripts/Vehicles): The next player entering Salvaged Siege Engine… (#10987)
… should control turret if it's not occupied.
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@@ -177,6 +177,8 @@ public:
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/// == Fields =======================================
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virtual void PassengerBoarded(Unit* /*passenger*/, int8 /*seatId*/, bool /*apply*/) {}
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virtual bool BeforeSpellClick(Unit* /*clicker*/) { return true; }
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virtual void OnSpellClick(Unit* /*clicker*/, bool& /*result*/) { }
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virtual bool CanSeeAlways(WorldObject const* /*obj*/) { return false; }
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