feat(Core/Unit): New helper IsClass and script hook OnPlayerIsClass (#18243)

* Class Comparison Logic Encapsulation - Parity

* Add Context to IsClass

* Add Unit IsClass script hook

* Replace additional getClass with IsClass

* Update CanUseItem to replace getClass with IsClass

* Add separate context for pet vs ability

* Change Create to Init since not all referenced contexts are creation

* Align spacing in ClassContext

* Drop context on LFGManager max power

* Update IsClass context that wraps around Missle Barrage

* Rename context for swapping weapons

* Be more specific than CLASS_CONTEXT_TALENT

* Remove duplicate context

* Moved IsClass Hook to Player

* Removed unused parameter in virtual base function

* Added maybe_unused to IsClass virtual in order to compile

To match the override signature, the virtual base needs to include the parameter in question, so using [maybe_unused] to signal to the compiler to allow it

* Remove extra blank line

* Add ABILITY_REACTIVE context

* Add context for PET_CHARM

* Remove explicit nullopt check per review

* Code Readability - Change if to if else in pet

Due to the return pattern, this doesn't change functionality in any way

* Add OnPlayer to disambiguate

---------

Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
This commit is contained in:
Nathan Handley
2024-02-10 09:25:00 -06:00
committed by GitHub
parent c47c945aa4
commit df33a57b78
33 changed files with 344 additions and 280 deletions

View File

@@ -4807,7 +4807,7 @@ void Spell::SendSpellGo()
}
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
&& (m_caster->getClass() == CLASS_DEATH_KNIGHT)
&& (m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
&& m_spellInfo->RuneCostID
&& m_spellInfo->PowerType == POWER_RUNE)
{
@@ -5396,7 +5396,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
return SPELL_CAST_OK;
}
if (player->getClass() != CLASS_DEATH_KNIGHT)
if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return SPELL_CAST_OK;
SpellRuneCostEntry const* src = sSpellRuneCostStore.LookupEntry(RuneCostID);
@@ -5437,7 +5437,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
void Spell::TakeRunePower(bool didHit)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->getClass() != CLASS_DEATH_KNIGHT)
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
@@ -6408,7 +6408,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_ALREADY_HAVE_CHARM;
}
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK && strict)
if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET) && strict)
if (Pet* pet = m_caster->ToPlayer()->GetPet())
pet->CastSpell(pet, 32752, true, nullptr, nullptr, pet->GetGUID()); //starting cast, trigger pet stun (cast by pet so it doesn't attack player)