mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
feat(Core/Unit): New helper IsClass and script hook OnPlayerIsClass (#18243)
* Class Comparison Logic Encapsulation - Parity * Add Context to IsClass * Add Unit IsClass script hook * Replace additional getClass with IsClass * Update CanUseItem to replace getClass with IsClass * Add separate context for pet vs ability * Change Create to Init since not all referenced contexts are creation * Align spacing in ClassContext * Drop context on LFGManager max power * Update IsClass context that wraps around Missle Barrage * Rename context for swapping weapons * Be more specific than CLASS_CONTEXT_TALENT * Remove duplicate context * Moved IsClass Hook to Player * Removed unused parameter in virtual base function * Added maybe_unused to IsClass virtual in order to compile To match the override signature, the virtual base needs to include the parameter in question, so using [maybe_unused] to signal to the compiler to allow it * Remove extra blank line * Add ABILITY_REACTIVE context * Add context for PET_CHARM * Remove explicit nullopt check per review * Code Readability - Change if to if else in pet Due to the return pattern, this doesn't change functionality in any way * Add OnPlayer to disambiguate --------- Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
This commit is contained in:
@@ -346,134 +346,127 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
|
||||
index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
|
||||
index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
|
||||
|
||||
switch (getClass())
|
||||
if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
case CLASS_HUNTER:
|
||||
val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
|
||||
break;
|
||||
case CLASS_ROGUE:
|
||||
case CLASS_WARRIOR:
|
||||
val2 = level + GetStat(STAT_AGILITY) - 10.0f;
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
switch (GetShapeshiftForm())
|
||||
{
|
||||
case FORM_CAT:
|
||||
case FORM_BEAR:
|
||||
case FORM_DIREBEAR:
|
||||
val2 = 0.0f;
|
||||
break;
|
||||
default:
|
||||
val2 = GetStat(STAT_AGILITY) - 10.0f;
|
||||
break;
|
||||
}
|
||||
val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
|
||||
}
|
||||
else if (IsClass(CLASS_ROGUE, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
val2 = level + GetStat(STAT_AGILITY) - 10.0f;
|
||||
}
|
||||
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
switch (GetShapeshiftForm())
|
||||
{
|
||||
case FORM_CAT:
|
||||
case FORM_BEAR:
|
||||
case FORM_DIREBEAR:
|
||||
val2 = 0.0f;
|
||||
break;
|
||||
default:
|
||||
val2 = GetStat(STAT_AGILITY) - 10.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
val2 = GetStat(STAT_AGILITY) - 10.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (getClass())
|
||||
if (IsClass(CLASS_PALADIN, CLASS_CONTEXT_STATS) || IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARRIOR, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
case CLASS_PALADIN:
|
||||
case CLASS_DEATH_KNIGHT:
|
||||
case CLASS_WARRIOR:
|
||||
val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
|
||||
break;
|
||||
case CLASS_HUNTER:
|
||||
case CLASS_SHAMAN:
|
||||
case CLASS_ROGUE:
|
||||
val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
|
||||
break;
|
||||
case CLASS_DRUID:
|
||||
val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
|
||||
}
|
||||
else if (IsClass(CLASS_HUNTER, CLASS_CONTEXT_STATS) || IsClass(CLASS_SHAMAN, CLASS_CONTEXT_STATS) || IsClass(CLASS_ROGUE, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
|
||||
}
|
||||
else if (IsClass(CLASS_DRUID, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
// Check if Predatory Strikes is skilled
|
||||
float mLevelMult = 0.0f;
|
||||
float weapon_bonus = 0.0f;
|
||||
if (IsInFeralForm())
|
||||
{
|
||||
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
||||
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
|
||||
{
|
||||
// Check if Predatory Strikes is skilled
|
||||
float mLevelMult = 0.0f;
|
||||
float weapon_bonus = 0.0f;
|
||||
if (IsInFeralForm())
|
||||
AuraEffect* aurEff = *itr;
|
||||
if (aurEff->GetSpellInfo()->SpellIconID == 1563)
|
||||
{
|
||||
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
||||
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
|
||||
switch (aurEff->GetEffIndex())
|
||||
{
|
||||
AuraEffect* aurEff = *itr;
|
||||
if (aurEff->GetSpellInfo()->SpellIconID == 1563)
|
||||
case 0: // Predatory Strikes (effect 0)
|
||||
mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
|
||||
break;
|
||||
case 1: // Predatory Strikes (effect 1)
|
||||
if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
|
||||
{
|
||||
switch (aurEff->GetEffIndex())
|
||||
// also gains % attack power from equipped weapon
|
||||
ItemTemplate const* proto = mainHand->GetTemplate();
|
||||
if (!proto)
|
||||
continue;
|
||||
|
||||
uint32 ap = proto->getFeralBonus();
|
||||
// Get AP Bonuses from weapon
|
||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
||||
{
|
||||
case 0: // Predatory Strikes (effect 0)
|
||||
mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
|
||||
if (i >= proto->StatsCount)
|
||||
break;
|
||||
case 1: // Predatory Strikes (effect 1)
|
||||
if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
|
||||
{
|
||||
// also gains % attack power from equipped weapon
|
||||
ItemTemplate const* proto = mainHand->GetTemplate();
|
||||
if (!proto)
|
||||
continue;
|
||||
|
||||
uint32 ap = proto->getFeralBonus();
|
||||
// Get AP Bonuses from weapon
|
||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
||||
{
|
||||
if (i >= proto->StatsCount)
|
||||
break;
|
||||
|
||||
if (proto->ItemStat[i].ItemStatType == ITEM_MOD_ATTACK_POWER)
|
||||
ap += proto->ItemStat[i].ItemStatValue;
|
||||
}
|
||||
|
||||
// Get AP Bonuses from weapon spells
|
||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
||||
{
|
||||
// no spell
|
||||
if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
|
||||
continue;
|
||||
|
||||
// check if it is valid spell
|
||||
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
|
||||
if (!spellproto)
|
||||
continue;
|
||||
|
||||
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
||||
if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
|
||||
ap += spellproto->Effects[j].CalcValue();
|
||||
}
|
||||
|
||||
weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
if (proto->ItemStat[i].ItemStatType == ITEM_MOD_ATTACK_POWER)
|
||||
ap += proto->ItemStat[i].ItemStatValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetShapeshiftForm())
|
||||
{
|
||||
case FORM_CAT:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
|
||||
break;
|
||||
case FORM_BEAR:
|
||||
case FORM_DIREBEAR:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
|
||||
break;
|
||||
case FORM_MOONKIN:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
|
||||
// Get AP Bonuses from weapon spells
|
||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
||||
{
|
||||
// no spell
|
||||
if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
|
||||
continue;
|
||||
|
||||
// check if it is valid spell
|
||||
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
|
||||
if (!spellproto)
|
||||
continue;
|
||||
|
||||
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
||||
if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
|
||||
ap += spellproto->Effects[j].CalcValue();
|
||||
}
|
||||
|
||||
weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
|
||||
}
|
||||
break;
|
||||
default:
|
||||
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLASS_MAGE:
|
||||
case CLASS_PRIEST:
|
||||
case CLASS_WARLOCK:
|
||||
val2 = GetStat(STAT_STRENGTH) - 10.0f;
|
||||
}
|
||||
|
||||
switch (GetShapeshiftForm())
|
||||
{
|
||||
case FORM_CAT:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
|
||||
break;
|
||||
case FORM_BEAR:
|
||||
case FORM_DIREBEAR:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
|
||||
break;
|
||||
case FORM_MOONKIN:
|
||||
val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
|
||||
break;
|
||||
default:
|
||||
val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (IsClass(CLASS_MAGE, CLASS_CONTEXT_STATS) || IsClass(CLASS_PRIEST, CLASS_CONTEXT_STATS) || IsClass(CLASS_WARLOCK, CLASS_CONTEXT_STATS))
|
||||
{
|
||||
val2 = GetStat(STAT_STRENGTH) - 10.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -521,7 +514,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
|
||||
UpdateDamagePhysical(BASE_ATTACK);
|
||||
if (CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
|
||||
UpdateDamagePhysical(OFF_ATTACK);
|
||||
if (getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness
|
||||
if (IsClass(CLASS_SHAMAN, CLASS_CONTEXT_STATS) || IsClass(CLASS_PALADIN, CLASS_CONTEXT_STATS)) // mental quickness
|
||||
UpdateSpellDamageAndHealingBonus();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user