mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 06:36:24 +00:00
Merge branch 'master' into Playerbot
This commit is contained in:
@@ -33,7 +33,7 @@ EndScriptData */
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#include "LFGMgr.h"
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#include "Language.h"
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#include "MapMgr.h"
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#include "ServerMotd.h"
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#include "MotdMgr.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "SkillDiscovery.h"
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@@ -412,9 +412,9 @@ public:
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static bool HandleReloadMotdCommand(ChatHandler* handler)
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{
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LOG_INFO("server.loading", "Re-Loading Motd...");
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sWorld->LoadMotd();
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sMotdMgr->LoadMotd();
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handler->SendGlobalGMSysMessage("DB table `motd` reloaded.");
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handler->SendGlobalSysMessage(Motd::GetMotd());
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handler->SendGlobalSysMessage(sMotdMgr->GetMotd());
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return true;
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}
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@@ -32,7 +32,7 @@
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#include "Player.h"
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#include "Realm.h"
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#include "ScriptMgr.h"
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#include "ServerMotd.h"
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#include "MotdMgr.h"
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#include "StringConvert.h"
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#include "UpdateTime.h"
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#include "VMapFactory.h"
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@@ -295,7 +295,7 @@ public:
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// Display the 'Message of the day' for the realm
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static bool HandleServerMotdCommand(ChatHandler* handler)
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{
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handler->PSendSysMessage(LANG_MOTD_CURRENT, Motd::GetMotd());
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handler->PSendSysMessage(LANG_MOTD_CURRENT, sMotdMgr->GetMotd());
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return true;
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}
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@@ -567,7 +567,7 @@ public:
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trans->Append(stmt);
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LoginDatabase.CommitTransaction(trans);
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sWorld->LoadMotd();
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sMotdMgr->LoadMotd();
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handler->PSendSysMessage(LANG_MOTD_NEW, Acore::StringTo<int32>(realmId).value(), strMotd);
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return true;
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}
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@@ -277,13 +277,9 @@ public:
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{
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if (Creature* c = me->SummonCreature(NPC_OOZE_SPRAY_STALKER, *target, TEMPSUMMON_TIMED_DESPAWN, 8000))
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{
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me->SetOrientation(me->GetAngle(c));
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me->SetControlled(true, UNIT_STATE_ROOT);
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me->DisableRotate(true);
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me->SetFacingTo(me->GetAngle(c));
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me->SendMovementFlagUpdate();
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me->SetFacingToObject(c);
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Talk(EMOTE_SLIME_SPRAY);
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me->CastSpell(c, SPELL_SLIME_SPRAY, false);
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DoCastSelf(SPELL_SLIME_SPRAY);
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}
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}
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events.DelayEvents(1);
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@@ -328,65 +328,69 @@ enum Outhouse
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SOUND_FEMALE = 12671,
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SOUND_MALE = 12670,
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// Spell
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SPELL_OUTHOUSE_GROANS = 48382,
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SPELL_CAMERA_SHAKE = 47533,
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SPELL_DUST_FIELD = 48329
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SPELL_DUST_FIELD = 48329,
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// Item
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ITEM_ANDERHOLS_SLIDER_CIDER = 37247,
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// NPC
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NPC_OUTHOUSE_BUNNY_GRIZZLY = 27326,
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};
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class npc_outhouse_bunny : public CreatureScript
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class spell_q12227_outhouse_groans : public SpellScript
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{
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public:
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npc_outhouse_bunny() : CreatureScript("npc_outhouse_bunny") { }
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PrepareSpellScript(spell_q12227_outhouse_groans);
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struct npc_outhouse_bunnyAI : public ScriptedAI
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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npc_outhouse_bunnyAI(Creature* creature) : ScriptedAI(creature) { }
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return ValidateSpellInfo({ SPELL_CAMERA_SHAKE, SPELL_DUST_FIELD });
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}
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void Reset() override
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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if (Player* player = GetCaster()->ToPlayer())
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{
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_counter = 0;
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_gender = 0;
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}
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player->CastSpell(player, SPELL_CAMERA_SHAKE, true);
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void SetData(uint32 Type, uint32 Data) override
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{
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if (Type == 1)
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_gender = Data;
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}
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void SpellHit(Unit* Caster, SpellInfo const* Spell) override
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{
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if (Spell->Id == SPELL_OUTHOUSE_GROANS)
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switch (GetCaster()->getGender())
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{
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++_counter;
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if (_counter < 5)
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DoCast(Caster, SPELL_CAMERA_SHAKE, true);
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else
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_counter = 0;
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DoCast(me, SPELL_DUST_FIELD, true);
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switch (_gender)
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{
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case GENDER_FEMALE:
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DoPlaySoundToSet(me, SOUND_FEMALE);
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break;
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case GENDER_MALE:
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DoPlaySoundToSet(me, SOUND_MALE);
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break;
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}
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case GENDER_FEMALE:
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player->PlayDirectSound(SOUND_FEMALE);
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break;
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case GENDER_MALE:
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player->PlayDirectSound(SOUND_MALE);
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break;
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default:
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break;
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}
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}
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private:
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uint8 _counter;
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uint8 _gender;
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};
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}
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CreatureAI* GetAI(Creature* creature) const override
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void Register() override
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{
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return new npc_outhouse_bunnyAI(creature);
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OnEffectHitTarget += SpellEffectFn(spell_q12227_outhouse_groans::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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class spell_q12227_camera_shake : public SpellScript
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{
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PrepareSpellScript(spell_q12227_camera_shake);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_DUST_FIELD });
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}
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void HandleScriptEffect(SpellEffIndex /*effIndex*/)
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{
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if (Player* player = GetCaster()->ToPlayer())
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if (Creature* target = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY_GRIZZLY, 3.0f)) // hackfix: Outhouse bunny doesnt show in any script. But the visual of Dust Field do not show if cast by the player
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target->CastSpell(target, SPELL_DUST_FIELD, true);
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_q12227_camera_shake::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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// Tallhorn Stage
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enum TallhornStage
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@@ -1300,7 +1304,6 @@ void AddSC_grizzly_hills()
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new npc_emily();
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new npc_mrfloppy();
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new npc_ravenous_worg();
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new npc_outhouse_bunny();
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new npc_tallhorn_stag();
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new npc_amberpine_woodsman();
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RegisterCreatureAI(npc_wounded_skirmisher);
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@@ -1314,4 +1317,6 @@ void AddSC_grizzly_hills()
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new spell_warhead_detonate();
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new spell_vehicle_warhead_fuse();
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new spell_warhead_fuse();
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RegisterSpellScript(spell_q12227_outhouse_groans);
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RegisterSpellScript(spell_q12227_camera_shake);
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}
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@@ -397,6 +397,113 @@ public:
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}
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};
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enum Aledis
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{
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SAY_CHALLENGE = 0,
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SAY_DEFEATED = 1,
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EVENT_TALK = 1,
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EVENT_ATTACK = 2,
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EVENT_EVADE = 3,
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EVENT_FIREBALL = 4,
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EVENT_FROSTNOVA = 5,
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SPELL_FIREBALL = 20823,
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SPELL_FROSTNOVA = 11831,
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};
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struct npc_magister_aledis : public ScriptedAI
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{
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npc_magister_aledis(Creature* creature) : ScriptedAI(creature) { }
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void StartFight(Player* player)
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{
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me->Dismount();
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me->SetFacingToObject(player);
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me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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_playerGUID = player->GetGUID();
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_events.ScheduleEvent(EVENT_TALK, 2s);
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}
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void Reset() override
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{
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me->RestoreFaction();
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me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
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me->SetImmuneToPC(true);
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*spellInfo = nullptr*/) override
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{
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if (damage > me->GetHealth() || me->HealthBelowPctDamaged(20, damage))
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{
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damage = 0;
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_events.Reset();
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me->RestoreFaction();
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me->RemoveAllAuras();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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me->SetImmuneToPC(true);
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Talk(SAY_DEFEATED);
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_events.ScheduleEvent(EVENT_EVADE, 1min);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_TALK:
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Talk(SAY_CHALLENGE);
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_events.ScheduleEvent(EVENT_ATTACK, 2s);
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break;
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case EVENT_ATTACK:
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me->SetImmuneToPC(false);
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me->SetFaction(FACTION_MONSTER);
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if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
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{
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AttackStart(player);
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}
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_events.ScheduleEvent(EVENT_FIREBALL, 1ms);
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_events.ScheduleEvent(EVENT_FROSTNOVA, 5s);
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break;
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case EVENT_FIREBALL:
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DoCast(SPELL_FIREBALL);
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_events.ScheduleEvent(EVENT_FIREBALL, 10s);
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break;
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case EVENT_FROSTNOVA:
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DoCastAOE(SPELL_FROSTNOVA);
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_events.ScheduleEvent(EVENT_FROSTNOVA, 20s);
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break;
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case EVENT_EVADE:
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EnterEvadeMode();
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break;
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}
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}
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if (UpdateVictim())
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{
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DoMeleeAttackIfReady();
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}
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}
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void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
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{
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CloseGossipMenuFor(player);
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me->StopMoving();
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StartFight(player);
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}
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private:
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EventMap _events;
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ObjectGuid _playerGUID;
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};
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enum Beacon
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{
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NPC_STONESCHYE_WHELP = 16927,
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@@ -464,4 +571,6 @@ void AddSC_hellfire_peninsula()
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new npc_wounded_blood_elf();
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new npc_fel_guard_hound();
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new go_beacon();
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RegisterCreatureAI(npc_magister_aledis);
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}
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@@ -1612,19 +1612,17 @@ public:
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## go_amberpine_outhouse
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######*/
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#define GOSSIP_USE_OUTHOUSE "Use the outhouse."
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#define GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND "Quest item Anderhol's Slider Cider not found."
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enum AmberpineOuthouse
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{
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ITEM_ANDERHOLS_SLIDER_CIDER = 37247,
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NPC_OUTHOUSE_BUNNY = 27326,
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QUEST_DOING_YOUR_DUTY = 12227,
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SPELL_INDISPOSED = 53017,
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SPELL_INDISPOSED_II = 48324,
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SPELL_INDISPOSED_III = 48341,
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SPELL_CREATE_AMBERSEEDS = 48330,
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GOSSIP_OUTHOUSE_INUSE = 12775,
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GOSSIP_OUTHOUSE_VACANT = 12779
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GOSSIP_OUTHOUSE_VACANT = 12779,
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GOSSIP_USE_OUTHOUSE = 9492,
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};
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class go_amberpine_outhouse : public GameObjectScript
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@@ -1637,7 +1635,7 @@ public:
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QuestStatus status = player->GetQuestStatus(QUEST_DOING_YOUR_DUTY);
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if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
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{
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AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_USE_OUTHOUSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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AddGossipItemFor(player, GOSSIP_USE_OUTHOUSE, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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SendGossipMenuFor(player, GOSSIP_OUTHOUSE_VACANT, go->GetGUID());
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}
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else
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@@ -1646,21 +1644,15 @@ public:
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return true;
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}
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bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action) override
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bool OnGossipSelect(Player* player, GameObject* /*go*/, uint32 /*sender*/, uint32 action) override
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{
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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CloseGossipMenuFor(player);
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Creature* target = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY, 3.0f);
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if (target)
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{
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target->AI()->SetData(1, player->getGender());
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go->CastSpell(target, SPELL_INDISPOSED_III);
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}
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go->CastSpell(player, SPELL_INDISPOSED);
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if (player->HasItemCount(ITEM_ANDERHOLS_SLIDER_CIDER))
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player->CastSpell(player, SPELL_CREATE_AMBERSEEDS, true);
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player->CastSpell(player, SPELL_INDISPOSED);
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player->CastSpell(player, SPELL_INDISPOSED_II);
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player->CastSpell(player, SPELL_INDISPOSED_III);
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return true;
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}
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else
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@@ -2668,6 +2668,19 @@ private:
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TaskScheduler _scheduler;
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};
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struct npc_controller : public PossessedAI
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{
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npc_controller(Creature* creature) : PossessedAI(creature) { }
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void OnCharmed(bool apply) override
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{
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if (!apply)
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{
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me->GetCharmerOrOwner()->InterruptNonMeleeSpells(false);
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}
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}
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};
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void AddSC_npcs_special()
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{
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// Ours
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@@ -2696,4 +2709,5 @@ void AddSC_npcs_special()
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new npc_stable_master();
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RegisterCreatureAI(npc_arcanite_dragonling);
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RegisterCreatureAI(npc_crashin_thrashin_robot);
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RegisterCreatureAI(npc_controller);
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}
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Block a user