Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2023-08-07 23:58:57 +08:00
40 changed files with 515 additions and 232 deletions

View File

@@ -33,7 +33,7 @@ EndScriptData */
#include "LFGMgr.h"
#include "Language.h"
#include "MapMgr.h"
#include "ServerMotd.h"
#include "MotdMgr.h"
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "SkillDiscovery.h"
@@ -412,9 +412,9 @@ public:
static bool HandleReloadMotdCommand(ChatHandler* handler)
{
LOG_INFO("server.loading", "Re-Loading Motd...");
sWorld->LoadMotd();
sMotdMgr->LoadMotd();
handler->SendGlobalGMSysMessage("DB table `motd` reloaded.");
handler->SendGlobalSysMessage(Motd::GetMotd());
handler->SendGlobalSysMessage(sMotdMgr->GetMotd());
return true;
}

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@@ -32,7 +32,7 @@
#include "Player.h"
#include "Realm.h"
#include "ScriptMgr.h"
#include "ServerMotd.h"
#include "MotdMgr.h"
#include "StringConvert.h"
#include "UpdateTime.h"
#include "VMapFactory.h"
@@ -295,7 +295,7 @@ public:
// Display the 'Message of the day' for the realm
static bool HandleServerMotdCommand(ChatHandler* handler)
{
handler->PSendSysMessage(LANG_MOTD_CURRENT, Motd::GetMotd());
handler->PSendSysMessage(LANG_MOTD_CURRENT, sMotdMgr->GetMotd());
return true;
}
@@ -567,7 +567,7 @@ public:
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
sWorld->LoadMotd();
sMotdMgr->LoadMotd();
handler->PSendSysMessage(LANG_MOTD_NEW, Acore::StringTo<int32>(realmId).value(), strMotd);
return true;
}

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@@ -277,13 +277,9 @@ public:
{
if (Creature* c = me->SummonCreature(NPC_OOZE_SPRAY_STALKER, *target, TEMPSUMMON_TIMED_DESPAWN, 8000))
{
me->SetOrientation(me->GetAngle(c));
me->SetControlled(true, UNIT_STATE_ROOT);
me->DisableRotate(true);
me->SetFacingTo(me->GetAngle(c));
me->SendMovementFlagUpdate();
me->SetFacingToObject(c);
Talk(EMOTE_SLIME_SPRAY);
me->CastSpell(c, SPELL_SLIME_SPRAY, false);
DoCastSelf(SPELL_SLIME_SPRAY);
}
}
events.DelayEvents(1);

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@@ -328,65 +328,69 @@ enum Outhouse
SOUND_FEMALE = 12671,
SOUND_MALE = 12670,
// Spell
SPELL_OUTHOUSE_GROANS = 48382,
SPELL_CAMERA_SHAKE = 47533,
SPELL_DUST_FIELD = 48329
SPELL_DUST_FIELD = 48329,
// Item
ITEM_ANDERHOLS_SLIDER_CIDER = 37247,
// NPC
NPC_OUTHOUSE_BUNNY_GRIZZLY = 27326,
};
class npc_outhouse_bunny : public CreatureScript
class spell_q12227_outhouse_groans : public SpellScript
{
public:
npc_outhouse_bunny() : CreatureScript("npc_outhouse_bunny") { }
PrepareSpellScript(spell_q12227_outhouse_groans);
struct npc_outhouse_bunnyAI : public ScriptedAI
bool Validate(SpellInfo const* /*spellInfo*/) override
{
npc_outhouse_bunnyAI(Creature* creature) : ScriptedAI(creature) { }
return ValidateSpellInfo({ SPELL_CAMERA_SHAKE, SPELL_DUST_FIELD });
}
void Reset() override
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Player* player = GetCaster()->ToPlayer())
{
_counter = 0;
_gender = 0;
}
player->CastSpell(player, SPELL_CAMERA_SHAKE, true);
void SetData(uint32 Type, uint32 Data) override
{
if (Type == 1)
_gender = Data;
}
void SpellHit(Unit* Caster, SpellInfo const* Spell) override
{
if (Spell->Id == SPELL_OUTHOUSE_GROANS)
switch (GetCaster()->getGender())
{
++_counter;
if (_counter < 5)
DoCast(Caster, SPELL_CAMERA_SHAKE, true);
else
_counter = 0;
DoCast(me, SPELL_DUST_FIELD, true);
switch (_gender)
{
case GENDER_FEMALE:
DoPlaySoundToSet(me, SOUND_FEMALE);
break;
case GENDER_MALE:
DoPlaySoundToSet(me, SOUND_MALE);
break;
}
case GENDER_FEMALE:
player->PlayDirectSound(SOUND_FEMALE);
break;
case GENDER_MALE:
player->PlayDirectSound(SOUND_MALE);
break;
default:
break;
}
}
private:
uint8 _counter;
uint8 _gender;
};
}
CreatureAI* GetAI(Creature* creature) const override
void Register() override
{
return new npc_outhouse_bunnyAI(creature);
OnEffectHitTarget += SpellEffectFn(spell_q12227_outhouse_groans::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
class spell_q12227_camera_shake : public SpellScript
{
PrepareSpellScript(spell_q12227_camera_shake);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DUST_FIELD });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Player* player = GetCaster()->ToPlayer())
if (Creature* target = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY_GRIZZLY, 3.0f)) // hackfix: Outhouse bunny doesnt show in any script. But the visual of Dust Field do not show if cast by the player
target->CastSpell(target, SPELL_DUST_FIELD, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_q12227_camera_shake::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// Tallhorn Stage
enum TallhornStage
@@ -1300,7 +1304,6 @@ void AddSC_grizzly_hills()
new npc_emily();
new npc_mrfloppy();
new npc_ravenous_worg();
new npc_outhouse_bunny();
new npc_tallhorn_stag();
new npc_amberpine_woodsman();
RegisterCreatureAI(npc_wounded_skirmisher);
@@ -1314,4 +1317,6 @@ void AddSC_grizzly_hills()
new spell_warhead_detonate();
new spell_vehicle_warhead_fuse();
new spell_warhead_fuse();
RegisterSpellScript(spell_q12227_outhouse_groans);
RegisterSpellScript(spell_q12227_camera_shake);
}

View File

@@ -397,6 +397,113 @@ public:
}
};
enum Aledis
{
SAY_CHALLENGE = 0,
SAY_DEFEATED = 1,
EVENT_TALK = 1,
EVENT_ATTACK = 2,
EVENT_EVADE = 3,
EVENT_FIREBALL = 4,
EVENT_FROSTNOVA = 5,
SPELL_FIREBALL = 20823,
SPELL_FROSTNOVA = 11831,
};
struct npc_magister_aledis : public ScriptedAI
{
npc_magister_aledis(Creature* creature) : ScriptedAI(creature) { }
void StartFight(Player* player)
{
me->Dismount();
me->SetFacingToObject(player);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_playerGUID = player->GetGUID();
_events.ScheduleEvent(EVENT_TALK, 2s);
}
void Reset() override
{
me->RestoreFaction();
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetImmuneToPC(true);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellSchoolMask /*spellInfo = nullptr*/) override
{
if (damage > me->GetHealth() || me->HealthBelowPctDamaged(20, damage))
{
damage = 0;
_events.Reset();
me->RestoreFaction();
me->RemoveAllAuras();
me->GetThreatMgr().ClearAllThreat();
me->CombatStop(true);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetImmuneToPC(true);
Talk(SAY_DEFEATED);
_events.ScheduleEvent(EVENT_EVADE, 1min);
}
}
void UpdateAI(uint32 diff) override
{
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_TALK:
Talk(SAY_CHALLENGE);
_events.ScheduleEvent(EVENT_ATTACK, 2s);
break;
case EVENT_ATTACK:
me->SetImmuneToPC(false);
me->SetFaction(FACTION_MONSTER);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
AttackStart(player);
}
_events.ScheduleEvent(EVENT_FIREBALL, 1ms);
_events.ScheduleEvent(EVENT_FROSTNOVA, 5s);
break;
case EVENT_FIREBALL:
DoCast(SPELL_FIREBALL);
_events.ScheduleEvent(EVENT_FIREBALL, 10s);
break;
case EVENT_FROSTNOVA:
DoCastAOE(SPELL_FROSTNOVA);
_events.ScheduleEvent(EVENT_FROSTNOVA, 20s);
break;
case EVENT_EVADE:
EnterEvadeMode();
break;
}
}
if (UpdateVictim())
{
DoMeleeAttackIfReady();
}
}
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
{
CloseGossipMenuFor(player);
me->StopMoving();
StartFight(player);
}
private:
EventMap _events;
ObjectGuid _playerGUID;
};
enum Beacon
{
NPC_STONESCHYE_WHELP = 16927,
@@ -464,4 +571,6 @@ void AddSC_hellfire_peninsula()
new npc_wounded_blood_elf();
new npc_fel_guard_hound();
new go_beacon();
RegisterCreatureAI(npc_magister_aledis);
}

View File

@@ -1612,19 +1612,17 @@ public:
## go_amberpine_outhouse
######*/
#define GOSSIP_USE_OUTHOUSE "Use the outhouse."
#define GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND "Quest item Anderhol's Slider Cider not found."
enum AmberpineOuthouse
{
ITEM_ANDERHOLS_SLIDER_CIDER = 37247,
NPC_OUTHOUSE_BUNNY = 27326,
QUEST_DOING_YOUR_DUTY = 12227,
SPELL_INDISPOSED = 53017,
SPELL_INDISPOSED_II = 48324,
SPELL_INDISPOSED_III = 48341,
SPELL_CREATE_AMBERSEEDS = 48330,
GOSSIP_OUTHOUSE_INUSE = 12775,
GOSSIP_OUTHOUSE_VACANT = 12779
GOSSIP_OUTHOUSE_VACANT = 12779,
GOSSIP_USE_OUTHOUSE = 9492,
};
class go_amberpine_outhouse : public GameObjectScript
@@ -1637,7 +1635,7 @@ public:
QuestStatus status = player->GetQuestStatus(QUEST_DOING_YOUR_DUTY);
if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
{
AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_USE_OUTHOUSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
AddGossipItemFor(player, GOSSIP_USE_OUTHOUSE, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, GOSSIP_OUTHOUSE_VACANT, go->GetGUID());
}
else
@@ -1646,21 +1644,15 @@ public:
return true;
}
bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 action) override
bool OnGossipSelect(Player* player, GameObject* /*go*/, uint32 /*sender*/, uint32 action) override
{
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
CloseGossipMenuFor(player);
Creature* target = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY, 3.0f);
if (target)
{
target->AI()->SetData(1, player->getGender());
go->CastSpell(target, SPELL_INDISPOSED_III);
}
go->CastSpell(player, SPELL_INDISPOSED);
if (player->HasItemCount(ITEM_ANDERHOLS_SLIDER_CIDER))
player->CastSpell(player, SPELL_CREATE_AMBERSEEDS, true);
player->CastSpell(player, SPELL_INDISPOSED);
player->CastSpell(player, SPELL_INDISPOSED_II);
player->CastSpell(player, SPELL_INDISPOSED_III);
return true;
}
else

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@@ -2668,6 +2668,19 @@ private:
TaskScheduler _scheduler;
};
struct npc_controller : public PossessedAI
{
npc_controller(Creature* creature) : PossessedAI(creature) { }
void OnCharmed(bool apply) override
{
if (!apply)
{
me->GetCharmerOrOwner()->InterruptNonMeleeSpells(false);
}
}
};
void AddSC_npcs_special()
{
// Ours
@@ -2696,4 +2709,5 @@ void AddSC_npcs_special()
new npc_stable_master();
RegisterCreatureAI(npc_arcanite_dragonling);
RegisterCreatureAI(npc_crashin_thrashin_robot);
RegisterCreatureAI(npc_controller);
}