feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -315,10 +315,8 @@ public:
// Update movement type
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_MOVEMENT_TYPE);
stmt->setUInt8(0, uint8(WAYPOINT_MOTION_TYPE));
stmt->setUInt32(1, lowGuid);
stmt->SetData(0, uint8(WAYPOINT_MOTION_TYPE));
stmt->SetData(1, uint32(lowGuid));
WorldDatabase.Execute(stmt);
handler->SendSysMessage(LANG_WAYPOINT_ADDED);
@@ -468,8 +466,8 @@ public:
// ..and DB
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_FACTION);
stmt->setUInt16(0, uint16(factionId));
stmt->setUInt32(1, creature->GetEntry());
stmt->SetData(0, uint16(factionId));
stmt->SetData(1, creature->GetEntry());
WorldDatabase.Execute(stmt);
@@ -529,8 +527,8 @@ public:
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG);
stmt->setUInt32(0, NPCFlags(npcFlags));
stmt->setUInt32(1, creature->GetEntry());
stmt->SetData(0, NPCFlags(npcFlags));
stmt->SetData(1, creature->GetEntry());
WorldDatabase.Execute(stmt);
@@ -662,15 +660,15 @@ public:
Player* player = handler->GetSession()->GetPlayer();
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_NEAREST);
stmt->setFloat(0, player->GetPositionX());
stmt->setFloat(1, player->GetPositionY());
stmt->setFloat(2, player->GetPositionZ());
stmt->setUInt32(3, player->GetMapId());
stmt->setFloat(4, player->GetPositionX());
stmt->setFloat(5, player->GetPositionY());
stmt->setFloat(6, player->GetPositionZ());
stmt->setFloat(7, distance * distance);
stmt->setUInt32(8, player->GetPhaseMask());
stmt->SetData(0, player->GetPositionX());
stmt->SetData(1, player->GetPositionY());
stmt->SetData(2, player->GetPositionZ());
stmt->SetData(3, player->GetMapId());
stmt->SetData(4, player->GetPositionX());
stmt->SetData(5, player->GetPositionY());
stmt->SetData(6, player->GetPositionZ());
stmt->SetData(7, distance * distance);
stmt->SetData(8, player->GetPhaseMask());
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
@@ -678,13 +676,13 @@ public:
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
//uint32 entry2 = fields[2].GetUInt32();
float x = fields[3].GetFloat();
float y = fields[4].GetFloat();
float z = fields[5].GetFloat();
uint16 mapId = fields[6].GetUInt16();
ObjectGuid::LowType guid = fields[0].Get<uint32>();
uint32 entry = fields[1].Get<uint32>();
//uint32 entry2 = fields[2].Get<uint32>();
float x = fields[3].Get<float>();
float y = fields[4].Get<float>();
float z = fields[5].Get<float>();
uint16 mapId = fields[6].Get<uint16>();
CreatureTemplate const* creatureTemplate = sObjectMgr->GetCreatureTemplate(entry);
if (!creatureTemplate)
@@ -751,11 +749,11 @@ public:
}
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_POSITION);
stmt->setFloat(0, x);
stmt->setFloat(1, y);
stmt->setFloat(2, z);
stmt->setFloat(3, o);
stmt->setUInt32(4, lowguid);
stmt->SetData(0, x);
stmt->SetData(1, y);
stmt->SetData(2, z);
stmt->SetData(3, o);
stmt->SetData(4, lowguid);
WorldDatabase.Execute(stmt);
@@ -977,9 +975,9 @@ public:
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE);
stmt->setFloat(0, option);
stmt->setUInt8(1, uint8(mtype));
stmt->setUInt32(2, guidLow);
stmt->SetData(0, option);
stmt->SetData(1, uint8(mtype));
stmt->SetData(2, guidLow);
WorldDatabase.Execute(stmt);
@@ -995,8 +993,8 @@ public:
return false;
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS);
stmt->setUInt32(0, spawnTime);
stmt->setUInt32(1, creature->GetSpawnId());
stmt->SetData(0, spawnTime);
stmt->SetData(1, creature->GetSpawnId());
WorldDatabase.Execute(stmt);
creature->SetRespawnDelay(spawnTime);
@@ -1216,11 +1214,11 @@ public:
creature->SearchFormation();
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION);
stmt->setUInt32(0, leaderGUID);
stmt->setUInt32(1, lowguid);
stmt->setFloat(2, group_member.follow_dist);
stmt->setFloat(3, group_member.follow_angle);
stmt->setUInt32(4, uint32(group_member.groupAI));
stmt->SetData(0, leaderGUID);
stmt->SetData(1, lowguid);
stmt->SetData(2, group_member.follow_dist);
stmt->SetData(3, group_member.follow_angle);
stmt->SetData(4, uint32(group_member.groupAI));
WorldDatabase.Execute(stmt);