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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 10:30:27 +00:00
feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
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@@ -1617,7 +1617,7 @@ public:
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}
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_IP);
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stmt->setStringView(0, *ip);
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stmt->SetData(0, *ip);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return LookupPlayerSearchCommand(result, *limit ? *limit : -1, handler);
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@@ -1631,7 +1631,7 @@ public:
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}
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME);
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stmt->setString(0, account);
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stmt->SetData(0, account);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return LookupPlayerSearchCommand(result, *limit ? *limit : -1, handler);
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@@ -1640,7 +1640,7 @@ public:
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static bool HandleLookupPlayerEmailCommand(ChatHandler* handler, std::string email, Optional<int32> limit)
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{
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LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL);
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stmt->setString(0, email);
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stmt->SetData(0, email);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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return LookupPlayerSearchCommand(result, *limit ? *limit : -1, handler);
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@@ -1668,11 +1668,11 @@ public:
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}
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Field* fields = result->Fetch();
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uint32 accountId = fields[0].GetUInt32();
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std::string accountName = fields[1].GetString();
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uint32 accountId = fields[0].Get<uint32>();
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std::string accountName = fields[1].Get<std::string>();
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC);
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stmt->setUInt32(0, accountId);
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stmt->SetData(0, accountId);
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PreparedQueryResult result2 = CharacterDatabase.Query(stmt);
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if (result2)
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@@ -1682,8 +1682,8 @@ public:
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do
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{
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Field* characterFields = result2->Fetch();
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ObjectGuid::LowType guid = characterFields[0].GetUInt32();
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std::string name = characterFields[1].GetString();
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ObjectGuid::LowType guid = characterFields[0].Get<uint32>();
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std::string name = characterFields[1].Get<std::string>();
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uint8 plevel = 0, prace = 0, pclass = 0;
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bool online = ObjectAccessor::FindPlayerByLowGUID(guid) != nullptr;
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