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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
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@@ -93,22 +93,22 @@ public:
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if (sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_STATS);
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stmt->setUInt32(0, player->GetGUID().GetCounter());
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stmt->SetData(0, player->GetGUID().GetCounter());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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Field* fields = result->Fetch();
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uint32 MaxHealth = fields[0].GetUInt32();
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uint32 Strength = fields[1].GetUInt32();
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uint32 Agility = fields[2].GetUInt32();
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uint32 Stamina = fields[3].GetUInt32();
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uint32 Intellect = fields[4].GetUInt32();
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uint32 Spirit = fields[5].GetUInt32();
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uint32 Armor = fields[6].GetUInt32();
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uint32 AttackPower = fields[7].GetUInt32();
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uint32 SpellPower = fields[8].GetUInt32();
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uint32 Resilience = fields[9].GetUInt32();
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uint32 MaxHealth = fields[0].Get<uint32>();
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uint32 Strength = fields[1].Get<uint32>();
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uint32 Agility = fields[2].Get<uint32>();
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uint32 Stamina = fields[3].Get<uint32>();
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uint32 Intellect = fields[4].Get<uint32>();
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uint32 Spirit = fields[5].Get<uint32>();
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uint32 Armor = fields[6].Get<uint32>();
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uint32 AttackPower = fields[7].Get<uint32>();
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uint32 SpellPower = fields[8].Get<uint32>();
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uint32 Resilience = fields[9].Get<uint32>();
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handler->PSendSysMessage("Health: |cff00ffff%u|r - Stamina: |cff00ffff%u|r", MaxHealth, Stamina);
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handler->PSendSysMessage("Strength: |cff00ffff%u|r - Agility: |cff00ffff%u|r", Strength, Agility);
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