feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -93,22 +93,22 @@ public:
if (sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_STATS);
stmt->setUInt32(0, player->GetGUID().GetCounter());
stmt->SetData(0, player->GetGUID().GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
Field* fields = result->Fetch();
uint32 MaxHealth = fields[0].GetUInt32();
uint32 Strength = fields[1].GetUInt32();
uint32 Agility = fields[2].GetUInt32();
uint32 Stamina = fields[3].GetUInt32();
uint32 Intellect = fields[4].GetUInt32();
uint32 Spirit = fields[5].GetUInt32();
uint32 Armor = fields[6].GetUInt32();
uint32 AttackPower = fields[7].GetUInt32();
uint32 SpellPower = fields[8].GetUInt32();
uint32 Resilience = fields[9].GetUInt32();
uint32 MaxHealth = fields[0].Get<uint32>();
uint32 Strength = fields[1].Get<uint32>();
uint32 Agility = fields[2].Get<uint32>();
uint32 Stamina = fields[3].Get<uint32>();
uint32 Intellect = fields[4].Get<uint32>();
uint32 Spirit = fields[5].Get<uint32>();
uint32 Armor = fields[6].Get<uint32>();
uint32 AttackPower = fields[7].Get<uint32>();
uint32 SpellPower = fields[8].Get<uint32>();
uint32 Resilience = fields[9].Get<uint32>();
handler->PSendSysMessage("Health: |cff00ffff%u|r - Stamina: |cff00ffff%u|r", MaxHealth, Stamina);
handler->PSendSysMessage("Strength: |cff00ffff%u|r - Agility: |cff00ffff%u|r", Strength, Agility);