mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 10:00:28 +00:00
feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
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@@ -147,14 +147,14 @@ WorldSession::WorldSession(uint32 id, std::string&& name, std::shared_ptr<WorldS
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{
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m_Address = sock->GetRemoteIpAddress().to_string();
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ResetTimeOutTime(false);
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LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId()); // One-time query
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LoginDatabase.Execute("UPDATE account SET online = 1 WHERE id = {};", GetAccountId()); // One-time query
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}
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}
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/// WorldSession destructor
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WorldSession::~WorldSession()
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{
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LoginDatabase.PExecute("UPDATE account SET totaltime = %u WHERE id = %u", GetTotalTime(), GetAccountId());
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LoginDatabase.Execute("UPDATE account SET totaltime = {} WHERE id = {}", GetTotalTime(), GetAccountId());
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///- unload player if not unloaded
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if (_player)
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@@ -173,7 +173,7 @@ WorldSession::~WorldSession()
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delete packet;
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if (GetShouldSetOfflineInDB())
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LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId()); // One-time query
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LoginDatabase.Execute("UPDATE account SET online = 0 WHERE id = {};", GetAccountId()); // One-time query
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}
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std::string const& WorldSession::GetPlayerName() const
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@@ -595,8 +595,8 @@ void WorldSession::LogoutPlayer(bool save)
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if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
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stmt->setUInt32(0, _player->GetGUID().GetCounter());
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stmt->setUInt8(1, BG_DESERTION_TYPE_INVITE_LOGOUT);
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stmt->SetData(0, _player->GetGUID().GetCounter());
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stmt->SetData(1, BG_DESERTION_TYPE_INVITE_LOGOUT);
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CharacterDatabase.Execute(stmt);
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}
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sScriptMgr->OnBattlegroundDesertion(_player, BG_DESERTION_TYPE_INVITE_LOGOUT);
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@@ -694,7 +694,7 @@ void WorldSession::LogoutPlayer(bool save)
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//! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE);
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stmt->setUInt32(0, GetAccountId());
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stmt->SetData(0, GetAccountId());
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CharacterDatabase.Execute(stmt);
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}
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@@ -831,7 +831,7 @@ void WorldSession::SendAuthWaitQueue(uint32 position)
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void WorldSession::LoadGlobalAccountData()
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
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stmt->setUInt32(0, GetAccountId());
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stmt->SetData(0, GetAccountId());
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LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
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}
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@@ -847,7 +847,7 @@ void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
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do
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{
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Field* fields = result->Fetch();
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uint32 type = fields[0].GetUInt8();
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uint32 type = fields[0].Get<uint8>();
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if (type >= NUM_ACCOUNT_DATA_TYPES)
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{
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LOG_ERROR("network", "Table `{}` have invalid account data type ({}), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
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@@ -860,8 +860,8 @@ void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
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continue;
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}
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m_accountData[type].Time = time_t(fields[1].GetUInt32());
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m_accountData[type].Data = fields[2].GetString();
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m_accountData[type].Time = time_t(fields[1].Get<uint32>());
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m_accountData[type].Data = fields[2].Get<std::string>();
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} while (result->NextRow());
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}
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@@ -885,10 +885,10 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c
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}
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
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stmt->setUInt32(0, id);
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stmt->setUInt8(1, type);
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stmt->setUInt32(2, uint32(tm));
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stmt->setString(3, data);
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stmt->SetData(0, id);
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stmt->SetData(1, type);
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stmt->SetData(2, uint32(tm));
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stmt->SetData(3, data);
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CharacterDatabase.Execute(stmt);
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m_accountData[type].Time = tm;
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@@ -912,10 +912,10 @@ void WorldSession::LoadTutorialsData()
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memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
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stmt->setUInt32(0, GetAccountId());
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stmt->SetData(0, GetAccountId());
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if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
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for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
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m_Tutorials[i] = (*result)[i].GetUInt32();
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m_Tutorials[i] = (*result)[i].Get<uint32>();
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m_TutorialsChanged = false;
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}
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@@ -934,14 +934,14 @@ void WorldSession::SaveTutorialsData(CharacterDatabaseTransaction trans)
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return;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_HAS_TUTORIALS);
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stmt->setUInt32(0, GetAccountId());
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stmt->SetData(0, GetAccountId());
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bool hasTutorials = bool(CharacterDatabase.Query(stmt));
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stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
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for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
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stmt->setUInt32(i, m_Tutorials[i]);
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stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId());
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stmt->SetData(i, m_Tutorials[i]);
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stmt->SetData(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId());
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trans->Append(stmt);
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m_TutorialsChanged = false;
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