feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -60,13 +60,13 @@ void SystemMgr::LoadScriptWaypoints()
Field* pFields = result->Fetch();
ScriptPointMove temp;
temp.uiCreatureEntry = pFields[0].GetUInt32();
temp.uiCreatureEntry = pFields[0].Get<uint32>();
uint32 uiEntry = temp.uiCreatureEntry;
temp.uiPointId = pFields[1].GetUInt32();
temp.fX = pFields[2].GetFloat();
temp.fY = pFields[3].GetFloat();
temp.fZ = pFields[4].GetFloat();
temp.uiWaitTime = pFields[5].GetUInt32();
temp.uiPointId = pFields[1].Get<uint32>();
temp.fX = pFields[2].Get<float>();
temp.fY = pFields[3].Get<float>();
temp.fZ = pFields[4].Get<float>();
temp.uiWaitTime = pFields[5].Get<uint32>();
CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);