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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
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@@ -60,13 +60,13 @@ void SystemMgr::LoadScriptWaypoints()
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Field* pFields = result->Fetch();
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ScriptPointMove temp;
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temp.uiCreatureEntry = pFields[0].GetUInt32();
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temp.uiCreatureEntry = pFields[0].Get<uint32>();
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uint32 uiEntry = temp.uiCreatureEntry;
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temp.uiPointId = pFields[1].GetUInt32();
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temp.fX = pFields[2].GetFloat();
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temp.fY = pFields[3].GetFloat();
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temp.fZ = pFields[4].GetFloat();
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temp.uiWaitTime = pFields[5].GetUInt32();
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temp.uiPointId = pFields[1].Get<uint32>();
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temp.fX = pFields[2].Get<float>();
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temp.fY = pFields[3].Get<float>();
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temp.fZ = pFields[4].Get<float>();
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temp.uiWaitTime = pFields[5].Get<uint32>();
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CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
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