feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -64,7 +64,7 @@ void TransportMgr::LoadTransportTemplates()
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 entry = fields[0].Get<uint32>();
GameObjectTemplate const* goInfo = sObjectMgr->GetGameObjectTemplate(entry);
if (goInfo == nullptr)
{
@@ -435,8 +435,8 @@ void TransportMgr::SpawnContinentTransports()
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
ObjectGuid::LowType guid = fields[0].Get<uint32>();
uint32 entry = fields[1].Get<uint32>();
if (TransportTemplate const* tInfo = GetTransportTemplate(entry))
if (!tInfo->inInstance)
@@ -459,9 +459,9 @@ void TransportMgr::SpawnContinentTransports()
do
{
Field* fields = result2->Fetch();
uint16 mapId = fields[0].GetUInt16();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
uint16 mapId = fields[0].Get<uint16>();
float x = fields[1].Get<float>();
float y = fields[2].Get<float>();
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (mapEntry && !mapEntry->Instanceable())