feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -227,10 +227,10 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
continue;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SUBSURVEY);
stmt->setUInt32(0, nextSurveyID);
stmt->setUInt32(1, subSurveyId);
stmt->setUInt32(2, rank);
stmt->setString(3, comment);
stmt->SetData(0, nextSurveyID);
stmt->SetData(1, subSurveyId);
stmt->SetData(2, rank);
stmt->SetData(3, comment);
trans->Append(stmt);
}
@@ -243,10 +243,10 @@ void WorldSession::HandleGMSurveySubmit(WorldPacket& recv_data)
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GM_SURVEY);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt32(1, nextSurveyID);
stmt->setUInt32(2, mainSurvey);
stmt->setString(3, comment);
stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
stmt->SetData(1, nextSurveyID);
stmt->SetData(2, mainSurvey);
stmt->SetData(3, comment);
trans->Append(stmt);
@@ -266,14 +266,14 @@ void WorldSession::HandleReportLag(WorldPacket& recv_data)
recv_data >> z;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LAG_REPORT);
stmt->setUInt32(0, GetPlayer()->GetGUID().GetCounter());
stmt->setUInt8 (1, lagType);
stmt->setUInt16(2, mapId);
stmt->setFloat (3, x);
stmt->setFloat (4, y);
stmt->setFloat (5, z);
stmt->setUInt32(6, GetLatency());
stmt->setUInt32(7, GameTime::GetGameTime().count());
stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
stmt->SetData (1, lagType);
stmt->SetData(2, mapId);
stmt->SetData (3, x);
stmt->SetData (4, y);
stmt->SetData (5, z);
stmt->SetData(6, GetLatency());
stmt->SetData(7, GameTime::GetGameTime().count());
CharacterDatabase.Execute(stmt);
}