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feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
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@@ -432,8 +432,8 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
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{
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// prepare Quest Tracker datas
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auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
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stmt->setUInt32(0, questId);
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stmt->setUInt32(1, _player->GetGUID().GetCounter());
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stmt->SetData(0, questId);
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stmt->SetData(1, _player->GetGUID().GetCounter());
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// add to Quest Tracker
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CharacterDatabase.Execute(stmt);
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