feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -889,9 +889,9 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR))
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RECOVERY_ITEM);
stmt->setUInt32(0, _player->GetGUID().GetCounter());
stmt->setUInt32(1, pItem->GetEntry());
stmt->setUInt32(2, pItem->GetCount());
stmt->SetData(0, _player->GetGUID().GetCounter());
stmt->SetData(1, pItem->GetEntry());
stmt->SetData(2, pItem->GetCount());
CharacterDatabase.Execute(stmt);
}
@@ -1299,10 +1299,10 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
stmt->setUInt32(0, item->GetOwnerGUID().GetCounter());
stmt->setUInt32(1, item->GetGUID().GetCounter());
stmt->setUInt32(2, item->GetEntry());
stmt->setUInt32(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->SetData(0, item->GetOwnerGUID().GetCounter());
stmt->SetData(1, item->GetGUID().GetCounter());
stmt->SetData(2, item->GetEntry());
stmt->SetData(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
trans->Append(stmt);
item->SetEntry(gift->GetEntry());
@@ -1636,9 +1636,9 @@ bool WorldSession::recoveryItem(Item* pItem)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_RECOVERY_ITEM);
stmt->setUInt32(0, pItem->GetOwnerGUID().GetCounter());
stmt->setUInt32(1, pItem->GetTemplate()->ItemId);
stmt->setUInt32(2, pItem->GetCount());
stmt->SetData(0, pItem->GetOwnerGUID().GetCounter());
stmt->SetData(1, pItem->GetTemplate()->ItemId);
stmt->SetData(2, pItem->GetCount());
CharacterDatabase.Query(stmt);