mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
This commit is contained in:
@@ -80,139 +80,139 @@ bool LoginQueryHolder::Initialize()
|
||||
ObjectGuid::LowType lowGuid = m_guid.GetCounter();
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_WEEKLYQUESTSTATUS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MONTHLYQUESTSTATUS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->setUInt32(1, uint32(GameTime::GetGameTime().count()));
|
||||
stmt->SetData(0, lowGuid);
|
||||
stmt->SetData(1, uint32(GameTime::GetGameTime().count()));
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAILS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt);
|
||||
|
||||
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt);
|
||||
}
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ENTRY_POINT);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BREW_OF_THE_MONTH);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
|
||||
stmt->setUInt32(0, m_accountId);
|
||||
stmt->SetData(0, m_accountId);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SETTINGS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt);
|
||||
|
||||
return res;
|
||||
@@ -231,7 +231,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
|
||||
{
|
||||
do
|
||||
{
|
||||
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt32());
|
||||
ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>((*result)[0].Get<uint32>());
|
||||
LOG_DEBUG("network.opcode", "Loading char {} from account {}.", guid.ToString(), GetAccountId());
|
||||
if (Player::BuildEnumData(result, &data))
|
||||
{
|
||||
@@ -257,8 +257,8 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket& /*recvData*/)
|
||||
else
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
|
||||
|
||||
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
|
||||
stmt->setUInt32(1, GetAccountId());
|
||||
stmt->SetData(0, PET_SAVE_AS_CURRENT);
|
||||
stmt->SetData(1, GetAccountId());
|
||||
|
||||
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleCharEnum, this, std::placeholders::_1)));
|
||||
}
|
||||
@@ -378,7 +378,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
}
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
|
||||
stmt->setString(0, createInfo->Name);
|
||||
stmt->SetData(0, createInfo->Name);
|
||||
|
||||
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
||||
.WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
|
||||
@@ -390,7 +390,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
}
|
||||
|
||||
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
|
||||
stmt->setUInt32(0, GetAccountId());
|
||||
stmt->SetData(0, GetAccountId());
|
||||
queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
|
||||
})
|
||||
.WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
|
||||
@@ -399,7 +399,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
acctCharCount = uint64(fields[0].GetDouble());
|
||||
acctCharCount = uint64(fields[0].Get<double>());
|
||||
}
|
||||
|
||||
if (acctCharCount >= static_cast<uint64>(sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)))
|
||||
@@ -409,7 +409,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
}
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
|
||||
stmt->setUInt32(0, GetAccountId());
|
||||
stmt->SetData(0, GetAccountId());
|
||||
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
|
||||
})
|
||||
.WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result)
|
||||
@@ -417,7 +417,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
if (result)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
|
||||
createInfo->CharCount = uint8(fields[0].Get<uint64>()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
|
||||
|
||||
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
|
||||
{
|
||||
@@ -444,11 +444,11 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
|
||||
|
||||
Field* field = result->Fetch();
|
||||
uint8 accRace = field[1].GetUInt8();
|
||||
uint8 accRace = field[1].Get<uint8>();
|
||||
|
||||
if (checkDeathKnightReqs)
|
||||
{
|
||||
uint8 accClass = field[2].GetUInt8();
|
||||
uint8 accClass = field[2].Get<uint8>();
|
||||
if (accClass == CLASS_DEATH_KNIGHT)
|
||||
{
|
||||
if (freeDeathKnightSlots > 0)
|
||||
@@ -463,7 +463,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
|
||||
if (!hasHeroicReqLevel)
|
||||
{
|
||||
uint8 accLevel = field[0].GetUInt8();
|
||||
uint8 accLevel = field[0].Get<uint8>();
|
||||
if (accLevel >= heroicReqLevel)
|
||||
hasHeroicReqLevel = true;
|
||||
}
|
||||
@@ -492,14 +492,14 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
break;
|
||||
|
||||
field = result->Fetch();
|
||||
accRace = field[1].GetUInt8();
|
||||
accRace = field[1].Get<uint8>();
|
||||
|
||||
if (!haveSameRace)
|
||||
haveSameRace = createInfo->Race == accRace;
|
||||
|
||||
if (checkDeathKnightReqs)
|
||||
{
|
||||
uint8 acc_class = field[2].GetUInt8();
|
||||
uint8 acc_class = field[2].Get<uint8>();
|
||||
if (acc_class == CLASS_DEATH_KNIGHT)
|
||||
{
|
||||
if (freeDeathKnightSlots > 0)
|
||||
@@ -514,7 +514,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
|
||||
if (!hasHeroicReqLevel)
|
||||
{
|
||||
uint8 acc_level = field[0].GetUInt8();
|
||||
uint8 acc_level = field[0].Get<uint8>();
|
||||
if (acc_level >= heroicReqLevel)
|
||||
hasHeroicReqLevel = true;
|
||||
}
|
||||
@@ -562,14 +562,14 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
createInfo->CharCount++;
|
||||
|
||||
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
|
||||
stmt->setUInt32(0, GetAccountId());
|
||||
stmt->setUInt32(1, realm.Id.Realm);
|
||||
stmt->SetData(0, GetAccountId());
|
||||
stmt->SetData(1, realm.Id.Realm);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
|
||||
stmt->setUInt32(0, createInfo->CharCount);
|
||||
stmt->setUInt32(1, GetAccountId());
|
||||
stmt->setUInt32(2, realm.Id.Realm);
|
||||
stmt->SetData(0, createInfo->CharCount);
|
||||
stmt->SetData(1, GetAccountId());
|
||||
stmt->SetData(2, realm.Id.Realm);
|
||||
trans->Append(stmt);
|
||||
|
||||
LoginDatabase.CommitTransaction(trans);
|
||||
@@ -595,8 +595,8 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
}
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
|
||||
stmt->setUInt32(0, GetAccountId());
|
||||
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
|
||||
stmt->SetData(0, GetAccountId());
|
||||
stmt->SetData(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
|
||||
queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
|
||||
}));
|
||||
}
|
||||
@@ -907,12 +907,12 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
|
||||
pCurrChar->SendInitialPacketsAfterAddToMap();
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
|
||||
stmt->setUInt32(0, pCurrChar->GetGUID().GetCounter());
|
||||
stmt->SetData(0, pCurrChar->GetGUID().GetCounter());
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
|
||||
loginStmt->setUInt32(0, realm.Id.Realm);
|
||||
loginStmt->setUInt32(1, GetAccountId());
|
||||
loginStmt->SetData(0, realm.Id.Realm);
|
||||
loginStmt->SetData(1, GetAccountId());
|
||||
LoginDatabase.Execute(loginStmt);
|
||||
|
||||
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
|
||||
@@ -1365,9 +1365,9 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
|
||||
// and that there is no character with the desired new name
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
|
||||
|
||||
stmt->setUInt32(0, renameInfo->Guid.GetCounter());
|
||||
stmt->setUInt32(1, GetAccountId());
|
||||
stmt->setString(2, renameInfo->Name);
|
||||
stmt->SetData(0, renameInfo->Guid.GetCounter());
|
||||
stmt->SetData(1, GetAccountId());
|
||||
stmt->SetData(2, renameInfo->Name);
|
||||
|
||||
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
||||
.WithPreparedCallback(std::bind(&WorldSession::HandleCharRenameCallBack, this, renameInfo, std::placeholders::_1)));
|
||||
@@ -1383,9 +1383,9 @@ void WorldSession::HandleCharRenameCallBack(std::shared_ptr<CharacterRenameInfo>
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
|
||||
std::string oldName = fields[1].GetString();
|
||||
uint16 atLoginFlags = fields[2].GetUInt16();
|
||||
ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
|
||||
std::string oldName = fields[1].Get<std::string>();
|
||||
uint16 atLoginFlags = fields[2].Get<uint16>();
|
||||
|
||||
if (!(atLoginFlags & AT_LOGIN_RENAME))
|
||||
{
|
||||
@@ -1404,16 +1404,16 @@ void WorldSession::HandleCharRenameCallBack(std::shared_ptr<CharacterRenameInfo>
|
||||
|
||||
// Update name and at_login flag in the db
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
||||
stmt->setString(0, renameInfo->Name);
|
||||
stmt->setUInt16(1, atLoginFlags);
|
||||
stmt->setUInt32(2, guidLow);
|
||||
stmt->SetData(0, renameInfo->Name);
|
||||
stmt->SetData(1, atLoginFlags);
|
||||
stmt->SetData(2, guidLow);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
// Removed declined name from db
|
||||
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
|
||||
stmt->setUInt32(0, guidLow);
|
||||
stmt->SetData(0, guidLow);
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
@@ -1488,14 +1488,14 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
|
||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
||||
stmt->setUInt32(0, guid.GetCounter());
|
||||
stmt->SetData(0, guid.GetCounter());
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
|
||||
stmt->setUInt32(0, guid.GetCounter());
|
||||
stmt->SetData(0, guid.GetCounter());
|
||||
|
||||
for (uint8 i = 0; i < 5; i++)
|
||||
stmt->setString(i + 1, declinedname.name[i]);
|
||||
stmt->SetData(i + 1, declinedname.name[i]);
|
||||
|
||||
trans->Append(stmt);
|
||||
|
||||
@@ -1633,7 +1633,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
|
||||
>> customizeInfo->Face;
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
|
||||
stmt->setUInt32(0, customizeInfo->Guid.GetCounter());
|
||||
stmt->SetData(0, customizeInfo->Guid.GetCounter());
|
||||
|
||||
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
||||
.WithPreparedCallback(std::bind(&WorldSession::HandleCharCustomizeCallback, this, customizeInfo, std::placeholders::_1)));
|
||||
@@ -1656,11 +1656,11 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz
|
||||
}
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
std::string oldName = fields[0].GetString();
|
||||
//uint8 plrRace = fields[1].GetUInt8();
|
||||
//uint8 plrClass = fields[2].GetUInt8();
|
||||
//uint8 plrGender = fields[3].GetUInt8();
|
||||
uint32 atLoginFlags = fields[4].GetUInt16();
|
||||
std::string oldName = fields[0].Get<std::string>();
|
||||
//uint8 plrRace = fields[1].Get<uint8>();
|
||||
//uint8 plrClass = fields[2].Get<uint8>();
|
||||
//uint8 plrGender = fields[3].Get<uint8>();
|
||||
uint32 atLoginFlags = fields[4].Get<uint16>();
|
||||
|
||||
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
|
||||
{
|
||||
@@ -1712,16 +1712,16 @@ void WorldSession::HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomiz
|
||||
/// Name Change and update atLogin flags
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
||||
stmt->setString(0, customizeInfo->Name);
|
||||
stmt->setUInt16(1, atLoginFlags);
|
||||
stmt->setUInt32(2, lowGuid);
|
||||
stmt->SetData(0, customizeInfo->Name);
|
||||
stmt->SetData(1, atLoginFlags);
|
||||
stmt->SetData(2, lowGuid);
|
||||
|
||||
trans->Append(stmt);
|
||||
|
||||
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
|
||||
trans->Append(stmt);
|
||||
}
|
||||
@@ -1924,7 +1924,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
|
||||
factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
|
||||
stmt->setUInt32(0, factionChangeInfo->Guid.GetCounter());
|
||||
stmt->SetData(0, factionChangeInfo->Guid.GetCounter());
|
||||
|
||||
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
||||
.WithPreparedCallback(std::bind(&WorldSession::HandleCharFactionOrRaceChangeCallback, this, factionChangeInfo, std::placeholders::_1)));
|
||||
@@ -1959,9 +1959,9 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
}
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
uint32 atLoginFlags = fields[0].GetUInt16();
|
||||
std::string knownTitlesStr = fields[1].GetString();
|
||||
uint32 money = fields[2].GetUInt32();
|
||||
uint32 atLoginFlags = fields[0].Get<uint16>();
|
||||
std::string knownTitlesStr = fields[1].Get<std::string>();
|
||||
uint32 money = fields[2].Get<uint32>();
|
||||
|
||||
uint32 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
|
||||
if (!(atLoginFlags & usedLoginFlag))
|
||||
@@ -2102,13 +2102,13 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
CharacterDatabase.EscapeString(factionChangeInfo->Name);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
||||
stmt->setString(0, factionChangeInfo->Name);
|
||||
stmt->setUInt16(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
|
||||
stmt->setUInt32(2, lowGuid);
|
||||
stmt->SetData(0, factionChangeInfo->Name);
|
||||
stmt->SetData(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
|
||||
stmt->SetData(2, lowGuid);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
@@ -2118,8 +2118,8 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
// Race Change
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
|
||||
stmt->setUInt8(0, factionChangeInfo->Race);
|
||||
stmt->setUInt32(1, lowGuid);
|
||||
stmt->SetData(0, factionChangeInfo->Race);
|
||||
stmt->SetData(1, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
@@ -2134,18 +2134,18 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
// Switch Languages
|
||||
// delete all languages first
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
trans->Append(stmt);
|
||||
|
||||
// Now add them back
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
|
||||
// Faction specific languages
|
||||
if (newTeam == TEAM_HORDE)
|
||||
stmt->setUInt16(1, 109);
|
||||
stmt->SetData(1, 109);
|
||||
else
|
||||
stmt->setUInt16(1, 98);
|
||||
stmt->SetData(1, 98);
|
||||
|
||||
trans->Append(stmt);
|
||||
|
||||
@@ -2153,33 +2153,33 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
if (factionChangeInfo->Race != RACE_ORC && factionChangeInfo->Race != RACE_HUMAN)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
|
||||
switch (factionChangeInfo->Race)
|
||||
{
|
||||
case RACE_DWARF:
|
||||
stmt->setUInt16(1, 111);
|
||||
stmt->SetData(1, 111);
|
||||
break;
|
||||
case RACE_DRAENEI:
|
||||
stmt->setUInt16(1, 759);
|
||||
stmt->SetData(1, 759);
|
||||
break;
|
||||
case RACE_GNOME:
|
||||
stmt->setUInt16(1, 313);
|
||||
stmt->SetData(1, 313);
|
||||
break;
|
||||
case RACE_NIGHTELF:
|
||||
stmt->setUInt16(1, 113);
|
||||
stmt->SetData(1, 113);
|
||||
break;
|
||||
case RACE_UNDEAD_PLAYER:
|
||||
stmt->setUInt16(1, 673);
|
||||
stmt->SetData(1, 673);
|
||||
break;
|
||||
case RACE_TAUREN:
|
||||
stmt->setUInt16(1, 115);
|
||||
stmt->SetData(1, 115);
|
||||
break;
|
||||
case RACE_TROLL:
|
||||
stmt->setUInt16(1, 315);
|
||||
stmt->SetData(1, 315);
|
||||
break;
|
||||
case RACE_BLOODELF:
|
||||
stmt->setUInt16(1, 137);
|
||||
stmt->SetData(1, 137);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -2190,7 +2190,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
{
|
||||
// Delete all Flypaths
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
trans->Append(stmt);
|
||||
|
||||
if (level > 7)
|
||||
@@ -2217,8 +2217,8 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
taximaskstream << '0';
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
|
||||
stmt->setString(0, taximaskstream.str());
|
||||
stmt->setUInt32(1, lowGuid);
|
||||
stmt->SetData(0, taximaskstream.str());
|
||||
stmt->SetData(1, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
@@ -2234,11 +2234,11 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
{
|
||||
// Delete Friend List
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
@@ -2247,11 +2247,11 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
|
||||
// Reset homebind and position
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
|
||||
WorldLocation loc;
|
||||
uint16 zoneId = 0;
|
||||
@@ -2267,11 +2267,11 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
zoneId = 1637;
|
||||
}
|
||||
|
||||
stmt->setUInt16(1, loc.GetMapId());
|
||||
stmt->setUInt16(2, zoneId);
|
||||
stmt->setFloat(3, loc.GetPositionX());
|
||||
stmt->setFloat(4, loc.GetPositionY());
|
||||
stmt->setFloat(5, loc.GetPositionZ());
|
||||
stmt->SetData(1, loc.GetMapId());
|
||||
stmt->SetData(2, zoneId);
|
||||
stmt->SetData(3, loc.GetPositionX());
|
||||
stmt->SetData(4, loc.GetPositionY());
|
||||
stmt->SetData(5, loc.GetPositionZ());
|
||||
trans->Append(stmt);
|
||||
|
||||
Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
|
||||
@@ -2280,14 +2280,14 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
for (auto const& [achiev_alliance, achiev_horde] : sObjectMgr->FactionChangeAchievements)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
|
||||
stmt->setUInt16(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
||||
stmt->setUInt32(1, lowGuid);
|
||||
stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
||||
stmt->SetData(1, lowGuid);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
|
||||
stmt->setUInt16(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
||||
stmt->setUInt16(1, uint16(newTeam == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
|
||||
stmt->setUInt32(2, lowGuid);
|
||||
stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
||||
stmt->SetData(1, uint16(newTeam == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
|
||||
stmt->SetData(2, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
@@ -2301,35 +2301,35 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
continue;
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
|
||||
stmt->setUInt32(0, new_entry);
|
||||
stmt->setUInt32(1, old_entry);
|
||||
stmt->setUInt32(2, lowGuid);
|
||||
stmt->SetData(0, new_entry);
|
||||
stmt->SetData(1, old_entry);
|
||||
stmt->SetData(2, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
// Delete all current quests
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
trans->Append(stmt);
|
||||
|
||||
// Quest conversion
|
||||
for (auto const& [quest_alliance, quest_horde] : sObjectMgr->FactionChangeQuests)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->setUInt32(1, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
||||
stmt->SetData(0, lowGuid);
|
||||
stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
|
||||
stmt->setUInt32(0, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
||||
stmt->setUInt32(1, (newTeam == TEAM_ALLIANCE ? quest_horde : quest_alliance));
|
||||
stmt->setUInt32(2, lowGuid);
|
||||
stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
||||
stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_horde : quest_alliance));
|
||||
stmt->SetData(2, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
// Mark all rewarded quests as "active" (will count for completed quests achievements)
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
trans->Append(stmt);
|
||||
|
||||
// Disable all old-faction specific quests
|
||||
@@ -2340,8 +2340,8 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
if (quest->GetAllowableRaces() && !(quest->GetAllowableRaces() & newRaceMask))
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
|
||||
stmt->setUInt32(0, quest->GetQuestId());
|
||||
stmt->setUInt32(1, lowGuid);
|
||||
stmt->SetData(0, quest->GetQuestId());
|
||||
stmt->SetData(1, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
}
|
||||
@@ -2350,14 +2350,14 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
for (auto const& [spell_alliance, spell_horde] : sObjectMgr->FactionChangeSpells)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->setUInt32(1, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
||||
stmt->SetData(0, lowGuid);
|
||||
stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
|
||||
stmt->setUInt32(0, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
||||
stmt->setUInt32(1, (newTeam == TEAM_ALLIANCE ? spell_horde : spell_alliance));
|
||||
stmt->setUInt32(2, lowGuid);
|
||||
stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
||||
stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_horde : spell_alliance));
|
||||
stmt->SetData(2, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
@@ -2369,15 +2369,15 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
|
||||
// select old standing set in db
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
|
||||
stmt->setUInt32(0, oldReputation);
|
||||
stmt->setUInt32(1, lowGuid);
|
||||
stmt->SetData(0, oldReputation);
|
||||
stmt->SetData(1, lowGuid);
|
||||
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
if (!result)
|
||||
continue;
|
||||
|
||||
fields = result->Fetch();
|
||||
int32 oldDBRep = fields[0].GetInt32();
|
||||
int32 oldDBRep = fields[0].Get<int32>();
|
||||
FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
|
||||
|
||||
// old base reputation
|
||||
@@ -2391,15 +2391,15 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
int32 newDBRep = FinalRep - newBaseRep;
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
|
||||
stmt->setUInt32(0, newReputation);
|
||||
stmt->setUInt32(1, lowGuid);
|
||||
stmt->SetData(0, newReputation);
|
||||
stmt->SetData(1, lowGuid);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
|
||||
stmt->setUInt16(0, uint16(newReputation));
|
||||
stmt->setInt32(1, newDBRep);
|
||||
stmt->setUInt16(2, uint16(oldReputation));
|
||||
stmt->setUInt32(3, lowGuid);
|
||||
stmt->SetData(0, uint16(newReputation));
|
||||
stmt->SetData(1, newDBRep);
|
||||
stmt->SetData(2, uint16(oldReputation));
|
||||
stmt->SetData(3, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
@@ -2465,13 +2465,13 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
ss << mask << ' ';
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
|
||||
stmt->setString(0, ss.str().c_str());
|
||||
stmt->setUInt32(1, lowGuid);
|
||||
stmt->SetData(0, ss.str().c_str());
|
||||
stmt->SetData(1, lowGuid);
|
||||
trans->Append(stmt);
|
||||
|
||||
// unset any currently chosen title
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->SetData(0, lowGuid);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user