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feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
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@@ -482,8 +482,8 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket& recvData)
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if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK);
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stmt->setUInt32(0, _player->GetGUID().GetCounter());
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stmt->setUInt8(1, BG_DESERTION_TYPE_LEAVE_QUEUE);
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stmt->SetData(0, _player->GetGUID().GetCounter());
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stmt->SetData(1, BG_DESERTION_TYPE_LEAVE_QUEUE);
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CharacterDatabase.Execute(stmt);
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}
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