feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -180,19 +180,19 @@ Guild::LogEntry::LogEntry(uint32 guildId, ObjectGuid::LowType guid) :
void Guild::EventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid);
stmt->SetData(0, m_guildId);
stmt->SetData(1, m_guid);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt32(++index, m_playerGuid1.GetCounter());
stmt->setUInt32(++index, m_playerGuid2.GetCounter());
stmt->setUInt8 (++index, m_newRank);
stmt->setUInt64(++index, m_timestamp);
stmt->SetData( index, m_guildId);
stmt->SetData(++index, m_guid);
stmt->SetData (++index, uint8(m_eventType));
stmt->SetData(++index, m_playerGuid1.GetCounter());
stmt->SetData(++index, m_playerGuid2.GetCounter());
stmt->SetData (++index, m_newRank);
stmt->SetData(++index, m_timestamp);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
@@ -216,22 +216,22 @@ void Guild::BankEventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) cons
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
stmt->SetData( index, m_guildId);
stmt->SetData(++index, m_guid);
stmt->SetData (++index, m_bankTabId);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt32(++index, m_playerGuid.GetCounter());
stmt->setUInt32(++index, m_itemOrMoney);
stmt->setUInt16(++index, m_itemStackCount);
stmt->setUInt8 (++index, m_destTabId);
stmt->setUInt64(++index, m_timestamp);
stmt->SetData( index, m_guildId);
stmt->SetData(++index, m_guid);
stmt->SetData (++index, m_bankTabId);
stmt->SetData (++index, uint8(m_eventType));
stmt->SetData(++index, m_playerGuid.GetCounter());
stmt->SetData(++index, m_itemOrMoney);
stmt->SetData(++index, m_itemStackCount);
stmt->SetData (++index, m_destTabId);
stmt->SetData(++index, m_timestamp);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
@@ -265,10 +265,10 @@ void Guild::BankEventLogEntry::WritePacket(WorldPackets::Guild::GuildBankLogQuer
// RankInfo
void Guild::RankInfo::LoadFromDB(Field* fields)
{
m_rankId = fields[1].GetUInt8();
m_name = fields[2].GetString();
m_rights = fields[3].GetUInt32();
m_bankMoneyPerDay = fields[4].GetUInt32();
m_rankId = fields[1].Get<uint8>();
m_name = fields[2].Get<std::string>();
m_rights = fields[3].Get<uint32>();
m_bankMoneyPerDay = fields[4].Get<uint32>();
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
m_rights |= GR_RIGHT_ALL;
}
@@ -276,11 +276,11 @@ void Guild::RankInfo::LoadFromDB(Field* fields)
void Guild::RankInfo::SaveToDB(CharacterDatabaseTransaction trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
stmt->setString(2, m_name);
stmt->setUInt32(3, m_rights);
stmt->setUInt32(4, m_bankMoneyPerDay);
stmt->SetData(0, m_guildId);
stmt->SetData (1, m_rankId);
stmt->SetData(2, m_name);
stmt->SetData(3, m_rights);
stmt->SetData(4, m_bankMoneyPerDay);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
@@ -300,11 +300,11 @@ void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, CharacterDatabaseTra
LOG_ERROR("guild", "Guild {} has broken Tab {} for rank {}. Created default tab.", m_guildId, i, m_rankId);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8(1, i);
stmt->setUInt8(2, m_rankId);
stmt->setUInt8(3, rightsAndSlots.GetRights());
stmt->setUInt32(4, rightsAndSlots.GetSlots());
stmt->SetData(0, m_guildId);
stmt->SetData(1, i);
stmt->SetData(2, m_rankId);
stmt->SetData(3, rightsAndSlots.GetRights());
stmt->SetData(4, rightsAndSlots.GetSlots());
trans->Append(stmt);
}
}
@@ -317,9 +317,9 @@ void Guild::RankInfo::SetName(std::string_view name)
m_name = name;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
stmt->setString(0, m_name);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
stmt->SetData(0, m_name);
stmt->SetData (1, m_rankId);
stmt->SetData(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
@@ -334,9 +334,9 @@ void Guild::RankInfo::SetRights(uint32 rights)
m_rights = rights;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
stmt->setUInt32(0, m_rights);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
stmt->SetData(0, m_rights);
stmt->SetData (1, m_rankId);
stmt->SetData(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
@@ -351,9 +351,9 @@ void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
m_bankMoneyPerDay = money;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
stmt->setUInt32(0, money);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
stmt->SetData(0, money);
stmt->SetData (1, m_rankId);
stmt->SetData(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
@@ -368,11 +368,11 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAnd
if (saveToDB)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, guildBR.GetTabId());
stmt->setUInt8 (2, m_rankId);
stmt->setUInt8 (3, guildBR.GetRights());
stmt->setUInt32(4, guildBR.GetSlots());
stmt->SetData(0, m_guildId);
stmt->SetData (1, guildBR.GetTabId());
stmt->SetData (2, m_rankId);
stmt->SetData (3, guildBR.GetRights());
stmt->SetData(4, guildBR.GetSlots());
CharacterDatabase.Execute(stmt);
}
}
@@ -380,16 +380,16 @@ void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAnd
// BankTab
void Guild::BankTab::LoadFromDB(Field* fields)
{
m_name = fields[2].GetString();
m_icon = fields[3].GetString();
m_text = fields[4].GetString();
m_name = fields[2].Get<std::string>();
m_icon = fields[3].Get<std::string>();
m_text = fields[4].Get<std::string>();
}
bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
uint8 slotId = fields[13].GetUInt8();
ObjectGuid::LowType itemGuid = fields[14].GetUInt32();
uint32 itemEntry = fields[15].GetUInt32();
uint8 slotId = fields[13].Get<uint8>();
ObjectGuid::LowType itemGuid = fields[14].Get<uint32>();
uint32 itemEntry = fields[15].Get<uint32>();
if (slotId >= GUILD_BANK_MAX_SLOTS)
{
LOG_ERROR("guild", "Invalid slot for item (GUID: {}, id: {}) in guild bank, skipped.", itemGuid, itemEntry);
@@ -409,9 +409,9 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
LOG_ERROR("guild", "Item (GUID {}, id: {}) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
stmt->SetData(0, m_guildId);
stmt->SetData (1, m_tabId);
stmt->SetData (2, slotId);
CharacterDatabase.Execute(stmt);
delete pItem;
@@ -446,10 +446,10 @@ void Guild::BankTab::SetInfo(std::string_view name, std::string_view icon)
m_icon = icon;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
stmt->setString(0, m_name);
stmt->setString(1, m_icon);
stmt->setUInt32(2, m_guildId);
stmt->setUInt8 (3, m_tabId);
stmt->SetData(0, m_name);
stmt->SetData(1, m_icon);
stmt->SetData(2, m_guildId);
stmt->SetData (3, m_tabId);
CharacterDatabase.Execute(stmt);
}
@@ -462,9 +462,9 @@ void Guild::BankTab::SetText(std::string_view text)
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
stmt->setString(0, m_text);
stmt->setUInt32(1, m_guildId);
stmt->setUInt8 (2, m_tabId);
stmt->SetData(0, m_text);
stmt->SetData(1, m_guildId);
stmt->SetData (2, m_tabId);
CharacterDatabase.Execute(stmt);
}
@@ -478,18 +478,18 @@ bool Guild::BankTab::SetItem(CharacterDatabaseTransaction trans, uint8 slotId, I
m_items[slotId] = item;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
stmt->SetData(0, m_guildId);
stmt->SetData (1, m_tabId);
stmt->SetData (2, slotId);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
if (item)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
stmt->setUInt32(3, item->GetGUID().GetCounter());
stmt->SetData(0, m_guildId);
stmt->SetData (1, m_tabId);
stmt->SetData (2, slotId);
stmt->SetData(3, item->GetGUID().GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
@@ -548,8 +548,8 @@ void Guild::Member::SetPublicNote(std::string_view publicNote)
m_publicNote = publicNote;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, m_publicNote);
stmt->setUInt32(1, m_guid.GetCounter());
stmt->SetData(0, m_publicNote);
stmt->SetData(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -561,8 +561,8 @@ void Guild::Member::SetOfficerNote(std::string_view officerNote)
m_officerNote = officerNote;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, m_officerNote);
stmt->setUInt32(1, m_guid.GetCounter());
stmt->SetData(0, m_officerNote);
stmt->SetData(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -575,8 +575,8 @@ void Guild::Member::ChangeRank(uint8 newRank)
player->SetRank(newRank);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
stmt->setUInt32(1, m_guid.GetCounter());
stmt->SetData (0, newRank);
stmt->SetData(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -588,11 +588,11 @@ void Guild::Member::UpdateLogoutTime()
void Guild::Member::SaveToDB(CharacterDatabaseTransaction trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid.GetCounter());
stmt->setUInt8 (2, m_rankId);
stmt->setString(3, m_publicNote);
stmt->setString(4, m_officerNote);
stmt->SetData(0, m_guildId);
stmt->SetData(1, m_guid.GetCounter());
stmt->SetData (2, m_rankId);
stmt->SetData(3, m_publicNote);
stmt->SetData(4, m_officerNote);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
@@ -601,19 +601,19 @@ void Guild::Member::SaveToDB(CharacterDatabaseTransaction trans) const
// In this case member has to be removed from guild.
bool Guild::Member::LoadFromDB(Field* fields)
{
m_publicNote = fields[3].GetString();
m_officerNote = fields[4].GetString();
m_publicNote = fields[3].Get<std::string>();
m_officerNote = fields[4].Get<std::string>();
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS; ++i)
m_bankWithdraw[i] = fields[5 + i].GetUInt32();
m_bankWithdraw[i] = fields[5 + i].Get<uint32>();
SetStats(fields[12].GetString(),
fields[13].GetUInt8(), // characters.level
fields[14].GetUInt8(), // characters.class
fields[15].GetUInt8(), // characters.gender
fields[16].GetUInt16(), // characters.zone
fields[17].GetUInt32()); // characters.account
m_logoutTime = fields[18].GetUInt32(); // characters.logout_time
SetStats(fields[12].Get<std::string>(),
fields[13].Get<uint8>(), // characters.level
fields[14].Get<uint8>(), // characters.class
fields[15].Get<uint8>(), // characters.gender
fields[16].Get<uint16>(), // characters.zone
fields[17].Get<uint32>()); // characters.account
m_logoutTime = fields[18].Get<uint32>(); // characters.logout_time
if (!CheckStats())
return false;
@@ -652,11 +652,11 @@ void Guild::Member::UpdateBankWithdrawValue(CharacterDatabaseTransaction trans,
m_bankWithdraw[tabId] += amount;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
stmt->setUInt32(0, m_guid.GetCounter());
stmt->SetData(0, m_guid.GetCounter());
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
{
uint32 withdraw = m_bankWithdraw[i++];
stmt->setUInt32(i, withdraw);
stmt->SetData(i, withdraw);
}
CharacterDatabase.ExecuteOrAppend(trans, stmt);
@@ -692,22 +692,22 @@ void EmblemInfo::ReadPacket(WorldPackets::Guild::SaveGuildEmblem& packet)
void EmblemInfo::LoadFromDB(Field* fields)
{
m_style = fields[3].GetUInt8();
m_color = fields[4].GetUInt8();
m_borderStyle = fields[5].GetUInt8();
m_borderColor = fields[6].GetUInt8();
m_backgroundColor = fields[7].GetUInt8();
m_style = fields[3].Get<uint8>();
m_color = fields[4].Get<uint8>();
m_borderStyle = fields[5].Get<uint8>();
m_borderColor = fields[6].Get<uint8>();
m_backgroundColor = fields[7].Get<uint8>();
}
void EmblemInfo::SaveToDB(uint32 guildId) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
stmt->setUInt32(1, m_color);
stmt->setUInt32(2, m_borderStyle);
stmt->setUInt32(3, m_borderColor);
stmt->setUInt32(4, m_backgroundColor);
stmt->setUInt32(5, guildId);
stmt->SetData(0, m_style);
stmt->SetData(1, m_color);
stmt->SetData(2, m_borderStyle);
stmt->SetData(3, m_borderColor);
stmt->SetData(4, m_backgroundColor);
stmt->SetData(5, guildId);
CharacterDatabase.Execute(stmt);
}
@@ -1067,23 +1067,23 @@ bool Guild::Create(Player* pLeader, std::string_view name)
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt32(0, m_id);
stmt->SetData(0, m_id);
trans->Append(stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
stmt->setUInt32( index, m_id);
stmt->setString(++index, m_name);
stmt->setUInt32(++index, m_leaderGuid.GetCounter());
stmt->setString(++index, m_info);
stmt->setString(++index, m_motd);
stmt->setUInt64(++index, uint32(m_createdDate));
stmt->setUInt32(++index, m_emblemInfo.GetStyle());
stmt->setUInt32(++index, m_emblemInfo.GetColor());
stmt->setUInt32(++index, m_emblemInfo.GetBorderStyle());
stmt->setUInt32(++index, m_emblemInfo.GetBorderColor());
stmt->setUInt32(++index, m_emblemInfo.GetBackgroundColor());
stmt->setUInt64(++index, m_bankMoney);
stmt->SetData( index, m_id);
stmt->SetData(++index, m_name);
stmt->SetData(++index, m_leaderGuid.GetCounter());
stmt->SetData(++index, m_info);
stmt->SetData(++index, m_motd);
stmt->SetData(++index, uint32(m_createdDate));
stmt->SetData(++index, m_emblemInfo.GetStyle());
stmt->SetData(++index, m_emblemInfo.GetColor());
stmt->SetData(++index, m_emblemInfo.GetBorderStyle());
stmt->SetData(++index, m_emblemInfo.GetBorderColor());
stmt->SetData(++index, m_emblemInfo.GetBackgroundColor());
stmt->SetData(++index, m_bankMoney);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -1118,34 +1118,34 @@ void Guild::Disband()
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
stmt->setUInt32(0, m_id);
stmt->SetData(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
stmt->SetData(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TABS);
stmt->setUInt32(0, m_id);
stmt->SetData(0, m_id);
trans->Append(stmt);
// Free bank tab used memory and delete items stored in them
_DeleteBankItems(trans, true);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEMS);
stmt->setUInt32(0, m_id);
stmt->SetData(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt32(0, m_id);
stmt->SetData(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOGS);
stmt->setUInt32(0, m_id);
stmt->SetData(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOGS);
stmt->setUInt32(0, m_id);
stmt->SetData(0, m_id);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -1191,8 +1191,8 @@ bool Guild::SetName(std::string_view const& name)
m_name = name;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
stmt->setString(0, m_name);
stmt->setUInt32(1, GetId());
stmt->SetData(0, m_name);
stmt->SetData(1, GetId());
CharacterDatabase.Execute(stmt);
return true;
}
@@ -1279,8 +1279,8 @@ void Guild::HandleSetMOTD(WorldSession* session, std::string_view motd)
sScriptMgr->OnGuildMOTDChanged(this, m_motd);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
stmt->setString(0, m_motd);
stmt->setUInt32(1, m_id);
stmt->SetData(0, m_motd);
stmt->SetData(1, m_id);
CharacterDatabase.Execute(stmt);
_BroadcastEvent(GE_MOTD, ObjectGuid::Empty, m_motd);
@@ -1300,8 +1300,8 @@ void Guild::HandleSetInfo(WorldSession* session, std::string_view info)
sScriptMgr->OnGuildInfoChanged(this, m_info);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
stmt->setString(0, m_info);
stmt->setUInt32(1, m_id);
stmt->SetData(0, m_info);
stmt->SetData(1, m_id);
CharacterDatabase.Execute(stmt);
}
}
@@ -1630,13 +1630,13 @@ void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
// Delete bank rights for rank
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
stmt->setUInt32(0, m_id);
stmt->setUInt8(1, rankId);
stmt->SetData(0, m_id);
stmt->SetData(1, rankId);
CharacterDatabase.Execute(stmt);
// Delete rank
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
stmt->setUInt32(0, m_id);
stmt->setUInt8(1, rankId);
stmt->SetData(0, m_id);
stmt->SetData(1, rankId);
CharacterDatabase.Execute(stmt);
// match what the sql statement does
@@ -1671,8 +1671,8 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
if (amount > 10 * GOLD) // receiver_acc = Guild id, receiver_name = Guild name
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"(guild members: %u, new amount: %u, leader guid low: %u, sender level: %u)\", NOW(), %u)",
session->GetAccountId(), player->GetGUID().GetCounter(), player->GetName().c_str(), session->GetRemoteAddress().c_str(), GetId(), GetName().c_str(), amount, GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->getLevel(), 3);
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"(guild members: {}, new amount: {}, leader guid low: {}, sender level: {})\", NOW(), {})",
session->GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), session->GetRemoteAddress(), GetId(), GetName(), amount, GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->getLevel(), 3);
}
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
@@ -1715,8 +1715,8 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
CharacterDatabase.CommitTransaction(trans);
if (amount > 10 * GOLD) // sender_acc = 0 (guild has no account), sender_guid = Guild id, sender_name = Guild name
CharacterDatabase.PExecute("INSERT INTO log_money VALUES(%u, %u, \"%s\", \"%s\", %u, \"%s\", %u, \"(guild, members: %u, new amount: %u, leader guid low: %u, withdrawer level: %u)\", NOW(), %u)",
0, GetId(), GetName().c_str(), session->GetRemoteAddress().c_str(), session->GetAccountId(), player->GetName().c_str(), amount, GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->getLevel(), 4);
CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"(guild, members: {}, new amount: {}, leader guid low: {}, withdrawer level: {})\", NOW(), {})",
0, GetId(), GetName(), session->GetRemoteAddress(), session->GetAccountId(), player->GetName(), amount, GetMemberCount(), GetTotalBankMoney(), GetLeaderGUID().GetCounter(), player->getLevel(), 4);
std::string aux = Acore::Impl::ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
@@ -1874,16 +1874,16 @@ void Guild::SendLoginInfo(WorldSession* session)
// Loading methods
bool Guild::LoadFromDB(Field* fields)
{
m_id = fields[0].GetUInt32();
m_name = fields[1].GetString();
m_leaderGuid = ObjectGuid::Create<HighGuid::Player>(fields[2].GetUInt32());
m_id = fields[0].Get<uint32>();
m_name = fields[1].Get<std::string>();
m_leaderGuid = ObjectGuid::Create<HighGuid::Player>(fields[2].Get<uint32>());
m_emblemInfo.LoadFromDB(fields);
m_info = fields[8].GetString();
m_motd = fields[9].GetString();
m_createdDate = time_t(fields[10].GetUInt32());
m_bankMoney = fields[11].GetUInt64();
m_info = fields[8].Get<std::string>();
m_motd = fields[9].Get<std::string>();
m_createdDate = time_t(fields[10].Get<uint32>());
m_bankMoney = fields[11].Get<uint64>();
uint8 purchasedTabs = uint8(fields[12].GetUInt64());
uint8 purchasedTabs = uint8(fields[12].Get<uint64>());
if (purchasedTabs > GUILD_BANK_MAX_TABS)
purchasedTabs = GUILD_BANK_MAX_TABS;
@@ -1905,10 +1905,10 @@ void Guild::LoadRankFromDB(Field* fields)
bool Guild::LoadMemberFromDB(Field* fields)
{
ObjectGuid::LowType lowguid = fields[1].GetUInt32();
ObjectGuid::LowType lowguid = fields[1].Get<uint32>();
ObjectGuid playerGuid(HighGuid::Player, lowguid);
auto [memberIt, isNew] = m_members.try_emplace(lowguid, m_id, playerGuid, fields[2].GetUInt8());
auto [memberIt, isNew] = m_members.try_emplace(lowguid, m_id, playerGuid, fields[2].Get<uint8>());
if (!isNew)
{
LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", playerGuid.ToString(), m_name);
@@ -1930,9 +1930,9 @@ bool Guild::LoadMemberFromDB(Field* fields)
void Guild::LoadBankRightFromDB(Field* fields)
{
// tabId rights slots
GuildBankRightsAndSlots rightsAndSlots(fields[1].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt32());
GuildBankRightsAndSlots rightsAndSlots(fields[1].Get<uint8>(), fields[3].Get<uint8>(), fields[4].Get<uint32>());
// rankId
_SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), rightsAndSlots, false);
_SetRankBankTabRightsAndSlots(fields[2].Get<uint8>(), rightsAndSlots, false);
}
bool Guild::LoadEventLogFromDB(Field* fields)
@@ -1941,12 +1941,12 @@ bool Guild::LoadEventLogFromDB(Field* fields)
{
m_eventLog.LoadEvent(
m_id, // guild id
fields[1].GetUInt32(), // guid
time_t(fields[6].GetUInt32()), // timestamp
GuildEventLogTypes(fields[2].GetUInt8()), // event type
ObjectGuid::Create<HighGuid::Player>(fields[3].GetUInt32()), // player guid 1
ObjectGuid::Create<HighGuid::Player>(fields[4].GetUInt32()), // player guid 2
fields[5].GetUInt8()); // rank
fields[1].Get<uint32>(), // guid
time_t(fields[6].Get<uint32>()), // timestamp
GuildEventLogTypes(fields[2].Get<uint8>()), // event type
ObjectGuid::Create<HighGuid::Player>(fields[3].Get<uint32>()), // player guid 1
ObjectGuid::Create<HighGuid::Player>(fields[4].Get<uint32>()), // player guid 2
fields[5].Get<uint8>()); // rank
return true;
}
return false;
@@ -1954,7 +1954,7 @@ bool Guild::LoadEventLogFromDB(Field* fields)
bool Guild::LoadBankEventLogFromDB(Field* fields)
{
uint8 dbTabId = fields[1].GetUInt8();
uint8 dbTabId = fields[1].Get<uint8>();
bool isMoneyTab = (dbTabId == GUILD_BANK_MONEY_LOGS_TAB);
if (dbTabId < _GetPurchasedTabsSize() || isMoneyTab)
{
@@ -1962,8 +1962,8 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
LogHolder<BankEventLogEntry>& bankLog = m_bankEventLog[tabId];
if (bankLog.CanInsert())
{
ObjectGuid::LowType guid = fields[2].GetUInt32();
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
ObjectGuid::LowType guid = fields[2].Get<uint32>();
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].Get<uint8>());
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
if (!isMoneyTab)
@@ -1980,13 +1980,13 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
bankLog.LoadEvent(
m_id, // guild id
guid, // guid
time_t(fields[8].GetUInt32()), // timestamp
time_t(fields[8].Get<uint32>()), // timestamp
dbTabId, // tab id
eventType, // event type
ObjectGuid::Create<HighGuid::Player>(fields[4].GetUInt32()), // player guid
fields[5].GetUInt32(), // item or money
fields[6].GetUInt16(), // itam stack count
fields[7].GetUInt8()); // dest tab id
ObjectGuid::Create<HighGuid::Player>(fields[4].Get<uint32>()), // player guid
fields[5].Get<uint32>(), // item or money
fields[6].Get<uint16>(), // itam stack count
fields[7].Get<uint8>()); // dest tab id
}
}
return true;
@@ -1994,7 +1994,7 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
void Guild::LoadBankTabFromDB(Field* fields)
{
uint8 tabId = fields[1].GetUInt8();
uint8 tabId = fields[1].Get<uint8>();
if (tabId >= _GetPurchasedTabsSize())
LOG_ERROR("guild", "Invalid tab (tabId: {}) in guild bank, skipped.", tabId);
else
@@ -2003,11 +2003,11 @@ void Guild::LoadBankTabFromDB(Field* fields)
bool Guild::LoadBankItemFromDB(Field* fields)
{
uint8 tabId = fields[12].GetUInt8();
uint8 tabId = fields[12].Get<uint8>();
if (tabId >= _GetPurchasedTabsSize())
{
LOG_ERROR("guild", "Invalid tab for item (GUID: {}, id: #{}) in guild bank, skipped.",
fields[14].GetUInt32(), fields[15].GetUInt32());
fields[14].Get<uint32>(), fields[15].Get<uint32>());
return false;
}
return m_bankTabs[tabId].LoadItemFromDB(fields);
@@ -2195,18 +2195,18 @@ bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
// xinef: sync query
// Player must exist
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
stmt->setUInt32(0, guid.GetCounter());
stmt->SetData(0, guid.GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
name = fields[0].GetString();
name = fields[0].Get<std::string>();
member.SetStats(
name,
fields[1].GetUInt8(),
fields[2].GetUInt8(),
fields[3].GetUInt8(),
fields[4].GetUInt16(),
fields[5].GetUInt32());
fields[1].Get<uint8>(),
fields[2].Get<uint8>(),
fields[3].Get<uint8>(),
fields[4].Get<uint16>(),
fields[5].Get<uint32>());
ok = member.CheckStats();
}
@@ -2304,8 +2304,8 @@ bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
m_leaderGuid = guid;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt32(0, m_leaderGuid.GetCounter());
stmt->setUInt32(1, m_id);
stmt->SetData(0, m_leaderGuid.GetCounter());
stmt->SetData(1, m_id);
CharacterDatabase.Execute(stmt);
}
@@ -2361,13 +2361,13 @@ void Guild::_CreateNewBankTab()
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
stmt->SetData(0, m_id);
stmt->SetData (1, tabId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
stmt->SetData(0, m_id);
stmt->SetData (1, tabId);
trans->Append(stmt);
++tabId;
@@ -2380,11 +2380,11 @@ void Guild::_CreateNewBankTab()
void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
stmt->SetData(0, m_id);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt32(0, m_id);
stmt->SetData(0, m_id);
CharacterDatabase.Execute(stmt);
_CreateRank(sObjectMgr->GetAcoreString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
@@ -2458,8 +2458,8 @@ bool Guild::_ModifyBankMoney(CharacterDatabaseTransaction trans, uint64 amount,
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
stmt->setUInt64(0, m_bankMoney);
stmt->setUInt32(1, m_id);
stmt->SetData(0, m_bankMoney);
stmt->SetData(1, m_id);
trans->Append(stmt);
return true;
}
@@ -2470,8 +2470,8 @@ void Guild::_SetLeaderGUID(Member& pLeader)
pLeader.ChangeRank(GR_GUILDMASTER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt32(0, m_leaderGuid.GetCounter());
stmt->setUInt32(1, m_id);
stmt->SetData(0, m_leaderGuid.GetCounter());
stmt->SetData(1, m_id);
CharacterDatabase.Execute(stmt);
}