feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -38,8 +38,8 @@ void Player::_LoadCharacterSettings(PreparedQueryResult result)
{
Field* fields = result->Fetch();
std::string source = fields[0].GetString();;
std::string data = fields[1].GetString();
std::string source = fields[0].Get<std::string>();;
std::string data = fields[1].Get<std::string>();
std::vector<std::string_view> tokens = Acore::Tokenize(data, ' ', false);
@@ -98,9 +98,9 @@ void Player::_SavePlayerSettings(CharacterDatabaseTransaction trans)
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_SETTINGS);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setString(1, itr.first);
stmt->setString(2, data.str());
stmt->SetData(0, GetGUID().GetCounter());
stmt->SetData(1, itr.first);
stmt->SetData(2, data.str());
trans->Append(stmt);
}
}