mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
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@@ -75,13 +75,13 @@ void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o,
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
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stmt->setFloat(0, x);
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stmt->setFloat(1, y);
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stmt->setFloat(2, z);
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stmt->setFloat(3, o);
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stmt->setUInt16(4, uint16(mapid));
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stmt->setUInt16(5, uint16(zone));
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stmt->setUInt32(6, guid.GetCounter());
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stmt->SetData(0, x);
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stmt->SetData(1, y);
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stmt->SetData(2, z);
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stmt->SetData(3, o);
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stmt->SetData(4, uint16(mapid));
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stmt->SetData(5, uint16(zone));
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stmt->SetData(6, guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -90,13 +90,13 @@ void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGui
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
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stmt->setFloat(0, loc.GetPositionX());
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stmt->setFloat(1, loc.GetPositionY());
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stmt->setFloat(2, loc.GetPositionZ());
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stmt->setFloat(3, loc.GetOrientation());
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stmt->setUInt16(4, uint16(loc.GetMapId()));
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stmt->setUInt16(5, zoneId);
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stmt->setUInt32(6, guid.GetCounter());
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stmt->SetData(0, loc.GetPositionX());
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stmt->SetData(1, loc.GetPositionY());
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stmt->SetData(2, loc.GetPositionZ());
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stmt->SetData(3, loc.GetOrientation());
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stmt->SetData(4, uint16(loc.GetMapId()));
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stmt->SetData(5, zoneId);
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stmt->SetData(6, guid.GetCounter());
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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@@ -104,13 +104,13 @@ void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGui
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void Player::Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
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stmt->setUInt8(0, customizeInfo->Gender);
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stmt->setUInt8(1, customizeInfo->Skin);
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stmt->setUInt8(2, customizeInfo->Face);
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stmt->setUInt8(3, customizeInfo->HairStyle);
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stmt->setUInt8(4, customizeInfo->HairColor);
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stmt->setUInt8(5, customizeInfo->FacialHair);
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stmt->setUInt32(6, customizeInfo->Guid.GetCounter());
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stmt->SetData(0, customizeInfo->Gender);
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stmt->SetData(1, customizeInfo->Skin);
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stmt->SetData(2, customizeInfo->Face);
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stmt->SetData(3, customizeInfo->HairStyle);
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stmt->SetData(4, customizeInfo->HairColor);
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stmt->SetData(5, customizeInfo->FacialHair);
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stmt->SetData(6, customizeInfo->Guid.GetCounter());
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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