mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 05:36:23 +00:00
feat(Core/DBLayer): replace char const* to std::string_view (#10211)
* feat(Core/DBLayer): replace `char const*` to `std::string_view` * CString * 1 * chore(Core/Misc): code cleanup * cl * db fix * fmt style sql * to fmt * py * del old * 1 * 2 * 3 * 1 * 1
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -75,13 +75,13 @@ void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o,
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
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stmt->setFloat(0, x);
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stmt->setFloat(1, y);
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stmt->setFloat(2, z);
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stmt->setFloat(3, o);
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stmt->setUInt16(4, uint16(mapid));
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stmt->setUInt16(5, uint16(zone));
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stmt->setUInt32(6, guid.GetCounter());
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stmt->SetData(0, x);
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stmt->SetData(1, y);
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stmt->SetData(2, z);
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stmt->SetData(3, o);
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stmt->SetData(4, uint16(mapid));
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stmt->SetData(5, uint16(zone));
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stmt->SetData(6, guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -90,13 +90,13 @@ void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGui
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
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stmt->setFloat(0, loc.GetPositionX());
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stmt->setFloat(1, loc.GetPositionY());
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stmt->setFloat(2, loc.GetPositionZ());
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stmt->setFloat(3, loc.GetOrientation());
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stmt->setUInt16(4, uint16(loc.GetMapId()));
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stmt->setUInt16(5, zoneId);
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stmt->setUInt32(6, guid.GetCounter());
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stmt->SetData(0, loc.GetPositionX());
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stmt->SetData(1, loc.GetPositionY());
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stmt->SetData(2, loc.GetPositionZ());
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stmt->SetData(3, loc.GetOrientation());
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stmt->SetData(4, uint16(loc.GetMapId()));
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stmt->SetData(5, zoneId);
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stmt->SetData(6, guid.GetCounter());
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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@@ -104,13 +104,13 @@ void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGui
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void Player::Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
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stmt->setUInt8(0, customizeInfo->Gender);
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stmt->setUInt8(1, customizeInfo->Skin);
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stmt->setUInt8(2, customizeInfo->Face);
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stmt->setUInt8(3, customizeInfo->HairStyle);
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stmt->setUInt8(4, customizeInfo->HairColor);
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stmt->setUInt8(5, customizeInfo->FacialHair);
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stmt->setUInt32(6, customizeInfo->Guid.GetCounter());
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stmt->SetData(0, customizeInfo->Gender);
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stmt->SetData(1, customizeInfo->Skin);
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stmt->SetData(2, customizeInfo->Face);
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stmt->SetData(3, customizeInfo->HairStyle);
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stmt->SetData(4, customizeInfo->HairColor);
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stmt->SetData(5, customizeInfo->FacialHair);
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stmt->SetData(6, customizeInfo->Guid.GetCounter());
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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}
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@@ -578,10 +578,10 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
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{
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// prepare Quest Tracker datas
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auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
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stmt->setUInt32(0, quest_id);
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stmt->setUInt32(1, GetGUID().GetCounter());
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stmt->setString(2, GitRevision::GetHash());
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stmt->setString(3, GitRevision::GetDate());
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stmt->SetData(0, quest_id);
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stmt->SetData(1, GetGUID().GetCounter());
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stmt->SetData(2, GitRevision::GetHash());
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stmt->SetData(3, GitRevision::GetDate());
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// add to Quest Tracker
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CharacterDatabase.Execute(stmt);
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@@ -623,8 +623,8 @@ void Player::CompleteQuest(uint32 quest_id)
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{
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// prepare Quest Tracker datas
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auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
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stmt->setUInt32(0, quest_id);
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stmt->setUInt32(1, GetGUID().GetCounter());
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stmt->SetData(0, quest_id);
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stmt->SetData(1, GetGUID().GetCounter());
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// add to Quest Tracker
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CharacterDatabase.Execute(stmt);
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@@ -38,8 +38,8 @@ void Player::_LoadCharacterSettings(PreparedQueryResult result)
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{
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Field* fields = result->Fetch();
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std::string source = fields[0].GetString();;
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std::string data = fields[1].GetString();
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std::string source = fields[0].Get<std::string>();;
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std::string data = fields[1].Get<std::string>();
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std::vector<std::string_view> tokens = Acore::Tokenize(data, ' ', false);
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@@ -98,9 +98,9 @@ void Player::_SavePlayerSettings(CharacterDatabaseTransaction trans)
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}
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_SETTINGS);
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stmt->setUInt32(0, GetGUID().GetCounter());
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stmt->setString(1, itr.first);
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stmt->setString(2, data.str());
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stmt->SetData(0, GetGUID().GetCounter());
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stmt->SetData(1, itr.first);
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stmt->SetData(2, data.str());
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trans->Append(stmt);
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -133,10 +133,10 @@ void Player::Update(uint32 p_time)
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GetSession()->m_muteTime = 0;
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LoginDatabasePreparedStatement* stmt =
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LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
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stmt->setInt64(0, 0); // Set the mute time to 0
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stmt->setString(1, "");
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stmt->setString(2, "");
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stmt->setUInt32(3, GetSession()->GetAccountId());
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stmt->SetData(0, 0); // Set the mute time to 0
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stmt->SetData(1, "");
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stmt->SetData(2, "");
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stmt->SetData(3, GetSession()->GetAccountId());
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LoginDatabase.Execute(stmt);
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}
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@@ -439,28 +439,28 @@ void Player::UpdateNextMailTimeAndUnreads()
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// Get the next delivery time
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CharacterDatabasePreparedStatement* stmtNextDeliveryTime =
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CharacterDatabase.GetPreparedStatement(CHAR_SEL_NEXT_MAIL_DELIVERYTIME);
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stmtNextDeliveryTime->setUInt32(0, GetGUID().GetCounter());
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stmtNextDeliveryTime->setUInt32(1, uint32(cTime));
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stmtNextDeliveryTime->SetData(0, GetGUID().GetCounter());
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stmtNextDeliveryTime->SetData(1, uint32(cTime));
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PreparedQueryResult resultNextDeliveryTime =
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CharacterDatabase.Query(stmtNextDeliveryTime);
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if (resultNextDeliveryTime)
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{
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Field* fields = resultNextDeliveryTime->Fetch();
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m_nextMailDelivereTime = time_t(fields[0].GetUInt32());
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m_nextMailDelivereTime = time_t(fields[0].Get<uint32>());
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}
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// Get unread mails count
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CharacterDatabasePreparedStatement* stmtUnreadAmount =
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CharacterDatabase.GetPreparedStatement(
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CHAR_SEL_CHARACTER_MAILCOUNT_UNREAD_SYNCH);
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stmtUnreadAmount->setUInt32(0, GetGUID().GetCounter());
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stmtUnreadAmount->setUInt32(1, uint32(cTime));
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stmtUnreadAmount->SetData(0, GetGUID().GetCounter());
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stmtUnreadAmount->SetData(1, uint32(cTime));
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PreparedQueryResult resultUnreadAmount =
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CharacterDatabase.Query(stmtUnreadAmount);
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if (resultUnreadAmount)
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{
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Field* fields = resultUnreadAmount->Fetch();
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unReadMails = uint8(fields[0].GetUInt64());
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unReadMails = uint8(fields[0].Get<uint64>());
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}
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}
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@@ -2235,11 +2235,11 @@ void Player::UpdateSpecCount(uint8 count)
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itr != m_actionButtons.end(); ++itr)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
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stmt->setUInt32(0, GetGUID().GetCounter());
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stmt->setUInt8(1, 1);
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stmt->setUInt8(2, itr->first);
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stmt->setUInt32(3, itr->second.GetAction());
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stmt->setUInt8(4, uint8(itr->second.GetType()));
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stmt->SetData(0, GetGUID().GetCounter());
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stmt->SetData(1, 1);
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stmt->SetData(2, itr->first);
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stmt->SetData(3, itr->second.GetAction());
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stmt->SetData(4, uint8(itr->second.GetType()));
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trans->Append(stmt);
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}
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}
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@@ -2250,8 +2250,8 @@ void Player::UpdateSpecCount(uint8 count)
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stmt = CharacterDatabase.GetPreparedStatement(
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CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC);
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stmt->setUInt8(0, m_activeSpec);
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stmt->setUInt32(1, GetGUID().GetCounter());
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stmt->SetData(0, m_activeSpec);
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stmt->SetData(1, GetGUID().GetCounter());
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trans->Append(stmt);
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m_activeSpec = 0;
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@@ -50,9 +50,9 @@ bool PlayerSocial::AddToSocialList(ObjectGuid friendGuid, SocialFlag flag)
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
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stmt->setUInt8(0, itr->second.Flags);
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stmt->setUInt32(1, GetPlayerGUID().GetCounter());
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stmt->setUInt32(2, friendGuid.GetCounter());
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stmt->SetData(0, itr->second.Flags);
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stmt->SetData(1, GetPlayerGUID().GetCounter());
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stmt->SetData(2, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -62,9 +62,9 @@ bool PlayerSocial::AddToSocialList(ObjectGuid friendGuid, SocialFlag flag)
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
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stmt->setUInt32(0, GetPlayerGUID().GetCounter());
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stmt->setUInt32(1, friendGuid.GetCounter());
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stmt->setUInt8(2, flag);
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stmt->SetData(0, GetPlayerGUID().GetCounter());
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stmt->SetData(1, friendGuid.GetCounter());
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stmt->SetData(2, flag);
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CharacterDatabase.Execute(stmt);
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}
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@@ -83,8 +83,8 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid friendGuid, SocialFlag flag)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
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stmt->setUInt32(0, GetPlayerGUID().GetCounter());
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stmt->setUInt32(1, friendGuid.GetCounter());
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stmt->SetData(0, GetPlayerGUID().GetCounter());
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stmt->SetData(1, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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@@ -94,9 +94,9 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid friendGuid, SocialFlag flag)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS);
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stmt->setUInt8(0, flag);
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stmt->setUInt32(1, GetPlayerGUID().GetCounter());
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stmt->setUInt32(2, friendGuid.GetCounter());
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stmt->SetData(0, flag);
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stmt->SetData(1, GetPlayerGUID().GetCounter());
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stmt->SetData(2, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -112,9 +112,9 @@ void PlayerSocial::SetFriendNote(ObjectGuid friendGuid, std::string note)
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
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stmt->setString(0, note);
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stmt->setUInt32(1, GetPlayerGUID().GetCounter());
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stmt->setUInt32(2, friendGuid.GetCounter());
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stmt->SetData(0, note);
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stmt->SetData(1, GetPlayerGUID().GetCounter());
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stmt->SetData(2, friendGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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@@ -328,9 +328,9 @@ PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid guid)
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{
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Field* fields = result->Fetch();
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auto friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32());
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auto flags = fields[1].GetUInt8();
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auto note = fields[2].GetString();
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auto friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].Get<uint32>());
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auto flags = fields[1].Get<uint8>();
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auto note = fields[2].Get<std::string>();
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social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);
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} while (result->NextRow());
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