feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -329,19 +329,19 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
{
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
stmt->setUInt32( index, GetEntry());
stmt->setUInt32(++index, GetOwnerGUID().GetCounter());
stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_GIFTCREATOR).GetCounter());
stmt->setUInt32(++index, GetCount());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->SetData( index, GetEntry());
stmt->SetData(++index, GetOwnerGUID().GetCounter());
stmt->SetData(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
stmt->SetData(++index, GetGuidValue(ITEM_FIELD_GIFTCREATOR).GetCounter());
stmt->SetData(++index, GetCount());
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_DURATION));
std::ostringstream ssSpells;
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
ssSpells << GetSpellCharges(i) << ' ';
stmt->setString(++index, ssSpells.str());
stmt->SetData(++index, ssSpells.str());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_FLAGS));
std::ostringstream ssEnchants;
for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
@@ -350,21 +350,21 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
}
stmt->setString(++index, ssEnchants.str());
stmt->SetData(++index, ssEnchants.str());
stmt->setInt16 (++index, GetItemRandomPropertyId());
stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
stmt->setString(++index, m_text);
stmt->setUInt32(++index, guid);
stmt->SetData (++index, GetItemRandomPropertyId());
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
stmt->SetData(++index, m_text);
stmt->SetData(++index, guid);
trans->Append(stmt);
if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
stmt->setUInt32(0, GetOwnerGUID().GetCounter());
stmt->setUInt32(1, guid);
stmt->SetData(0, GetOwnerGUID().GetCounter());
stmt->SetData(1, guid);
trans->Append(stmt);
}
break;
@@ -372,13 +372,13 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
case ITEM_REMOVED:
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, guid);
stmt->SetData(0, guid);
trans->Append(stmt);
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt32(0, guid);
stmt->SetData(0, guid);
trans->Append(stmt);
}
@@ -401,7 +401,7 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
// 0 1 2 3 4 5 6 7 8 9 10
//result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
//result = CharacterDatabase.Query("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '{}'", guid);
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
@@ -423,11 +423,11 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
SetOwnerGUID(owner_guid);
bool need_save = false; // need explicit save data at load fixes
SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32()));
SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Create<HighGuid::Player>(fields[1].GetUInt32()));
SetCount(fields[2].GetUInt32());
SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid::Create<HighGuid::Player>(fields[0].Get<uint32>()));
SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Create<HighGuid::Player>(fields[1].Get<uint32>()));
SetCount(fields[2].Get<uint32>());
uint32 duration = fields[3].GetUInt32();
uint32 duration = fields[3].Get<uint32>();
SetUInt32Value(ITEM_FIELD_DURATION, duration);
// update duration if need, and remove if not need
if ((proto->Duration == 0) != (duration == 0))
@@ -436,7 +436,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
need_save = true;
}
std::vector<std::string_view> tokens = Acore::Tokenize(fields[4].GetStringView(), ' ', false);
std::vector<std::string_view> tokens = Acore::Tokenize(fields[4].Get<std::string_view>(), ' ', false);
if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
{
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
@@ -448,7 +448,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
}
}
SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].Get<uint32>());
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->Bonding == NO_BIND && sScriptMgr->CanApplySoulboundFlag(this, proto))
{
@@ -456,19 +456,19 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
need_save = true;
}
std::string enchants = fields[6].GetString();
std::string enchants = fields[6].Get<std::string>();
if (!_LoadIntoDataField(fields[6].GetString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET))
if (!_LoadIntoDataField(fields[6].Get<std::string>(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET))
{
LOG_WARN("entities.item", "Invalid enchantment data '{}' for item {}. Forcing partial load.", fields[6].GetString(), GetGUID().ToString());
LOG_WARN("entities.item", "Invalid enchantment data '{}' for item {}. Forcing partial load.", fields[6].Get<std::string>(), GetGUID().ToString());
}
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].Get<int16>());
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)
UpdateItemSuffixFactor();
uint32 durability = fields[8].GetUInt16();
uint32 durability = fields[8].Get<uint16>();
SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
// update max durability (and durability) if need
@@ -480,16 +480,16 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
need_save = true;
}
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
SetText(fields[10].GetString());
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].Get<uint32>());
SetText(fields[10].Get<std::string>());
if (need_save) // normal item changed state set not work at loading
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(3, guid);
stmt->SetData(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->SetData(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->SetData(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->SetData(3, guid);
CharacterDatabase.Execute(stmt);
}
@@ -501,7 +501,7 @@ void Item::DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType
{
sScriptMgr->OnGlobalItemDelFromDB(trans, itemGuid);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itemGuid);
stmt->SetData(0, itemGuid);
trans->Append(stmt);
}
@@ -514,7 +514,7 @@ void Item::DeleteFromDB(CharacterDatabaseTransaction trans)
void Item::DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
stmt->setUInt32(0, itemGuid);
stmt->SetData(0, itemGuid);
trans->Append(stmt);
}
@@ -1156,14 +1156,14 @@ void Item::SaveRefundDataToDB()
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->SetData(0, GetGUID().GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt32(1, GetRefundRecipient());
stmt->setUInt32(2, GetPaidMoney());
stmt->setUInt16(3, uint16(GetPaidExtendedCost()));
stmt->SetData(0, GetGUID().GetCounter());
stmt->SetData(1, GetRefundRecipient());
stmt->SetData(2, GetPaidMoney());
stmt->SetData(3, uint16(GetPaidExtendedCost()));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -1174,7 +1174,7 @@ void Item::DeleteRefundDataFromDB(CharacterDatabaseTransaction* trans)
if (trans)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->SetData(0, GetGUID().GetCounter());
(*trans)->Append(stmt);
}
}
@@ -1252,7 +1252,7 @@ void Item::ClearSoulboundTradeable(Player* currentOwner)
allowedGUIDs.clear();
SetState(ITEM_CHANGED, currentOwner);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->SetData(0, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}

View File

@@ -58,9 +58,9 @@ void LoadRandomEnchantmentsTable()
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 ench = fields[1].GetUInt32();
float chance = fields[2].GetFloat();
uint32 entry = fields[0].Get<uint32>();
uint32 ench = fields[1].Get<uint32>();
float chance = fields[2].Get<float>();
if (chance > 0.000001f && chance <= 100.0f)
RandomItemEnch[entry].push_back(EnchStoreItem(ench, chance));