feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -98,13 +98,13 @@ void FormationMgr::LoadCreatureFormations()
//Load group member data
FormationInfo group_member;
group_member.leaderGUID = fields[0].GetUInt32();
ObjectGuid::LowType const memberGUID = fields[1].GetUInt32();
float const follow_dist = fields[2].GetFloat();
float const follow_angle = fields[3].GetFloat() * (static_cast<float>(M_PI) / 180);
group_member.groupAI = fields[4].GetUInt16();
group_member.point_1 = fields[5].GetUInt16();
group_member.point_2 = fields[6].GetUInt16();
group_member.leaderGUID = fields[0].Get<uint32>();
ObjectGuid::LowType const memberGUID = fields[1].Get<uint32>();
float const follow_dist = fields[2].Get<float>();
float const follow_angle = fields[3].Get<float>() * (static_cast<float>(M_PI) / 180);
group_member.groupAI = fields[4].Get<uint16>();
group_member.point_1 = fields[5].Get<uint16>();
group_member.point_2 = fields[6].Get<uint16>();
//If creature is group leader we may skip loading of dist/angle
if (group_member.leaderGUID != memberGUID)