feat(Core/DBLayer): replace char const* to std::string_view (#10211)

* feat(Core/DBLayer): replace `char const*` to `std::string_view`

* CString

* 1

* chore(Core/Misc): code cleanup

* cl

* db fix

* fmt style sql

* to fmt

* py

* del old

* 1

* 2

* 3

* 1

* 1
This commit is contained in:
Kargatum
2022-02-05 06:37:11 +07:00
committed by GitHub
parent d6ead1d1e0
commit de13bf426e
140 changed files with 5055 additions and 4882 deletions

View File

@@ -95,23 +95,23 @@ void Corpse::SaveToDB()
DeleteFromDB(trans);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE);
stmt->setUInt32(0, GetOwnerGUID().GetCounter()); // guid
stmt->setFloat (1, GetPositionX()); // posX
stmt->setFloat (2, GetPositionY()); // posY
stmt->setFloat (3, GetPositionZ()); // posZ
stmt->setFloat (4, GetOrientation()); // orientation
stmt->setUInt16(5, GetMapId()); // mapId
stmt->setUInt32(6, GetUInt32Value(CORPSE_FIELD_DISPLAY_ID)); // displayId
stmt->setString(7, _ConcatFields(CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END)); // itemCache
stmt->setUInt32(8, GetUInt32Value(CORPSE_FIELD_BYTES_1)); // bytes1
stmt->setUInt32(9, GetUInt32Value(CORPSE_FIELD_BYTES_2)); // bytes2
stmt->setUInt32(10, GetUInt32Value(CORPSE_FIELD_GUILD)); // guildId
stmt->setUInt8 (11, GetUInt32Value(CORPSE_FIELD_FLAGS)); // flags
stmt->setUInt8 (12, GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS)); // dynFlags
stmt->setUInt32(13, uint32(m_time)); // time
stmt->setUInt8 (14, GetType()); // corpseType
stmt->setUInt32(15, GetInstanceId()); // instanceId
stmt->setUInt32(16, GetPhaseMask()); // phaseMask
stmt->SetData(0, GetOwnerGUID().GetCounter()); // guid
stmt->SetData (1, GetPositionX()); // posX
stmt->SetData (2, GetPositionY()); // posY
stmt->SetData (3, GetPositionZ()); // posZ
stmt->SetData (4, GetOrientation()); // orientation
stmt->SetData(5, GetMapId()); // mapId
stmt->SetData(6, GetUInt32Value(CORPSE_FIELD_DISPLAY_ID)); // displayId
stmt->SetData(7, _ConcatFields(CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END)); // itemCache
stmt->SetData(8, GetUInt32Value(CORPSE_FIELD_BYTES_1)); // bytes1
stmt->SetData(9, GetUInt32Value(CORPSE_FIELD_BYTES_2)); // bytes2
stmt->SetData(10, GetUInt32Value(CORPSE_FIELD_GUILD)); // guildId
stmt->SetData (11, GetUInt32Value(CORPSE_FIELD_FLAGS)); // flags
stmt->SetData (12, GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS)); // dynFlags
stmt->SetData(13, uint32(m_time)); // time
stmt->SetData (14, GetType()); // corpseType
stmt->SetData(15, GetInstanceId()); // instanceId
stmt->SetData(16, GetPhaseMask()); // phaseMask
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -125,44 +125,44 @@ void Corpse::DeleteFromDB(CharacterDatabaseTransaction trans)
void Corpse::DeleteFromDB(ObjectGuid const ownerGuid, CharacterDatabaseTransaction trans)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CORPSE);
stmt->setUInt32(0, ownerGuid.GetCounter());
stmt->SetData(0, ownerGuid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
bool Corpse::LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields)
{
ObjectGuid::LowType ownerGuid = fields[16].GetUInt32();
ObjectGuid::LowType ownerGuid = fields[16].Get<uint32>();
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
// SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, guid FROM corpse WHERE mapId = ? AND instanceId = ?
float posX = fields[0].GetFloat();
float posY = fields[1].GetFloat();
float posZ = fields[2].GetFloat();
float o = fields[3].GetFloat();
uint32 mapId = fields[4].GetUInt16();
float posX = fields[0].Get<float>();
float posY = fields[1].Get<float>();
float posZ = fields[2].Get<float>();
float o = fields[3].Get<float>();
uint32 mapId = fields[4].Get<uint16>();
Object::_Create(guid, 0, HighGuid::Corpse);
SetObjectScale(1.0f);
SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32());
SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].Get<uint32>());
if (!_LoadIntoDataField(fields[6].GetString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END))
if (!_LoadIntoDataField(fields[6].Get<std::string>(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END))
{
LOG_ERROR("entities.player", "Corpse ({}, owner: {}) is not created, given equipment info is not valid ('{}')",
GetGUID().ToString(), GetOwnerGUID().ToString(), fields[6].GetString());
GetGUID().ToString(), GetOwnerGUID().ToString(), fields[6].Get<std::string>());
}
SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32());
SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32());
SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32());
SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt8());
SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt8());
SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].Get<uint32>());
SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].Get<uint32>());
SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].Get<uint32>());
SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].Get<uint8>());
SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].Get<uint8>());
SetGuidValue(CORPSE_FIELD_OWNER, ObjectGuid::Create<HighGuid::Player>(ownerGuid));
m_time = time_t(fields[12].GetUInt32());
m_time = time_t(fields[12].Get<uint32>());
uint32 instanceId = fields[14].GetUInt32();
uint32 phaseMask = fields[15].GetUInt32();
uint32 instanceId = fields[14].Get<uint32>();
uint32 phaseMask = fields[15].Get<uint32>();
// place
SetLocationInstanceId(instanceId);

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@@ -1352,33 +1352,33 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
stmt->setUInt32(0, m_spawnId);
stmt->SetData(0, m_spawnId);
trans->Append(stmt);
uint8 index = 0;
stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE);
stmt->setUInt32(index++, m_spawnId);
stmt->setUInt32(index++, GetEntry());
stmt->setUInt32(index++, 0);
stmt->setUInt32(index++, 0);
stmt->setUInt16(index++, uint16(mapid));
stmt->setUInt8(index++, spawnMask);
stmt->setUInt32(index++, GetPhaseMask());
stmt->setInt32(index++, int32(GetCurrentEquipmentId()));
stmt->setFloat(index++, GetPositionX());
stmt->setFloat(index++, GetPositionY());
stmt->setFloat(index++, GetPositionZ());
stmt->setFloat(index++, GetOrientation());
stmt->setUInt32(index++, m_respawnDelay);
stmt->setFloat(index++, m_wanderDistance);
stmt->setUInt32(index++, 0);
stmt->setUInt32(index++, GetHealth());
stmt->setUInt32(index++, GetPower(POWER_MANA));
stmt->setUInt8(index++, uint8(GetDefaultMovementType()));
stmt->setUInt32(index++, npcflag);
stmt->setUInt32(index++, unit_flags);
stmt->setUInt32(index++, dynamicflags);
stmt->SetData(index++, m_spawnId);
stmt->SetData(index++, GetEntry());
stmt->SetData(index++, 0);
stmt->SetData(index++, 0);
stmt->SetData(index++, uint16(mapid));
stmt->SetData(index++, spawnMask);
stmt->SetData(index++, GetPhaseMask());
stmt->SetData(index++, int32(GetCurrentEquipmentId()));
stmt->SetData(index++, GetPositionX());
stmt->SetData(index++, GetPositionY());
stmt->SetData(index++, GetPositionZ());
stmt->SetData(index++, GetOrientation());
stmt->SetData(index++, m_respawnDelay);
stmt->SetData(index++, m_wanderDistance);
stmt->SetData(index++, 0);
stmt->SetData(index++, GetHealth());
stmt->SetData(index++, GetPower(POWER_MANA));
stmt->SetData(index++, uint8(GetDefaultMovementType()));
stmt->SetData(index++, npcflag);
stmt->SetData(index++, unit_flags);
stmt->SetData(index++, dynamicflags);
trans->Append(stmt);
WorldDatabase.CommitTransaction(trans);
@@ -1737,19 +1737,19 @@ void Creature::DeleteFromDB()
WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
stmt->setUInt32(0, m_spawnId);
stmt->SetData(0, m_spawnId);
trans->Append(stmt);
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON);
stmt->setUInt32(0, m_spawnId);
stmt->SetData(0, m_spawnId);
trans->Append(stmt);
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_CREATURE);
stmt->setUInt32(0, m_spawnId);
stmt->SetData(0, m_spawnId);
trans->Append(stmt);
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP);
stmt->setUInt32(0, m_spawnId);
stmt->SetData(0, m_spawnId);
trans->Append(stmt);
WorldDatabase.CommitTransaction(trans);

View File

@@ -98,13 +98,13 @@ void FormationMgr::LoadCreatureFormations()
//Load group member data
FormationInfo group_member;
group_member.leaderGUID = fields[0].GetUInt32();
ObjectGuid::LowType const memberGUID = fields[1].GetUInt32();
float const follow_dist = fields[2].GetFloat();
float const follow_angle = fields[3].GetFloat() * (static_cast<float>(M_PI) / 180);
group_member.groupAI = fields[4].GetUInt16();
group_member.point_1 = fields[5].GetUInt16();
group_member.point_2 = fields[6].GetUInt16();
group_member.leaderGUID = fields[0].Get<uint32>();
ObjectGuid::LowType const memberGUID = fields[1].Get<uint32>();
float const follow_dist = fields[2].Get<float>();
float const follow_angle = fields[3].Get<float>() * (static_cast<float>(M_PI) / 180);
group_member.groupAI = fields[4].Get<uint16>();
group_member.point_1 = fields[5].Get<uint16>();
group_member.point_2 = fields[6].Get<uint16>();
//If creature is group leader we may skip loading of dist/angle
if (group_member.leaderGUID != memberGUID)

View File

@@ -1017,33 +1017,33 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool
uint8 index = 0;
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
stmt->setUInt32(0, m_spawnId);
stmt->SetData(0, m_spawnId);
trans->Append(stmt);
stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAMEOBJECT);
stmt->setUInt32(index++, m_spawnId);
stmt->setUInt32(index++, GetEntry());
stmt->setUInt16(index++, uint16(mapid));
stmt->setUInt8(index++, spawnMask);
stmt->setUInt32(index++, GetPhaseMask());
stmt->setFloat(index++, GetPositionX());
stmt->setFloat(index++, GetPositionY());
stmt->setFloat(index++, GetPositionZ());
stmt->setFloat(index++, GetOrientation());
stmt->setFloat(index++, m_localRotation.x);
stmt->setFloat(index++, m_localRotation.y);
stmt->setFloat(index++, m_localRotation.z);
stmt->setFloat(index++, m_localRotation.w);
stmt->setInt32(index++, int32(m_respawnDelayTime));
stmt->setUInt8(index++, GetGoAnimProgress());
stmt->setUInt8(index++, uint8(GetGoState()));
stmt->SetData(index++, m_spawnId);
stmt->SetData(index++, GetEntry());
stmt->SetData(index++, uint16(mapid));
stmt->SetData(index++, spawnMask);
stmt->SetData(index++, GetPhaseMask());
stmt->SetData(index++, GetPositionX());
stmt->SetData(index++, GetPositionY());
stmt->SetData(index++, GetPositionZ());
stmt->SetData(index++, GetOrientation());
stmt->SetData(index++, m_localRotation.x);
stmt->SetData(index++, m_localRotation.y);
stmt->SetData(index++, m_localRotation.z);
stmt->SetData(index++, m_localRotation.w);
stmt->SetData(index++, int32(m_respawnDelayTime));
stmt->SetData(index++, GetGoAnimProgress());
stmt->SetData(index++, uint8(GetGoState()));
trans->Append(stmt);
if (saveAddon && !sObjectMgr->GetGameObjectAddon(m_spawnId))
{
index = 0;
stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAMEOBJECT_ADDON);
stmt->setUInt32(index++, m_spawnId);
stmt->SetData(index++, m_spawnId);
trans->Append(stmt);
}
@@ -1121,11 +1121,11 @@ void GameObject::DeleteFromDB()
sObjectMgr->DeleteGOData(m_spawnId);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT);
stmt->setUInt32(0, m_spawnId);
stmt->SetData(0, m_spawnId);
WorldDatabase.Execute(stmt);
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_EVENT_GAMEOBJECT);
stmt->setUInt32(0, m_spawnId);
stmt->SetData(0, m_spawnId);
WorldDatabase.Execute(stmt);
}

View File

@@ -329,19 +329,19 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
{
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_REP_ITEM_INSTANCE : CHAR_UPD_ITEM_INSTANCE);
stmt->setUInt32( index, GetEntry());
stmt->setUInt32(++index, GetOwnerGUID().GetCounter());
stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
stmt->setUInt32(++index, GetGuidValue(ITEM_FIELD_GIFTCREATOR).GetCounter());
stmt->setUInt32(++index, GetCount());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->SetData( index, GetEntry());
stmt->SetData(++index, GetOwnerGUID().GetCounter());
stmt->SetData(++index, GetGuidValue(ITEM_FIELD_CREATOR).GetCounter());
stmt->SetData(++index, GetGuidValue(ITEM_FIELD_GIFTCREATOR).GetCounter());
stmt->SetData(++index, GetCount());
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_DURATION));
std::ostringstream ssSpells;
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
ssSpells << GetSpellCharges(i) << ' ';
stmt->setString(++index, ssSpells.str());
stmt->SetData(++index, ssSpells.str());
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_FLAGS));
std::ostringstream ssEnchants;
for (uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
@@ -350,21 +350,21 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << ' ';
ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << ' ';
}
stmt->setString(++index, ssEnchants.str());
stmt->SetData(++index, ssEnchants.str());
stmt->setInt16 (++index, GetItemRandomPropertyId());
stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
stmt->setString(++index, m_text);
stmt->setUInt32(++index, guid);
stmt->SetData (++index, GetItemRandomPropertyId());
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->SetData(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
stmt->SetData(++index, m_text);
stmt->SetData(++index, guid);
trans->Append(stmt);
if ((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
stmt->setUInt32(0, GetOwnerGUID().GetCounter());
stmt->setUInt32(1, guid);
stmt->SetData(0, GetOwnerGUID().GetCounter());
stmt->SetData(1, guid);
trans->Append(stmt);
}
break;
@@ -372,13 +372,13 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
case ITEM_REMOVED:
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, guid);
stmt->SetData(0, guid);
trans->Append(stmt);
if (HasFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
stmt->setUInt32(0, guid);
stmt->SetData(0, guid);
trans->Append(stmt);
}
@@ -401,7 +401,7 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry)
{
// 0 1 2 3 4 5 6 7 8 9 10
//result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
//result = CharacterDatabase.Query("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '{}'", guid);
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
@@ -423,11 +423,11 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
SetOwnerGUID(owner_guid);
bool need_save = false; // need explicit save data at load fixes
SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32()));
SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Create<HighGuid::Player>(fields[1].GetUInt32()));
SetCount(fields[2].GetUInt32());
SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid::Create<HighGuid::Player>(fields[0].Get<uint32>()));
SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Create<HighGuid::Player>(fields[1].Get<uint32>()));
SetCount(fields[2].Get<uint32>());
uint32 duration = fields[3].GetUInt32();
uint32 duration = fields[3].Get<uint32>();
SetUInt32Value(ITEM_FIELD_DURATION, duration);
// update duration if need, and remove if not need
if ((proto->Duration == 0) != (duration == 0))
@@ -436,7 +436,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
need_save = true;
}
std::vector<std::string_view> tokens = Acore::Tokenize(fields[4].GetStringView(), ' ', false);
std::vector<std::string_view> tokens = Acore::Tokenize(fields[4].Get<std::string_view>(), ' ', false);
if (tokens.size() == MAX_ITEM_PROTO_SPELLS)
{
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
@@ -448,7 +448,7 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
}
}
SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].GetUInt32());
SetUInt32Value(ITEM_FIELD_FLAGS, fields[5].Get<uint32>());
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && proto->Bonding == NO_BIND && sScriptMgr->CanApplySoulboundFlag(this, proto))
{
@@ -456,19 +456,19 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
need_save = true;
}
std::string enchants = fields[6].GetString();
std::string enchants = fields[6].Get<std::string>();
if (!_LoadIntoDataField(fields[6].GetString(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET))
if (!_LoadIntoDataField(fields[6].Get<std::string>(), ITEM_FIELD_ENCHANTMENT_1_1, MAX_ENCHANTMENT_SLOT * MAX_ENCHANTMENT_OFFSET))
{
LOG_WARN("entities.item", "Invalid enchantment data '{}' for item {}. Forcing partial load.", fields[6].GetString(), GetGUID().ToString());
LOG_WARN("entities.item", "Invalid enchantment data '{}' for item {}. Forcing partial load.", fields[6].Get<std::string>(), GetGUID().ToString());
}
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].GetInt16());
SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID, fields[7].Get<int16>());
// recalculate suffix factor
if (GetItemRandomPropertyId() < 0)
UpdateItemSuffixFactor();
uint32 durability = fields[8].GetUInt16();
uint32 durability = fields[8].Get<uint16>();
SetUInt32Value(ITEM_FIELD_DURABILITY, durability);
// update max durability (and durability) if need
@@ -480,16 +480,16 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fi
need_save = true;
}
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
SetText(fields[10].GetString());
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].Get<uint32>());
SetText(fields[10].Get<std::string>());
if (need_save) // normal item changed state set not work at loading
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD);
stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(3, guid);
stmt->SetData(0, GetUInt32Value(ITEM_FIELD_DURATION));
stmt->SetData(1, GetUInt32Value(ITEM_FIELD_FLAGS));
stmt->SetData(2, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->SetData(3, guid);
CharacterDatabase.Execute(stmt);
}
@@ -501,7 +501,7 @@ void Item::DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType
{
sScriptMgr->OnGlobalItemDelFromDB(trans, itemGuid);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itemGuid);
stmt->SetData(0, itemGuid);
trans->Append(stmt);
}
@@ -514,7 +514,7 @@ void Item::DeleteFromDB(CharacterDatabaseTransaction trans)
void Item::DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
stmt->setUInt32(0, itemGuid);
stmt->SetData(0, itemGuid);
trans->Append(stmt);
}
@@ -1156,14 +1156,14 @@ void Item::SaveRefundDataToDB()
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->SetData(0, GetGUID().GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt32(1, GetRefundRecipient());
stmt->setUInt32(2, GetPaidMoney());
stmt->setUInt16(3, uint16(GetPaidExtendedCost()));
stmt->SetData(0, GetGUID().GetCounter());
stmt->SetData(1, GetRefundRecipient());
stmt->SetData(2, GetPaidMoney());
stmt->SetData(3, uint16(GetPaidExtendedCost()));
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -1174,7 +1174,7 @@ void Item::DeleteRefundDataFromDB(CharacterDatabaseTransaction* trans)
if (trans)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->SetData(0, GetGUID().GetCounter());
(*trans)->Append(stmt);
}
}
@@ -1252,7 +1252,7 @@ void Item::ClearSoulboundTradeable(Player* currentOwner)
allowedGUIDs.clear();
SetState(ITEM_CHANGED, currentOwner);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_BOP_TRADE);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->SetData(0, GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}

View File

@@ -58,9 +58,9 @@ void LoadRandomEnchantmentsTable()
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 ench = fields[1].GetUInt32();
float chance = fields[2].GetFloat();
uint32 entry = fields[0].Get<uint32>();
uint32 ench = fields[1].Get<uint32>();
float chance = fields[2].Get<float>();
if (chance > 0.000001f && chance <= 100.0f)
RandomItemEnch[entry].push_back(EnchStoreItem(ench, chance));

View File

@@ -140,20 +140,20 @@ public:
CharacterDatabasePreparedStatement* stmt = nullptr;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME);
stmt->setUInt32(0, ownerGuid);
stmt->setUInt32(1, petNumber);
stmt->SetData(0, ownerGuid);
stmt->SetData(1, petNumber);
SetPreparedQuery(DECLINED_NAMES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
stmt->setUInt32(0, petNumber);
stmt->SetData(0, petNumber);
SetPreparedQuery(AURAS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
stmt->setUInt32(0, petNumber);
stmt->SetData(0, petNumber);
SetPreparedQuery(SPELLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
stmt->setUInt32(0, petNumber);
stmt->SetData(0, petNumber);
SetPreparedQuery(COOLDOWNS, stmt);
}
};
@@ -455,7 +455,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
m_declinedname = std::make_unique<DeclinedName>();
Field* fields = result->Fetch();
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
m_declinedname->name[i] = fields[i].GetString();
m_declinedname->name[i] = fields[i].Get<std::string>();
}
}
@@ -536,16 +536,16 @@ void Pet::SavePetToDB(PetSaveMode mode)
// remove current data
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->SetData(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
// prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT);
stmt->setUInt32(0, ownerLowGUID);
stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT));
stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT));
stmt->SetData(0, ownerLowGUID);
stmt->SetData(1, uint8(PET_SAVE_AS_CURRENT));
stmt->SetData(2, uint8(PET_SAVE_LAST_STABLE_SLOT));
trans->Append(stmt);
}
@@ -556,23 +556,23 @@ void Pet::SavePetToDB(PetSaveMode mode)
FillPetInfo(&owner->GetPetStable()->CurrentPet.value());
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_PET);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, GetEntry());
stmt->setUInt32(2, ownerLowGUID);
stmt->setUInt32(3, GetNativeDisplayId());
stmt->setUInt32(4, GetUInt32Value(UNIT_CREATED_BY_SPELL));
stmt->setUInt8(5, uint8(getPetType()));
stmt->setUInt8(6, getLevel());
stmt->setUInt32(7, GetUInt32Value(UNIT_FIELD_PETEXPERIENCE));
stmt->setUInt8(8, uint8(GetReactState()));
stmt->setString(9, GetName());
stmt->setUInt8(10, uint8(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1));
stmt->setUInt8(11, uint8(mode));
stmt->setUInt32(12, curhealth);
stmt->setUInt32(13, curmana);
stmt->setUInt32(14, GetPower(POWER_HAPPINESS));
stmt->setUInt32(15, GameTime::GetGameTime().count());
stmt->setString(16, actionBar);
stmt->SetData(0, m_charmInfo->GetPetNumber());
stmt->SetData(1, GetEntry());
stmt->SetData(2, ownerLowGUID);
stmt->SetData(3, GetNativeDisplayId());
stmt->SetData(4, GetUInt32Value(UNIT_CREATED_BY_SPELL));
stmt->SetData(5, uint8(getPetType()));
stmt->SetData(6, getLevel());
stmt->SetData(7, GetUInt32Value(UNIT_FIELD_PETEXPERIENCE));
stmt->SetData(8, uint8(GetReactState()));
stmt->SetData(9, GetName());
stmt->SetData(10, uint8(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1));
stmt->SetData(11, uint8(mode));
stmt->SetData(12, curhealth);
stmt->SetData(13, curmana);
stmt->SetData(14, GetPower(POWER_HAPPINESS));
stmt->SetData(15, GameTime::GetGameTime().count());
stmt->SetData(16, actionBar);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -590,23 +590,23 @@ void Pet::DeleteFromDB(ObjectGuid::LowType guidlow)
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
stmt->setUInt32(0, guidlow);
stmt->SetData(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
stmt->setUInt32(0, guidlow);
stmt->SetData(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
stmt->setUInt32(0, guidlow);
stmt->SetData(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELLS);
stmt->setUInt32(0, guidlow);
stmt->SetData(0, guidlow);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
stmt->setUInt32(0, guidlow);
stmt->SetData(0, guidlow);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -1431,9 +1431,9 @@ void Pet::_LoadSpellCooldowns(PreparedQueryResult result)
{
Field* fields = result->Fetch();
uint32 spell_id = fields[0].GetUInt32();
uint16 category = fields[1].GetUInt16();
time_t db_time = time_t(fields[2].GetUInt32());
uint32 spell_id = fields[0].Get<uint32>();
uint16 category = fields[1].Get<uint16>();
time_t db_time = time_t(fields[2].Get<uint32>());
if (!sSpellMgr->GetSpellInfo(spell_id))
{
@@ -1463,7 +1463,7 @@ void Pet::_LoadSpellCooldowns(PreparedQueryResult result)
void Pet::_SaveSpellCooldowns(CharacterDatabaseTransaction trans)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->SetData(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
time_t curTime = GameTime::GetGameTime().count();
@@ -1485,10 +1485,10 @@ void Pet::_SaveSpellCooldowns(CharacterDatabaseTransaction trans)
{
uint32 cooldown = ((itr2->second.end - curMSTime) / IN_MILLISECONDS) + curTime;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL_COOLDOWN);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr2->first);
stmt->setUInt16(2, itr2->second.category);
stmt->setUInt32(3, cooldown);
stmt->SetData(0, m_charmInfo->GetPetNumber());
stmt->SetData(1, itr2->first);
stmt->SetData(2, itr2->second.category);
stmt->SetData(3, cooldown);
trans->Append(stmt);
}
}
@@ -1502,7 +1502,7 @@ void Pet::_LoadSpells(PreparedQueryResult result)
{
Field* fields = result->Fetch();
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
addSpell(fields[0].Get<uint32>(), ActiveStates(fields[1].Get<uint8>()), PETSPELL_UNCHANGED);
} while (result->NextRow());
}
}
@@ -1523,30 +1523,30 @@ void Pet::_SaveSpells(CharacterDatabaseTransaction trans)
{
case PETSPELL_REMOVED:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
stmt->SetData(0, m_charmInfo->GetPetNumber());
stmt->SetData(1, itr->first);
trans->Append(stmt);
m_spells.erase(itr);
continue;
case PETSPELL_CHANGED:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
stmt->SetData(0, m_charmInfo->GetPetNumber());
stmt->SetData(1, itr->first);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
stmt->setUInt8(2, itr->second.active);
stmt->SetData(0, m_charmInfo->GetPetNumber());
stmt->SetData(1, itr->first);
stmt->SetData(2, itr->second.active);
trans->Append(stmt);
break;
case PETSPELL_NEW:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->setUInt32(1, itr->first);
stmt->setUInt8(2, itr->second.active);
stmt->SetData(0, m_charmInfo->GetPetNumber());
stmt->SetData(1, itr->first);
stmt->SetData(2, itr->second.active);
trans->Append(stmt);
break;
case PETSPELL_UNCHANGED:
@@ -1567,23 +1567,23 @@ void Pet::_LoadAuras(PreparedQueryResult result, uint32 timediff)
int32 damage[3];
int32 baseDamage[3];
Field* fields = result->Fetch();
ObjectGuid caster_guid = ObjectGuid(fields[0].GetUInt64());
ObjectGuid caster_guid = ObjectGuid(fields[0].Get<uint64>());
// nullptr guid stored - pet is the caster of the spell - see Pet::_SaveAuras
if (!caster_guid)
caster_guid = GetGUID();
uint32 spellid = fields[1].GetUInt32();
uint8 effmask = fields[2].GetUInt8();
uint8 recalculatemask = fields[3].GetUInt8();
uint8 stackcount = fields[4].GetUInt8();
damage[0] = fields[5].GetInt32();
damage[1] = fields[6].GetInt32();
damage[2] = fields[7].GetInt32();
baseDamage[0] = fields[8].GetInt32();
baseDamage[1] = fields[9].GetInt32();
baseDamage[2] = fields[10].GetInt32();
int32 maxduration = fields[11].GetInt32();
int32 remaintime = fields[12].GetInt32();
uint8 remaincharges = fields[13].GetUInt8();
uint32 spellid = fields[1].Get<uint32>();
uint8 effmask = fields[2].Get<uint8>();
uint8 recalculatemask = fields[3].Get<uint8>();
uint8 stackcount = fields[4].Get<uint8>();
damage[0] = fields[5].Get<int32>();
damage[1] = fields[6].Get<int32>();
damage[2] = fields[7].Get<int32>();
baseDamage[0] = fields[8].Get<int32>();
baseDamage[1] = fields[9].Get<int32>();
baseDamage[2] = fields[10].Get<int32>();
int32 maxduration = fields[11].Get<int32>();
int32 remaintime = fields[12].Get<int32>();
uint8 remaincharges = fields[13].Get<uint8>();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
@@ -1639,7 +1639,7 @@ void Pet::_LoadAuras(PreparedQueryResult result, uint32 timediff)
void Pet::_SaveAuras(CharacterDatabaseTransaction trans)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
stmt->SetData(0, m_charmInfo->GetPetNumber());
trans->Append(stmt);
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
@@ -1699,21 +1699,21 @@ void Pet::_SaveAuras(CharacterDatabaseTransaction trans)
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA);
stmt2->setUInt32(index++, m_charmInfo->GetPetNumber());
stmt2->setUInt64(index++, casterGUID.GetRawValue());
stmt2->setUInt32(index++, itr->second->GetId());
stmt2->setUInt8(index++, effMask);
stmt2->setUInt8(index++, recalculateMask);
stmt2->setUInt8(index++, itr->second->GetStackAmount());
stmt2->setInt32(index++, damage[0]);
stmt2->setInt32(index++, damage[1]);
stmt2->setInt32(index++, damage[2]);
stmt2->setInt32(index++, baseDamage[0]);
stmt2->setInt32(index++, baseDamage[1]);
stmt2->setInt32(index++, baseDamage[2]);
stmt2->setInt32(index++, itr->second->GetMaxDuration());
stmt2->setInt32(index++, itr->second->GetDuration());
stmt2->setUInt8(index++, itr->second->GetCharges());
stmt2->SetData(index++, m_charmInfo->GetPetNumber());
stmt2->SetData(index++, casterGUID.GetRawValue());
stmt2->SetData(index++, itr->second->GetId());
stmt2->SetData(index++, effMask);
stmt2->SetData(index++, recalculateMask);
stmt2->SetData(index++, itr->second->GetStackAmount());
stmt2->SetData(index++, damage[0]);
stmt2->SetData(index++, damage[1]);
stmt2->SetData(index++, damage[2]);
stmt2->SetData(index++, baseDamage[0]);
stmt2->SetData(index++, baseDamage[1]);
stmt2->SetData(index++, baseDamage[2]);
stmt2->SetData(index++, itr->second->GetMaxDuration());
stmt2->SetData(index++, itr->second->GetDuration());
stmt2->SetData(index++, itr->second->GetCharges());
trans->Append(stmt2);
}
}
@@ -1729,7 +1729,7 @@ bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpel
LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #{} request, deleting for all pets in `pet_spell`.", spellId);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
stmt->setUInt32(0, spellId);
stmt->SetData(0, spellId);
CharacterDatabase.Execute(stmt);
}
else

File diff suppressed because it is too large Load Diff

View File

@@ -75,13 +75,13 @@ void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o,
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
stmt->setFloat(0, x);
stmt->setFloat(1, y);
stmt->setFloat(2, z);
stmt->setFloat(3, o);
stmt->setUInt16(4, uint16(mapid));
stmt->setUInt16(5, uint16(zone));
stmt->setUInt32(6, guid.GetCounter());
stmt->SetData(0, x);
stmt->SetData(1, y);
stmt->SetData(2, z);
stmt->SetData(3, o);
stmt->SetData(4, uint16(mapid));
stmt->SetData(5, uint16(zone));
stmt->SetData(6, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -90,13 +90,13 @@ void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGui
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
stmt->setFloat(0, loc.GetPositionX());
stmt->setFloat(1, loc.GetPositionY());
stmt->setFloat(2, loc.GetPositionZ());
stmt->setFloat(3, loc.GetOrientation());
stmt->setUInt16(4, uint16(loc.GetMapId()));
stmt->setUInt16(5, zoneId);
stmt->setUInt32(6, guid.GetCounter());
stmt->SetData(0, loc.GetPositionX());
stmt->SetData(1, loc.GetPositionY());
stmt->SetData(2, loc.GetPositionZ());
stmt->SetData(3, loc.GetOrientation());
stmt->SetData(4, uint16(loc.GetMapId()));
stmt->SetData(5, zoneId);
stmt->SetData(6, guid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
@@ -104,13 +104,13 @@ void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGui
void Player::Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE);
stmt->setUInt8(0, customizeInfo->Gender);
stmt->setUInt8(1, customizeInfo->Skin);
stmt->setUInt8(2, customizeInfo->Face);
stmt->setUInt8(3, customizeInfo->HairStyle);
stmt->setUInt8(4, customizeInfo->HairColor);
stmt->setUInt8(5, customizeInfo->FacialHair);
stmt->setUInt32(6, customizeInfo->Guid.GetCounter());
stmt->SetData(0, customizeInfo->Gender);
stmt->SetData(1, customizeInfo->Skin);
stmt->SetData(2, customizeInfo->Face);
stmt->SetData(3, customizeInfo->HairStyle);
stmt->SetData(4, customizeInfo->HairColor);
stmt->SetData(5, customizeInfo->FacialHair);
stmt->SetData(6, customizeInfo->Guid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}

View File

@@ -578,10 +578,10 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
{
// prepare Quest Tracker datas
auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
stmt->setUInt32(0, quest_id);
stmt->setUInt32(1, GetGUID().GetCounter());
stmt->setString(2, GitRevision::GetHash());
stmt->setString(3, GitRevision::GetDate());
stmt->SetData(0, quest_id);
stmt->SetData(1, GetGUID().GetCounter());
stmt->SetData(2, GitRevision::GetHash());
stmt->SetData(3, GitRevision::GetDate());
// add to Quest Tracker
CharacterDatabase.Execute(stmt);
@@ -623,8 +623,8 @@ void Player::CompleteQuest(uint32 quest_id)
{
// prepare Quest Tracker datas
auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
stmt->setUInt32(0, quest_id);
stmt->setUInt32(1, GetGUID().GetCounter());
stmt->SetData(0, quest_id);
stmt->SetData(1, GetGUID().GetCounter());
// add to Quest Tracker
CharacterDatabase.Execute(stmt);

View File

@@ -38,8 +38,8 @@ void Player::_LoadCharacterSettings(PreparedQueryResult result)
{
Field* fields = result->Fetch();
std::string source = fields[0].GetString();;
std::string data = fields[1].GetString();
std::string source = fields[0].Get<std::string>();;
std::string data = fields[1].Get<std::string>();
std::vector<std::string_view> tokens = Acore::Tokenize(data, ' ', false);
@@ -98,9 +98,9 @@ void Player::_SavePlayerSettings(CharacterDatabaseTransaction trans)
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_SETTINGS);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setString(1, itr.first);
stmt->setString(2, data.str());
stmt->SetData(0, GetGUID().GetCounter());
stmt->SetData(1, itr.first);
stmt->SetData(2, data.str());
trans->Append(stmt);
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -133,10 +133,10 @@ void Player::Update(uint32 p_time)
GetSession()->m_muteTime = 0;
LoginDatabasePreparedStatement* stmt =
LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
stmt->setInt64(0, 0); // Set the mute time to 0
stmt->setString(1, "");
stmt->setString(2, "");
stmt->setUInt32(3, GetSession()->GetAccountId());
stmt->SetData(0, 0); // Set the mute time to 0
stmt->SetData(1, "");
stmt->SetData(2, "");
stmt->SetData(3, GetSession()->GetAccountId());
LoginDatabase.Execute(stmt);
}
@@ -439,28 +439,28 @@ void Player::UpdateNextMailTimeAndUnreads()
// Get the next delivery time
CharacterDatabasePreparedStatement* stmtNextDeliveryTime =
CharacterDatabase.GetPreparedStatement(CHAR_SEL_NEXT_MAIL_DELIVERYTIME);
stmtNextDeliveryTime->setUInt32(0, GetGUID().GetCounter());
stmtNextDeliveryTime->setUInt32(1, uint32(cTime));
stmtNextDeliveryTime->SetData(0, GetGUID().GetCounter());
stmtNextDeliveryTime->SetData(1, uint32(cTime));
PreparedQueryResult resultNextDeliveryTime =
CharacterDatabase.Query(stmtNextDeliveryTime);
if (resultNextDeliveryTime)
{
Field* fields = resultNextDeliveryTime->Fetch();
m_nextMailDelivereTime = time_t(fields[0].GetUInt32());
m_nextMailDelivereTime = time_t(fields[0].Get<uint32>());
}
// Get unread mails count
CharacterDatabasePreparedStatement* stmtUnreadAmount =
CharacterDatabase.GetPreparedStatement(
CHAR_SEL_CHARACTER_MAILCOUNT_UNREAD_SYNCH);
stmtUnreadAmount->setUInt32(0, GetGUID().GetCounter());
stmtUnreadAmount->setUInt32(1, uint32(cTime));
stmtUnreadAmount->SetData(0, GetGUID().GetCounter());
stmtUnreadAmount->SetData(1, uint32(cTime));
PreparedQueryResult resultUnreadAmount =
CharacterDatabase.Query(stmtUnreadAmount);
if (resultUnreadAmount)
{
Field* fields = resultUnreadAmount->Fetch();
unReadMails = uint8(fields[0].GetUInt64());
unReadMails = uint8(fields[0].Get<uint64>());
}
}
@@ -2235,11 +2235,11 @@ void Player::UpdateSpecCount(uint8 count)
itr != m_actionButtons.end(); ++itr)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
stmt->setUInt32(0, GetGUID().GetCounter());
stmt->setUInt8(1, 1);
stmt->setUInt8(2, itr->first);
stmt->setUInt32(3, itr->second.GetAction());
stmt->setUInt8(4, uint8(itr->second.GetType()));
stmt->SetData(0, GetGUID().GetCounter());
stmt->SetData(1, 1);
stmt->SetData(2, itr->first);
stmt->SetData(3, itr->second.GetAction());
stmt->SetData(4, uint8(itr->second.GetType()));
trans->Append(stmt);
}
}
@@ -2250,8 +2250,8 @@ void Player::UpdateSpecCount(uint8 count)
stmt = CharacterDatabase.GetPreparedStatement(
CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC);
stmt->setUInt8(0, m_activeSpec);
stmt->setUInt32(1, GetGUID().GetCounter());
stmt->SetData(0, m_activeSpec);
stmt->SetData(1, GetGUID().GetCounter());
trans->Append(stmt);
m_activeSpec = 0;

View File

@@ -50,9 +50,9 @@ bool PlayerSocial::AddToSocialList(ObjectGuid friendGuid, SocialFlag flag)
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, itr->second.Flags);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
stmt->setUInt32(2, friendGuid.GetCounter());
stmt->SetData(0, itr->second.Flags);
stmt->SetData(1, GetPlayerGUID().GetCounter());
stmt->SetData(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -62,9 +62,9 @@ bool PlayerSocial::AddToSocialList(ObjectGuid friendGuid, SocialFlag flag)
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID().GetCounter());
stmt->setUInt32(1, friendGuid.GetCounter());
stmt->setUInt8(2, flag);
stmt->SetData(0, GetPlayerGUID().GetCounter());
stmt->SetData(1, friendGuid.GetCounter());
stmt->SetData(2, flag);
CharacterDatabase.Execute(stmt);
}
@@ -83,8 +83,8 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid friendGuid, SocialFlag flag)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID().GetCounter());
stmt->setUInt32(1, friendGuid.GetCounter());
stmt->SetData(0, GetPlayerGUID().GetCounter());
stmt->SetData(1, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -94,9 +94,9 @@ void PlayerSocial::RemoveFromSocialList(ObjectGuid friendGuid, SocialFlag flag)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, flag);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
stmt->setUInt32(2, friendGuid.GetCounter());
stmt->SetData(0, flag);
stmt->SetData(1, GetPlayerGUID().GetCounter());
stmt->SetData(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -112,9 +112,9 @@ void PlayerSocial::SetFriendNote(ObjectGuid friendGuid, std::string note)
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
stmt->setString(0, note);
stmt->setUInt32(1, GetPlayerGUID().GetCounter());
stmt->setUInt32(2, friendGuid.GetCounter());
stmt->SetData(0, note);
stmt->SetData(1, GetPlayerGUID().GetCounter());
stmt->SetData(2, friendGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -328,9 +328,9 @@ PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid guid)
{
Field* fields = result->Fetch();
auto friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32());
auto flags = fields[1].GetUInt8();
auto note = fields[2].GetString();
auto friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].Get<uint32>());
auto flags = fields[1].Get<uint8>();
auto note = fields[2].Get<std::string>();
social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);
} while (result->NextRow());